|
| 1 | +Outstanding issues |
| 2 | + |
| 3 | +Critical: |
| 4 | + |
| 5 | +Important: |
| 6 | +- Styling with new color scheme |
| 7 | + |
| 8 | +Good to have/fix: |
| 9 | +- It would be neat to gather what gets rolled as a log using the data store. Sortof a relational table with: |
| 10 | + <realistic bool><damage type sting><random bool><body part string> |
| 11 | + |
| 12 | + We could have a statistics page (and a tiny link on the app page) showing the |
| 13 | + ** proportion by damage type, |
| 14 | + ** a hit counter, |
| 15 | + ** breakdown of targetted shots. |
| 16 | + ** Proportion of hit using realistic threshold vs basic |
| 17 | + |
| 18 | + It is not very important at all, but I'm curious to see how to interact with data for future app. And the truly geek would |
| 19 | + probably enjoy the stats. If you want to play with that, go ahead. If not, I'll give it a try later. |
| 20 | + |
| 21 | +- A java script to toggle between realistic/basic thresholds. |
| 22 | + |
| 23 | + |
| 24 | +Not sure if it is worth it |
| 25 | +-- Implement a more detailed table from Low-Tech Instant Armor (I don't own this manual...) |
| 26 | +-- Graphic selector (we're not hot on that) |
| 27 | + |
| 28 | + |
| 29 | +Fixed: |
| 30 | +cb - Crash on adding,multiplying multipliers. |
| 31 | +cb - Display of non numerical multiplier. |
| 32 | +cb - Added a credit link section. |
| 33 | +cb - Remember the last damage type |
| 34 | +cb - Abdominal wound sublocations not handled. |
| 35 | +cb - Order the Threshold: use a list of [threshold, text] instead of a disctionary |
| 36 | +cb - Special Wound tables |
| 37 | +cb - Cutting, Face/Nose: multiple "Attacks that miss by..." notes; may have to do a UNIQUE on notes list. |
| 38 | + |
| 39 | +as - Hand foot neck and torso sublocations are not set to valid locations (With no notes mapping to them). |
| 40 | +as - Modifier float values properly translated to floats. |
| 41 | +as - Styling fixes, changed ordering of location list, cleaning up of code. |
0 commit comments