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fix: fps color assignment condition
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src/states/play-state.hpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ class Playstate : public our::State {
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// Red if below 120 FPS, green otherwise
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float fps = ImGui::GetIO().Framerate;
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ImVec4 fpsColor = (fps < 120.0f) ? fpsColor = ImVec4(1.0f, 0.0f, 0.0f, 1.0f) : ImVec4(0.0f, 1.0f, 0.0f, 1.0f);
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ImVec4 fpsColor = (fps < 120.0f) ? ImVec4(1.0f, 0.0f, 0.0f, 1.0f) : ImVec4(0.0f, 1.0f, 0.0f, 1.0f);
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ImGuiWindowFlags textWindowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |

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