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cmake_minimum_required(VERSION 3.21) # Minimum CEF requirement, but building with the latest cmake is strongly recommended
project(Bolt VERSION 0.19 LANGUAGES C CXX)
# The name of the executable - "{}.exe" on windows, both "/usr/bin/{}" and "/opt/bolt-launcher/{}" on other platforms
set(BOLT_EXE_NAME bolt)
if(NOT WIN32)
# name of application in metadata, defaulting to "BoltLauncher", but usually overridden to "com.adamcake.Bolt" by flatpak for example
if(NOT BOLT_META_NAME)
set(BOLT_META_NAME "BoltLauncher")
endif()
# how this program is described in human-readable strings in metadata
# not in plaintext for a reason
string(ASCII 74 97 103 101 120 32 108 97 117 110 99 104 101 114 BOLT_PROGRAM_NAME)
string(ASCII 82 117 110 101 83 99 97 112 101 BOLT_GAME_NAME)
string(TOLOWER "${BOLT_GAME_NAME}" BOLT_GAME_NAME_LOWER)
# .desktop file contents
string(JOIN "\n" BOLT_DESKTOP_INFO
"[Desktop Entry]"
"Type=Application"
"Terminal=false"
"Name=Bolt"
"GenericName=Bolt Launcher"
"Comment=Third-party ${BOLT_PROGRAM_NAME}"
"Keywords=games;"
"Exec=${BOLT_EXE_NAME}"
"Icon=${BOLT_META_NAME}"
"Categories=Game;"
"StartupWMClass=${BOLT_META_NAME}"
""
)
file(GENERATE OUTPUT bolt.desktop CONTENT "${BOLT_DESKTOP_INFO}")
# extra NoDisplay .desktop entry, just for DEs to pick up on icons correctly
string(JOIN "\n" BOLT_DESKTOP_GAME_INFO
"[Desktop Entry]"
"Version=1.0"
"Type=Application"
"Name=${BOLT_GAME_NAME}"
"GenericName=${BOLT_GAME_NAME}"
"Icon=${BOLT_GAME_NAME_LOWER}"
"Terminal=false"
"NoDisplay=true"
"StartupWMClass=${BOLT_GAME_NAME}"
""
)
file(GENERATE OUTPUT bolt.game.desktop CONTENT "${BOLT_DESKTOP_GAME_INFO}")
# metainfo.xml file contents
string(JOIN "\n" BOLT_METAINFO
"<?xml version=\"1.0\" encoding=\"UTF-8\"?>"
"<component type=\"desktop\">"
"<id>${BOLT_META_NAME}</id>"
"<name>Bolt Launcher</name>"
"<developer_name>Adamcake</developer_name>"
"<summary>Third-party ${BOLT_PROGRAM_NAME}</summary>"
"<description><p>Bolt is an unofficial alternative to the ${BOLT_PROGRAM_NAME} for ${BOLT_GAME_NAME}.</p></description>"
"<screenshots>"
" <screenshot xml:lang=\"en\" type=\"default\">"
" <image>https://raw.githubusercontent.com/adamcake/Bolt/master/screenshot/dark.png</image>"
" <caption>Bolt Launcher GUI (default)</caption>"
" </screenshot>"
" <screenshot xml:lang=\"en\">"
" <image>https://raw.githubusercontent.com/adamcake/Bolt/master/screenshot/light.png</image>"
" <caption>Bolt Launcher GUI (light mode)</caption>"
" </screenshot>"
"</screenshots>"
"<releases>"
" <release version=\"0.20.0\" date=\"2025-09-28\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.20.0</url>"
" <description>"
" <p>Fix a crash, update build system and frontend</p>"
" <p>Plugin library:</p>"
" <ul>"
" <li>Fixed a long-standing crash which would rarely happen when the game engine allocates more space for textures</li>"
" <li>Fixed an issue where creating a browser with the custom JS parameter would sometimes corrupt the javascript</li>"
" <li>For browsers created by plugins, added support for the following file types: .ttf, .ogx, .htm, .json, .xml, .zip, .gz, .tar, .7z, .rar, .bz, .bz2</li>"
" </ul>"
" <p>Launcher:</p>"
" <ul>"
" <li>Changed build system for greater compatibility with packaging systems (specifically Fedora) (#164, #165, #166)</li>"
" <li>Frontend updated to svelte 5 (#172) - this shouldn't affect the user experience apart from slightly better performance, but please report any issues</li>"
