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Copy pathCMakeLists.txt
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233 lines (193 loc) · 5.91 KB
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cmake_minimum_required(VERSION 3.21) # Selects the minimum version of CMake required to run this file
project(ArenaRush
VERSION 0.1.0
LANGUAGES C CXX
)
# ---- C++ Standard ----
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# ---- Optional ccache ----
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
message(STATUS "ccache found: ${CCACHE_PROGRAM}")
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_PROGRAM})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_PROGRAM})
else()
message(STATUS "ccache not found")
endif()
# ---- Linux Dependencies ----
if(UNIX AND NOT APPLE)
find_package(OpenGL REQUIRED)
endif()
# ---- Vendor Libraries ----
# ---- GLFW ----
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
set(GLFW_USE_HYBRID_HPG ON CACHE BOOL "" FORCE)
if(UNIX AND NOT APPLE AND NOT DEFINED GLFW_BUILD_WAYLAND)
find_program(GLFW_WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
find_package(PkgConfig QUIET)
if(PkgConfig_FOUND)
pkg_check_modules(GLFW_WAYLAND_DEPS QUIET
wayland-client
wayland-cursor
wayland-egl
xkbcommon
)
endif()
if(GLFW_WAYLAND_SCANNER_EXECUTABLE AND GLFW_WAYLAND_DEPS_FOUND)
set(GLFW_BUILD_WAYLAND ON CACHE BOOL "Build support for Wayland")
else()
set(GLFW_BUILD_WAYLAND OFF CACHE BOOL "Build support for Wayland")
if(NOT GLFW_WAYLAND_SCANNER_EXECUTABLE)
set(_glfw_wayland_reason "missing wayland-scanner")
elseif(NOT PkgConfig_FOUND)
set(_glfw_wayland_reason "pkg-config is unavailable")
else()
set(_glfw_wayland_reason "missing Wayland development packages")
endif()
message(STATUS "Disabling GLFW Wayland (${_glfw_wayland_reason})")
endif()
endif()
add_subdirectory(vendor/glfw)
# ---- GLAD ----
add_library(glad STATIC
vendor/glad/src/gl.c
)
target_include_directories(glad
PUBLIC vendor/glad/include
)
# ---- BULLET3 ----
set(BUILD_CPU_DEMOS OFF CACHE BOOL "" FORCE)
set(BUILD_OPENGL3_DEMOS OFF CACHE BOOL "" FORCE)
set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "" FORCE)
set(BUILD_EXTRAS OFF CACHE BOOL "" FORCE)
set(BUILD_UNIT_TESTS OFF CACHE BOOL "" FORCE)
set(BUILD_BULLET3 ON CACHE BOOL "" FORCE)
add_subdirectory(vendor/bullet3)
# --- OpenAL-Soft ----
set(ALSOFT_ENABLE_MODULES OFF CACHE BOOL "" FORCE)
set(LIBTYPE STATIC CACHE STRING "" FORCE)
set(ALSOFT_EMBED_HRTF_DATA ON CACHE BOOL "" FORCE)
set(ALSOFT_EAX ON CACHE BOOL "" FORCE)
set(ALSOFT_EXAMPLES OFF CACHE BOOL "" FORCE)
set(ALSOFT_TESTS OFF CACHE BOOL "" FORCE)
set(ALSOFT_UTILS OFF CACHE BOOL "" FORCE)
set(ALSOFT_INSTALL_CONFIG OFF CACHE BOOL "" FORCE)
set(ALSOFT_INSTALL OFF CACHE BOOL "" FORCE)
set(ALSOFT_BACKEND_WASAPI ON CACHE BOOL "" FORCE)
set(ALSOFT_BACKEND_DSOUND OFF CACHE BOOL "" FORCE)
add_subdirectory(vendor/openal-soft)
# ---- GLM (Header-only) ----
add_library(glm INTERFACE)
target_include_directories(glm
INTERFACE vendor/glm
)
# ---- Utils (Header-only) ----
add_library(utils INTERFACE)
target_include_directories(utils
INTERFACE vendor/utils
)
# ---- ImGui ----
add_library(imgui STATIC
vendor/imgui/imgui.cpp
vendor/imgui/imgui_demo.cpp
vendor/imgui/imgui_draw.cpp
vendor/imgui/imgui_widgets.cpp
vendor/imgui/imgui_impl/imgui_impl_glfw.cpp
vendor/imgui/imgui_impl/imgui_impl_opengl3.cpp
)
target_include_directories(imgui
PUBLIC
vendor/imgui
vendor/imgui/imgui_impl
)
target_link_libraries(imgui
PUBLIC
glfw
glad
)
# ---- Application Sources ----
add_executable(${PROJECT_NAME}
src/main.cpp
src/common/application.cpp
src/common/asset-loader.cpp
src/common/shader/shader.cpp
src/common/mesh/mesh-utils.cpp
src/common/texture/sampler.cpp
src/common/texture/texture-utils.cpp
src/common/texture/screenshot.cpp
src/common/material/pipeline-state.cpp
src/common/material/material.cpp
src/common/ecs/transform.cpp
src/common/ecs/entity.cpp
src/common/ecs/world.cpp
src/common/components/camera.cpp
src/common/components/mesh-renderer.cpp
src/common/components/free-camera-controller.cpp
src/common/components/movement.cpp
src/common/components/light.cpp
src/game/components/collider.cpp
src/game/components/enemy.cpp
src/game/components/health.cpp
src/game/components/player.cpp
src/game/game-registration.cpp
src/game/systems/collision-system.cpp
src/game/systems/collision-debug-drawer.cpp
src/common/systems/forward-renderer.cpp
src/common/systems/audio-system.cpp
src/common/audio/audio-utils.cpp
src/common/components/audio-source.cpp
)
target_include_directories(${PROJECT_NAME}
PRIVATE
src/common
src/game
src/states
vendor/bullet3/src
)
target_link_libraries(${PROJECT_NAME}
PRIVATE
glad
glfw
glm
imgui
utils
BulletDynamics
BulletCollision
BulletSoftBody
LinearMath
OpenAL
)
target_compile_definitions(${PROJECT_NAME}
PRIVATE
$<$<CONFIG:Debug>:COLLISION_DEBUG_DRAW>
)
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_SOURCE_DIR}/bin
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_SOURCE_DIR}/bin
)
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION bin
)
install(DIRECTORY assets/
DESTINATION assets/
)
install(FILES config/app.jsonc
DESTINATION config/
)
if(UNIX AND NOT APPLE)
target_link_libraries(${PROJECT_NAME}
PRIVATE
OpenGL::GL
)
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(${PROJECT_NAME} PRIVATE /W4)
endif()