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refactor: adjust formatting in enemy AI and health bar systems for improved readability
1 parent 7604952 commit c81d514

2 files changed

Lines changed: 3 additions & 3 deletions

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src/game/systems/enemy-ai.hpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -86,7 +86,7 @@ namespace gameplay {
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glm::vec3(enemyEntity->getLocalToWorldMatrix() * glm::vec4(weapon->muzzleOffset, 1.0f));
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ProjectileSystem::fire(world, app, enemyEntity, playerPos - muzzleWorld,
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CollisionLayer::LAYER_ENEMY);
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CollisionLayer::LAYER_ENEMY);
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}
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}
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src/game/systems/enemy-health-bar.hpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2,18 +2,18 @@
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#include <algorithm>
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#include <application.hpp>
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#include <cmath>
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#include <components/mesh-renderer.hpp>
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#include <components/model-renderer.hpp>
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#include <cmath>
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#include <deserialize-utils.hpp>
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#include <ecs/world.hpp>
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#include <glm/common.hpp>
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#include <glm/geometric.hpp>
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#include <limits>
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <json/json.hpp>
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#include <limits>
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#include <systems/ui-renderer.hpp>
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#include "../components/collider.hpp"

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