" <li>Switched to wine-staging instead of umu-launcher for OSRS official client due to multiple stability issues (e.g. #173)</li>"
" <li>Flatpak - fixed an issue where application data for the OSRS official client wasn't saved between runs of Bolt</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.19.0\" date=\"2025-08-06\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.19.0</url>"
" <description>"
" <p>Fix for compatibility with glibc >=2.42</p>"
" <p>This release also adds some new plugin library features:</p>"
" <ul>"
" <li>Added onrenderbillboard events - this allows plugins to see certain 3D objects which they previously couldn't</li>"
" <li>Added onrendergameview events - plugins can now draw directly to the game view once per frame and can sample the 3D depth buffer</li>"
" <li>Added cameraposition function to all events where the camera position can be queried</li>"
" <li>Fixed a bug where 3D events would occasionally stop being fired after doing certain things, like resizing the game window</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.18.0\" date=\"2025-07-07\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.18.0</url>"
" <description>"
" <p>Engine update and various improvements</p>"
" <p>Plugin library:</p>"
" <ul>"
" <li>Added functions swapbuffers:readpixels and swapbuffers:copytosurface - see docs for more info</li>"
" <li>createsurfacefrompng failure is now non-fatal, returning null if the image doesn't exist</li>"
" <li>Fixed return type of scroll_direction (documented as boolean, but was returning an integer)</li>"
" <li>Fixed alpha channels of surface:drawtosurface not behaving as expected</li>"
" <li>Fixed plugin overlay being drawn above plugin windows and embedded browsers</li>"
" <li>Fixed a minor issue with SDL-level hook signatures which might have caused a crash (but didn't actually seem to)</li>"
" </ul>"
" <p>Launcher:</p>"
" <ul>"
" <li>Fixed launcher crash if custom launch command was invalid (i.e. exec() failure)</li>"
" <li>PSAs (those official blue messages that appear above the 'play' button) will now never be cached, as the cached message was often being used incorrectly</li>"
" <li>Added SDL_VIDEODRIVER=x11 to the environment when launching RS3, as this is necessary to prevent it from crashing when using KDE 6.4 or newer, see issue #137</li>"
" <li>Made startup much faster for people logged into more than one account</li>"
" <li>Added a setting to disable automatically discarding invalid login sessions, see issue #118</li>"
" <li>Added tooltips to general settings menu</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.17.0\" date=\"2025-05-30\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.17.0</url>"
" <description>"
" <p>Engine update</p>"
" <ul>"
" <li>The engine update released four days ago, which was the subject of version 0.16, has been completely reverted. Bolt has been reverted to match. This change will be re-applied when the new engine version is re-released.</li>"
" <li>If you're reading this - PLEASE stop putting out broken engine updates and then rolling them back in the same week. It's very inconvenient.</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.16.0\" date=\"2025-05-27\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.16.0</url>"
" <description>"
" <p>Various plugin library fixes</p>"
