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Copy pathUnitRadar.cs
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184 lines (161 loc) · 3.72 KB
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/*
This file is part of PPather.
PPather is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PPather is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with PPather. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Globalization;
using System.Collections.Generic;
using System.Threading;
using System.Reflection;
using System.Text;
using Glider.Common.Objects;
using Pather;
using Pather.Graph;
using Pather.Parser;
using WowTriangles;
/*
* UnitRadar keeps track of all units we can see
*
* It keeps track of their movement speed and implements
* the ILocationHeuristict for the PathGraph to avoid
* running into hostile monsters
*
*/
namespace Pather
{
public class UnitRadar : ILocationHeuristics
{
class UnitData
{
public long guid;
public GUnit unit;
public GLocation oldLocation;
public double movementSpeed;
public GSpellTimer lastSeen;
public UnitData(GUnit u)
{
unit = u;
guid = u.GUID;
movementSpeed = 0.0;
oldLocation = u.Location;
lastSeen = new GSpellTimer(120 * 1000);
lastSeen.Reset();
}
public void Update(int dt) // dt is milliseconds
{
if (dt == 0)
return;
double ds = (double)dt / 1000.0;
double d = oldLocation.GetDistanceTo(unit.Location);
movementSpeed = d / ds;
oldLocation = unit.Location;
lastSeen.Reset();
}
}
Dictionary<long, UnitData> dic = new Dictionary<long, UnitData>();
GSpellTimer updateTimer = new GSpellTimer(0);
public UnitRadar()
{
}
public float Score(float x, float y, float z)
{
GLocation l = new GLocation(x, y, z);
GLocation me = GContext.Main.Me.Location;
if (l.GetDistanceTo(me) > 200.0)
return 0;
float s = 0;
foreach (UnitData ud in dic.Values)
{
GUnit unit = ud.unit;
if (!unit.IsPlayer)
{
int ld = unit.Level - GContext.Main.Me.Level;
float distance = 30 + ld;
float d = unit.Location.GetDistanceTo(l);
if (((GMonster)unit).IsElite)
{
distance += 10;
}
if (d < distance)
{
float n = distance - d;
//if(ld < 0)
// n /= -ld+2;
s += n;
}
}
}
//if(s>0)
// PPather.WriteLine(" " + l + " score " + s);
return s;
}
public void Update()
{
int dt = -updateTimer.TicksLeft;
if (dt >= 1000)
{
GUnit[] units = GObjectList.GetUnits();
Update(units);
}
}
public void Update(GUnit[] units)
{
int dt = -updateTimer.TicksLeft;
foreach (GUnit u in units)
{
if (u.Reaction == GReaction.Hostile)
{
if (!u.IsDead && !PPather.IsStupidItem(u))
{
UnitData ud;
if (dic.TryGetValue(u.GUID, out ud))
{
ud.Update(dt);
}
else
{
// new one
ud = new UnitData(u);
dic.Add(u.GUID, ud);
}
}
}
}
List<long> rem = new List<long>();
foreach (UnitData ud in dic.Values)
{
if (!ud.unit.IsValid && ud.lastSeen.IsReady)
{
rem.Add(ud.guid);
}
else if (ud.unit.IsDead)
{
rem.Add(ud.guid);
}
}
foreach (long guid in rem)
{
dic.Remove(guid);
}
updateTimer.Reset();
}
public double GetSpeed(GUnit u)
{
UnitData ud;
if (dic.TryGetValue(u.GUID, out ud))
{
return ud.movementSpeed;
}
return 0.0;
}
}
}