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technos*: add todo note about vcount timing
1 parent f5a5472 commit 56d8cb9

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Lines changed: 21 additions & 4 deletions

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src/mame/technos/bogeyman.cpp

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -15,6 +15,9 @@
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2008-07
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Dip Locations added based on crazykong BogeyManor.txt
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TODO:
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- verify vcount chain (exact interrupt timing and vblank flag on P2.7)
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***************************************************************************/
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#include "emu.h"
@@ -443,7 +446,7 @@ void bogeyman_state::bogeyman(machine_config &config)
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// video hardware
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SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
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m_screen->set_raw(XTAL(12'000'000) / 2, 384, 0, 256, 272, 8, 248); // DECO video CRTC, unverified
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m_screen->set_raw(12_MHz_XTAL / 2, 384, 0, 256, 272, 8, 248); // DECO video CRTC, unverified
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m_screen->set_screen_update(FUNC(bogeyman_state::screen_update));
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m_screen->set_palette(m_palette);
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src/mame/technos/matmania.cpp

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@@ -8,6 +8,10 @@ Memetron, 1985
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driver by Brad Oliver
1010
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TODO:
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- verify vcount chain (exact interrupt timing and vblank flag on DSW1.7)
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MAIN BOARD:
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0000-0fff RAM

src/mame/technos/mystston.cpp

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@@ -18,6 +18,11 @@
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It's currently presumed that it does, but need to find a PCB video
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reference to double check via music tempo.
2020
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The vcount chain is probably same for all these Technos games, see
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xain.cpp for example. The remaining question is the duration of the
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software vblank flag on DSW1.7, whether or not it will receive two
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interrupts with that flag active.
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***************************************************************************/
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#include "emu.h"

src/mame/technos/ssozumo.cpp

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@@ -7,6 +7,10 @@ Syusse Oozumou
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Driver by Takahiro Nogi 1999/10/04
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TODO:
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- verify clocks, especially audiocpu
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- verify vcount chain (exact interrupt timing and vblank flag on DSW1.7)
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***************************************************************************/
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#include "emu.h"

src/mame/technos/tagteam.cpp

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -18,11 +18,12 @@ Stephh's notes :
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- When the "Cabinet" Dip Switch is set to "Cocktail", the screen status
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depends on which player is the main wrestler on the ring :
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* player 1 : normal screen
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* player 2 : inverted screen
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* player 1 : normal screen
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* player 2 : inverted screen
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TODO:
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* fix hi-score (reset) bug
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- fix hi-score (reset) bug
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- verify vcount chain (exact interrupt timing and vblank flag on DSW1.7)
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***************************************************************************/
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