" <ul>"
" <li>Removed all X11 hooks, which should fix several bugs and cases of instability.</li>"
" <li>Updated for today's game engine update, which was causing the flatpak app to crash.</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.15.0\" date=\"2025-03-31\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.15.0</url>"
" <description>"
" <p>Custom launch commands and official OSRS client</p>"
" <ul>"
" <li>Bolt now supports custom launch commands for each game. These can be set in the settings menu.</li>"
" <li>The official OSRS client can now be played on Linux using system installations of umu-launcher or wine. For Flatpak users, the package for version 0.15 will include builds of umu-launcher and proton-ge.</li>"
" <li>Launcher UI now uses the new system for \"PSAs\", the system messages appearing at the top of the UI, so these should once again be in sync with the official launcher.</li>"
" <li>The RS3 engine update from 2025-03-03 has been re-deployed, having originally been reverted a few days afterwards due to graphical issues, so the plugin loader has once again been updated to match.</li>"
" <li>Fixed a plugin loader crash when viewing a bigicon with more than 8 models in it (notably, the preview of the \"sands of time\" outfit)</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.14.0\" date=\"2025-03-07\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.14.0</url>"
" <description>"
" <p>Engine update (again)</p>"
" <ul>"
" <li>The engine update released four days ago, which was the subject of version 0.13, has been completely reverted. Bolt has been reverted to match. This change will be re-applied when the new engine version is re-released.</li>"
" <li>Also fixed a plugin loader crash seen by some AUR users.</li>"
" <li>The almost-daily updates recently have been due to an unfortunate set of circumstances - the plugin loader has been stable for over a year up until the 2025-03-03 engine changes, so it's simply unfortunate timing. HOPEFULLY this will be the last such update to Bolt.</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.13.0\" date=\"2025-03-03\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.13.0</url>"
" <description>"
" <p>Engine update</p>"
" <ul>"
" <li>This version updates the plugin loader to be able to work with today's changes to the game engine's OpenGL code.</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.12.0\" date=\"2025-03-02\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.12.0</url>"
" <description>"
" <p>Plugin API fixes</p>"
" <ul>"
" <li>This version fixes several crashes in the RS3 plugin API which was released in version 0.11. It may also improve compatibility with flatpak.</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.11.0\" date=\"2025-02-16\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.11.0</url>"
" <description>"
" <p>Beta plugin API and lots of improvements</p>"
" <ul>"
" <li>First official release of the RS3 plugin API. This is considered beta and unstable until 1.0. See the 'about' via the plugin menu.</li>"
" <li>Updated to CEF version 126 (from 114), this is primarily to fix the 'white screen'/'blank screen'/'GPUCache' issue (e.g. #108)</li>"
" <li>For multi-monitor setups, the launcher will now try to remember which screen it was last on when re-opened</li>"
" <li>The 'play' button is now disabled until login is complete - fixes an issue where clicking 'play' too early with 'close after launching a game' enabled would log the user out</li>"
" <li>Fixed display names not updating when changed in-game</li>"
" <li>Fixed launcher closing when clicking 'configure runelite' while the 'close after launching a game' setting is enabled</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.10.0\" date=\"2024-10-15\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.10.0</url>"
" <description>"
" <p>New features, new icon</p>"
" <ul>"
" <li>Added 'PSA' banner messages from the official launcher about game downtime - can be turned off in general settings</li>"
" <li>Added a setting to automatically close the launcher after successfully launching a game</li>"
" <li>Fixed a rate-limiting issue seen by some players when trying to launch RuneLite</li>"
" <li>Bolt's icon has been converted to a scalable SVG and given a bit more of a modern look - thanks to lazyscape on Discord</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.9.0\" date=\"2024-05-12\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.9.0</url>"
" <description>"
" <p>New UI</p>"
" <ul>"
" <li>Added a fancy new UI</li>"
" <li>Removed tray icon - Bolt process will now stop itself when it's no longer needed</li>"
" <li>Added descriptive error messages for Java not being installed when it's needed</li>"
" <li>Improved handling of XDG directories, including avoiding a widely-experienced issue with Pulseaudio</li>"
" <li>Removed RuneLite's \"flatpak rich presence\" setting - to continue using rich presence, see https://wiki.archlinux.org/title/Discord#Enabling_rich_presence_on_Flatpak</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.8.0\" date=\"2024-02-05\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.8.0</url>"
" <description>"
" <p>RuneLite-related improvements</p>"
" <ul>"
" <li>Consistent capitalisation of \"RuneLite\" throughout the UI</li>"
" <li>Added \"Configure RuneLite\" launch option, for opening RuneLite's built-in settings UI</li>"
" <li>Removed RuneLite scale setting (as this can now be configured using the \"Configure RuneLite\" option)</li>"
" <li>Added a \"browse data\" button for browsing to Bolt's data directory</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.7.0\" date=\"2023-12-19\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.7.0</url>"
" <description>"
" <p>New Flatpak-Discord setting and bugfixes</p>"
" <ul>"
" <li>Fixed certain games failing to launch if Bolt was run via a terminal (note: this bug was introduced by an engine update to the game itself)</li>"
" <li>Fixed game windows not having window icons</li>"
" <li>Fixed RuneLite re-downloading its JAR every time it checks for an update</li>"
" <li>Added a setting to expose Flatpak's Discord rich presence to old-school clients</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.6.0\" date=\"2023-12-15\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.6.0</url>"
" <description>"
" <p>Bugfixes</p>"
" <ul>"
" <li>Fixed a bug relating to the HDOS fix in 0.5; HDOS is now playable when Bolt is installed via Flatpak</li>"
" <li>Fixed a graphical issue in the launcher UI</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.5.0\" date=\"2023-12-11\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.5.0</url>"
" <description>"
" <p>Added Java 17+ support for HDOS</p>"
" <ul>"
" <li>HDOS is now playable on any Java version</li>"
" <li>Fixed a bug seen in some DEs relating to window-grouping</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.4.0\" date=\"2023-11-03\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.4.0</url>"
" <description>"
" <p>Removed dependencies on local mime-type databases</p>"
" </description>"
" </release>"
" <release version=\"0.3.0\" date=\"2023-11-02\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.3.0</url>"
" <description>"
" <p>Added support for HDOS</p>"
" <ul>"
" <li>HDOS can now be launched, as long as a supported Java version is used (i.e. openjdk-11 or lower)</li>"
" <li>added \"scale\" setting for RuneLite</li>"
" </ul>"
" </description>"
" </release>"
" <release version=\"0.2.0\" date=\"2023-09-16\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.2.0</url>"
" <description>"
" <p>Fixed a bug selecting Java version when launching RuneLite</p>"
" </description>"
" </release>"
" <release version=\"0.1.0\" date=\"2023-09-02\">"
" <url type=\"details\">https://github.com/Adamcake/Bolt/releases/tag/0.1.0</url>"
" <description>"
" <p>First release of Bolt Launcher</p>"
" <ul>"
" <li>support for both legacy and new account login</li>"
" <li>linux-only support for RS3 and RuneLite</li>"
" </ul>"
" </description>"
" </release>"
"</releases>"
"<metadata_license>CC0-1.0</metadata_license>"
"<project_license>AGPL-3.0</project_license>"
"<url type=\"homepage\">https://bolt.adamcake.com/</url>"
"<categories>"
" <category>Game</category>"
" <category>PackageManager</category>"
"</categories>"
"<launchable type=\"desktop-id\">${BOLT_META_NAME}.desktop</launchable>"
"<content_rating type=\"oars-1.1\">"
" <content_attribute id=\"violence-cartoon\">moderate</content_attribute>"
" <content_attribute id=\"violence-fantasy\">intense</content_attribute>"
" <content_attribute id=\"violence-bloodshed\">mild</content_attribute>"
" <content_attribute id=\"drugs-alcohol\">moderate</content_attribute>"
" <content_attribute id=\"drugs-narcotics\">mild</content_attribute>"
" <content_attribute id=\"drugs-tobacco\">mild</content_attribute>"
" <content_attribute id=\"sex-themes\">mild</content_attribute>"
" <content_attribute id=\"language-profanity\">mild</content_attribute>"
" <content_attribute id=\"social-chat\">intense</content_attribute>"
" <content_attribute id=\"social-info\">moderate</content_attribute>"
" <content_attribute id=\"money-purchasing\">mild</content_attribute>"
"</content_rating>"
"<branding>"
" <color type=\"primary\" scheme_preference=\"light\">#e9ecf0</color>"
" <color type=\"primary\" scheme_preference=\"dark\">#415980</color>"
"</branding>"
"</component>"
""
)
file(GENERATE OUTPUT metainfo.xml CONTENT "${BOLT_METAINFO}")
# necessary for installing files in both /opt and /usr
# can be overridden using --install-prefix in the initial cmake setup command
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX /)
endif()
# location to install the CEF blob, default location is /opt
if(NOT BOLT_CEF_INSTALLDIR)
set(BOLT_CEF_INSTALLDIR opt)
endif()
# defines DESTINATION of shell script (relative to CMAKE_INSTALL_PREFIX)
if(NOT BOLT_BINDIR)
set(BOLT_BINDIR usr/local/bin)
endif()
# defines DESTINATION of plugin library, if it's built at all (relative to CMAKE_INSTALL_PREFIX)
if(NOT BOLT_LIBDIR)
set(BOLT_LIBDIR usr/local/lib)
endif()
# defines DESTINATION of metadata like icons (relative to CMAKE_INSTALL_PREFIX)
if(NOT BOLT_SHAREDIR)
set(BOLT_SHAREDIR usr/local/share)
endif()
# Short shell script to be installed in /usr/local/bin, gets renamed to "bolt" later
file(RELATIVE_PATH BOLT_SCRIPT_CD_PATH "${CMAKE_INSTALL_PREFIX}/${BOLT_BINDIR}" "${CMAKE_INSTALL_PREFIX}/${BOLT_CEF_INSTALLDIR}/bolt-launcher")
file(GENERATE OUTPUT bolt-run.sh CONTENT "#!/bin/sh -eu\ncd \"$(dirname \"$0\")/${BOLT_SCRIPT_CD_PATH}\"\nexec ./${BOLT_EXE_NAME} \"$@\"\n")
# auto-generated helper for running from build dir; this file does not get installed
# appends to LD_LIBRARY_PATH only if the plugin library is being built, otherwise the dir won't exist
if(NOT BOLT_SKIP_LIBRARIES)
set(BOLT_PLUGIN_LIB_EXPORT "export LD_LIBRARY_PATH=${CMAKE_CURRENT_BINARY_DIR}/${BOLT_LIBDIR}\${LD_LIBRARY_PATH:+:\${LD_LIBRARY_PATH}}")
endif()
string(JOIN "\n" BOLT_STAGING_SCRIPT
"#!/bin/sh -eu"
"# This is a helper script for running a staging build, i.e. a build that has been installed in this directory."
"# This script will not be installed anywhere by `cmake --install`, as it's for development/staging purposes only."
"${BOLT_PLUGIN_LIB_EXPORT}"
"export XDG_DATA_DIRS=${CMAKE_CURRENT_BINARY_DIR}/${BOLT_SHAREDIR}\${XDG_DATA_DIRS:+:\${XDG_DATA_DIRS}}"
"export XDG_CONFIG_HOME=${CMAKE_CURRENT_BINARY_DIR}/config"
"export XDG_DATA_HOME=${CMAKE_CURRENT_BINARY_DIR}/data"
"cd ${CMAKE_CURRENT_BINARY_DIR}/${BOLT_CEF_INSTALLDIR}/bolt-launcher"
"exec ./${BOLT_EXE_NAME} \"$@\""
""
)
file(GENERATE OUTPUT bolt.sh CONTENT ${BOLT_STAGING_SCRIPT} FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
endif()
# Generate compile_commands.json, for use by language servers for highlighting/autocomplete/etc
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Tell git to ignore everything in the new build directory
file(GENERATE OUTPUT .gitignore CONTENT "*")
# define extra build and link args for windows builds
if(WIN32)
if(MSVC)
list(APPEND BOLT_WINDOWS_MSVC_OPTIONS "/utf-8")
else()
list(APPEND BOLT_WINDOWS_NONMSVC_OPTIONS "-municode" "-mwin32")
list(APPEND BOLT_WINDOWS_NONMSVC_LINKOPTIONS ${BOLT_WINDOWS_NONMSVC_OPTIONS} "-s")
endif()
endif()
# Build plugin library
if(NOT BOLT_SKIP_LIBRARIES)
add_subdirectory(src/library)
endif()
# source html directory
if(NOT BOLT_HTML_DIR)
set(BOLT_HTML_DIR "${CMAKE_CURRENT_SOURCE_DIR}/app/dist")
endif()
# libcef C++ wrapper
if(NOT CEF_ROOT)
set(CEF_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/cef/dist")
endif()
if(NOT BOLT_CEF_DLLWRAPPER)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CEF_ROOT}/cmake")
find_package(CEF REQUIRED)
if(NOT TARGET libcef_dll_wrapper)
# Some distros (like Fedora) define the libcef_dll_wrapper target in FindCEF.cmake
# We check if the target already exists before attempting to add it as a subdirectory
add_subdirectory(${CEF_LIBCEF_DLL_WRAPPER_PATH} libcef_dll_wrapper)
endif()
endif()
# select implementations for OS-specific behaviour
if(WIN32)
set(WINDOW_LAUNCHER_OS_SPECIFIC src/browser/window_launcher_win.cxx)
else()
set(WINDOW_LAUNCHER_OS_SPECIFIC src/browser/window_launcher_posix.cxx)
endif()
# compile an auto-generator, then use it to auto-generate a C++ file containing icon data
set(BOLT_ICON_DIR "${CMAKE_CURRENT_SOURCE_DIR}/icon")
add_executable(icon_gen icon/generator.cxx modules/spng/spng/spng.c src/miniz/miniz.c)
target_include_directories(icon_gen PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src/miniz")
target_compile_definitions(icon_gen PUBLIC SPNG_STATIC=1 SPNG_USE_MINIZ=1)
set_target_properties(icon_gen PROPERTIES CXX_STANDARD 20 CXX_EXTENSIONS OFF)
add_custom_command(
OUTPUT client_cmake_gen.cxx
DEPENDS icon_gen ${BOLT_ICON_DIR}/16.png ${BOLT_ICON_DIR}/32.png ${BOLT_ICON_DIR}/64.png ${BOLT_ICON_DIR}/256.png
COMMAND icon_gen "${CMAKE_CURRENT_SOURCE_DIR}" "${BOLT_ICON_DIR}" ">client_cmake_gen.cxx"
)
# compile the generator for embedded launcher file contents
if(NOT BOLT_DEV_LAUNCHER_DIRECTORY)
add_executable(html_gen app/generator.cxx src/mime.cxx)
set_target_properties(html_gen PROPERTIES CXX_STANDARD 20 CXX_EXTENSIONS OFF)
file(GLOB_RECURSE BOLT_HTML_FILE_LIST FOLLOW_SYMLINKS LIST_DIRECTORIES false CONFIGURE_DEPENDS "${BOLT_HTML_DIR}/*")
add_custom_command(
OUTPUT file_manager_launcher_gen.cxx
DEPENDS html_gen ${BOLT_HTML_FILE_LIST}
COMMAND html_gen "${CMAKE_CURRENT_SOURCE_DIR}" "${BOLT_HTML_DIR}" ${BOLT_HTML_FILE_LIST} ">file_manager_launcher_gen.cxx"
)
set(BOLT_FILE_MANAGER_LAUNCHER_GEN file_manager_launcher_gen.cxx)
endif()
# This line needs to be updated manually with any new/deleted object files; cmake discourages GLOBbing source files
add_executable("${BOLT_EXE_NAME}"
modules/fmt/src/format.cc src/main.cxx src/browser.cxx src/browser/app.cxx src/browser/client.cxx
src/browser/client_posix.cxx src/browser/resource_handler.cxx src/browser/window_launcher.cxx
${WINDOW_LAUNCHER_OS_SPECIFIC} src/mime.cxx src/file_manager/directory.cxx client_cmake_gen.cxx
"${LIBRARY_IPC_OS_SPECIFIC}" ${BOLT_FILE_MANAGER_LAUNCHER_GEN} ${BOLT_STUB_INJECT_CXX}
src/browser/window_osr.cxx src/browser/window_plugin.cxx src/browser/window_plugin_requests.cxx
src/browser/request.cxx
)
if(BOLT_STUB_INJECT_CXX)
add_dependencies("${BOLT_EXE_NAME}" BOLT_STUB_INJECT_DEPENDENCY)
endif()
# Various build properties
if(BOLT_PLUGIN_LIB_NAME)
target_compile_definitions("${BOLT_EXE_NAME}" PUBLIC BOLT_LIB_NAME="${BOLT_PLUGIN_LIB_NAME}" BOLT_PLUGINS)
endif()
if(NOT BOLT_CEF_INCLUDEPATH)
set(BOLT_CEF_INCLUDEPATH ${CEF_ROOT})
endif()
if(NOT BOLT_LIBCEF_DIRECTORY)
set(BOLT_DO_INSTALL_LIBCEF 1)
set(BOLT_LIBCEF_DIRECTORY "${CEF_ROOT}/${CMAKE_BUILD_TYPE}")
endif()
target_include_directories("${BOLT_EXE_NAME}" PUBLIC ${BOLT_CEF_INCLUDEPATH} modules/fmt/include)
set_target_properties("${BOLT_EXE_NAME}" PROPERTIES CXX_STANDARD 20 CXX_EXTENSIONS OFF)
if(BOLT_CEF_DLLWRAPPER)
target_link_libraries("${BOLT_EXE_NAME}" PUBLIC "${BOLT_CEF_DLLWRAPPER}")
else()
target_link_libraries("${BOLT_EXE_NAME}" PUBLIC libcef_dll_wrapper)
endif()
if(BOLT_CEF_RESOURCEDIR_OVERRIDE)
target_compile_definitions("${BOLT_EXE_NAME}" PUBLIC BOLT_RESOURCES_PATH="${BOLT_CEF_RESOURCEDIR_OVERRIDE}" BOLT_LOCALES_PATH="${BOLT_CEF_RESOURCEDIR_OVERRIDE}/locales")
endif()
if(UNIX AND NOT APPLE)
if(NOT BOLT_SKIP_RPATH)
set_target_properties("${BOLT_EXE_NAME}" PROPERTIES INSTALL_RPATH "$ORIGIN")
endif()
if(TARGET CEF::Library)
message(STATUS "Linking with FindPackage version of CEF::Library")
target_link_libraries("${BOLT_EXE_NAME}" PUBLIC CEF::Library)
else()
target_link_libraries("${BOLT_EXE_NAME}" PUBLIC "${BOLT_LIBCEF_DIRECTORY}/libcef.so")
endif()
find_package(PkgConfig REQUIRED)
pkg_check_modules(X11 REQUIRED IMPORTED_TARGET x11)
target_link_libraries("${BOLT_EXE_NAME}" PUBLIC PkgConfig::X11)
pkg_check_modules(XCB REQUIRED IMPORTED_TARGET xcb)
target_link_libraries("${BOLT_EXE_NAME}" PUBLIC PkgConfig::XCB)
pkg_check_modules(LIBARCHIVE REQUIRED IMPORTED_TARGET libarchive)
target_link_libraries("${BOLT_EXE_NAME}" PUBLIC PkgConfig::LIBARCHIVE)
target_compile_definitions("${BOLT_EXE_NAME}" PUBLIC HAS_LIBARCHIVE BOLT_WINDOW_CLASS="${BOLT_META_NAME}" BOLT_EXE_NAME="${BOLT_EXE_NAME}")
elseif(WIN32)
set_target_properties("${BOLT_EXE_NAME}" PROPERTIES WIN32_EXECUTABLE TRUE)
target_link_libraries("${BOLT_EXE_NAME}" PUBLIC "${CEF_ROOT}/${CMAKE_BUILD_TYPE}/libcef.lib")
target_compile_definitions("${BOLT_EXE_NAME}" PUBLIC NOMINMAX)
if(MSVC)
target_compile_options("${BOLT_EXE_NAME}" PUBLIC ${BOLT_WINDOWS_MSVC_OPTIONS})
set_property(TARGET "${BOLT_EXE_NAME}" PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
else()
target_compile_options("${BOLT_EXE_NAME}" PUBLIC ${BOLT_WINDOWS_NONMSVC_OPTIONS})
target_link_options("${BOLT_EXE_NAME}" PUBLIC ${BOLT_WINDOWS_NONMSVC_LINKOPTIONS})
endif()
if(NOT BOLT_SKIP_LIBRARIES)
target_link_libraries("${BOLT_EXE_NAME}" PUBLIC "Ws2_32.lib")
endif()
if(BOLT_LIBARCHIVE_DIR)
target_compile_definitions("${BOLT_EXE_NAME}" PUBLIC HAS_LIBARCHIVE)
target_link_libraries("${BOLT_EXE_NAME}" PUBLIC "${BOLT_LIBARCHIVE_DIR}/lib/archive.lib")
target_include_directories("${BOLT_EXE_NAME}" PUBLIC "${BOLT_LIBARCHIVE_DIR}/include")
endif()
elseif(APPLE)
# TODO: mac support
endif()
# compilation setting for enabling chromium dev tools
if(BOLT_DEV_SHOW_DEVTOOLS)
target_compile_definitions("${BOLT_EXE_NAME}" PUBLIC BOLT_DEV_SHOW_DEVTOOLS)
endif()
# flag indicating flathub is creating this build, used only for some minor UI changes
if(BOLT_FLATHUB_BUILD)
target_compile_definitions("${BOLT_EXE_NAME}" PUBLIC BOLT_FLATHUB_BUILD=1)
else()
target_compile_definitions("${BOLT_EXE_NAME}" PUBLIC BOLT_FLATHUB_BUILD=0)
endif()
# compilation setting for directory-watching for launcher UI
if(BOLT_DEV_LAUNCHER_DIRECTORY)
target_compile_definitions("${BOLT_EXE_NAME}" PUBLIC BOLT_DEV_LAUNCHER_DIRECTORY="${BOLT_HTML_DIR}")
endif()
# Install commands for target dir layout - as per https://bitbucket.org/chromiumembedded/cef/wiki/Tutorial.md
if(APPLE)
# TODO: mac support
else()
install(TARGETS "${BOLT_EXE_NAME}" DESTINATION "${BOLT_CEF_INSTALLDIR}/bolt-launcher")
if(NOT BOLT_CEF_RESOURCEDIR_OVERRIDE)
install(DIRECTORY "${CEF_ROOT}/Resources/" DESTINATION "${BOLT_CEF_INSTALLDIR}/bolt-launcher" USE_SOURCE_PERMISSIONS)
endif()
if(BOLT_DO_INSTALL_LIBCEF)
install(DIRECTORY "${CEF_ROOT}/${CMAKE_BUILD_TYPE}/" DESTINATION "${BOLT_CEF_INSTALLDIR}/bolt-launcher" USE_SOURCE_PERMISSIONS)
endif()
endif()
# install libarchive dll on windows
if(WIN32 AND BOLT_LIBARCHIVE_DIR)
install(FILES "${BOLT_LIBARCHIVE_DIR}/bin/archive.dll" DESTINATION "${BOLT_CEF_INSTALLDIR}/bolt-launcher")
endif()
# Finally, install shell script and metadata
if(NOT WIN32)
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/bolt-run.sh" RENAME "${BOLT_EXE_NAME}" DESTINATION ${BOLT_BINDIR})
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/bolt.desktop" DESTINATION "${BOLT_SHAREDIR}/applications/" RENAME "${BOLT_META_NAME}.desktop")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/bolt.game.desktop" DESTINATION "${BOLT_SHAREDIR}/applications/" RENAME "${BOLT_META_NAME}.${BOLT_GAME_NAME}.desktop")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/metainfo.xml" DESTINATION "${BOLT_SHAREDIR}/metainfo/" RENAME "${BOLT_META_NAME}.metainfo.xml")
install(FILES "${BOLT_ICON_DIR}/bolt.svg" DESTINATION "${BOLT_SHAREDIR}/icons/hicolor/scalable/apps/" RENAME "${BOLT_META_NAME}.svg")
endif()