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| 1 | +using AGXUnity; |
| 2 | +using AGXUnity.Collide; |
| 3 | +using NUnit.Framework; |
| 4 | +using System.Collections; |
| 5 | +using System.Linq; |
| 6 | +using UnityEngine; |
| 7 | +using UnityEngine.TestTools; |
| 8 | + |
| 9 | +namespace AGXUnityTesting.Runtime |
| 10 | +{ |
| 11 | + public class OrientedFrictionTests : AGXUnityFixture |
| 12 | + { |
| 13 | + private ShapeMaterial m_groundMat; |
| 14 | + private FrictionModel m_friction; |
| 15 | + |
| 16 | + [OneTimeSetUp] |
| 17 | + public void SetupGroundAssets() |
| 18 | + { |
| 19 | + m_groundMat = ShapeMaterial.CreateInstance<ShapeMaterial>(); |
| 20 | + m_friction = FrictionModel.CreateInstance<FrictionModel>(); |
| 21 | + m_friction.Type = FrictionModel.EType.BoxFriction; |
| 22 | + m_friction.SolveType = FrictionModel.ESolveType.Direct; |
| 23 | + } |
| 24 | + |
| 25 | + [UnitySetUp] |
| 26 | + public IEnumerator SetupFrictionScene() |
| 27 | + { |
| 28 | + var go = Factory.Create<AGXUnity.Collide.Box>(); |
| 29 | + go.name = "Ground"; |
| 30 | + go.transform.rotation = Quaternion.AngleAxis( 30, Vector3.forward ); |
| 31 | + |
| 32 | + var boxComp = go.GetComponent<AGXUnity.Collide.Box>(); |
| 33 | + boxComp.HalfExtents = new Vector3( 10, 0.2f, 10 ); |
| 34 | + boxComp.Material = m_groundMat; |
| 35 | + |
| 36 | + AGXUnity.Rendering.ShapeVisual.Create( boxComp ); |
| 37 | + |
| 38 | + yield return TestUtils.WaitUntilLoaded(); |
| 39 | + } |
| 40 | + |
| 41 | + [UnityTearDown] |
| 42 | + public IEnumerator TearDownFrictionScene() |
| 43 | + { |
| 44 | + var objects = Object.FindObjectsByType<ScriptComponent>( FindObjectsSortMode.None ); |
| 45 | + |
| 46 | + var toDelete = objects.Where(x => x is not Simulation).Select(x => x.gameObject).ToArray(); |
| 47 | + |
| 48 | + yield return TestUtils.DestroyAndWait( toDelete ); |
| 49 | + } |
| 50 | + |
| 51 | + private (ShapeMaterial, RigidBody, Shape, ObserverFrame) CreateSlidingBox() |
| 52 | + { |
| 53 | + var rbGO = new GameObject("Sliding box"); |
| 54 | + var rb = rbGO.AddComponent<RigidBody>(); |
| 55 | + |
| 56 | + var boxMat = ShapeMaterial.CreateInstance<ShapeMaterial>(); |
| 57 | + |
| 58 | + var boxGO = new GameObject("Box Geometry"); |
| 59 | + boxGO.transform.parent = rbGO.transform; |
| 60 | + |
| 61 | + var boxGeom = boxGO.AddComponent<Box>(); |
| 62 | + boxGeom.Material = boxMat; |
| 63 | + |
| 64 | + AGXUnity.Rendering.ShapeVisual.Create( boxGeom ); |
| 65 | + |
| 66 | + var oFrameGO = new GameObject("Observer"); |
| 67 | + oFrameGO.transform.parent = rbGO.transform; |
| 68 | + |
| 69 | + var oFrame = oFrameGO.AddComponent<ObserverFrame>(); |
| 70 | + |
| 71 | + rbGO.transform.position = new Vector3( 5, 4, 0 ); |
| 72 | + rbGO.transform.rotation = Quaternion.AngleAxis( 30, Vector3.forward ); |
| 73 | + |
| 74 | + return (boxMat, rb, boxGeom, oFrame); |
| 75 | + } |
| 76 | + |
| 77 | + private void TestSlides( RigidBody box, bool shouldSlide ) |
| 78 | + { |
| 79 | + Assert.That( box.transform.position.y, ( shouldSlide ? Is.Negative : Is.Positive ) ); |
| 80 | + Assert.That( box.LinearVelocity.magnitude, ( shouldSlide ? Is.GreaterThan( 1.0f ) : Is.Zero.Within( 1e-5f ) ) ); |
| 81 | + } |
| 82 | + |
| 83 | + private void AddOriented( GameObject refObject, ShapeMaterial otherMaterial, FrictionModel.PrimaryDirection direction ) |
| 84 | + { |
| 85 | + var cm = ContactMaterial.CreateInstance<ContactMaterial>(); |
| 86 | + cm.Material1 = m_groundMat; |
| 87 | + cm.Material2 = otherMaterial; |
| 88 | + |
| 89 | + cm.FrictionModel = m_friction; |
| 90 | + |
| 91 | + cm.FrictionCoefficients = new Vector2( 0, 1 ); |
| 92 | + ContactMaterialManager.Instance.GetInitialized(); |
| 93 | + ContactMaterialManager.Instance.Add( new ContactMaterialEntry() |
| 94 | + { |
| 95 | + ContactMaterial = cm, |
| 96 | + IsOriented = true, |
| 97 | + PrimaryDirection = direction, |
| 98 | + ReferenceObject = refObject |
| 99 | + } ); |
| 100 | + } |
| 101 | + |
| 102 | + [UnityTest] |
| 103 | + public IEnumerator TestMainAxisRB() |
| 104 | + { |
| 105 | + var (mat, rb, _, _) = CreateSlidingBox(); |
| 106 | + |
| 107 | + AddOriented( rb.gameObject, mat, FrictionModel.PrimaryDirection.X ); |
| 108 | + |
| 109 | + yield return TestUtils.SimulateSeconds( 3 ); |
| 110 | + |
| 111 | + TestSlides( rb, true ); |
| 112 | + } |
| 113 | + |
| 114 | + [UnityTest] |
| 115 | + public IEnumerator TestOffAxisRB() |
| 116 | + { |
| 117 | + var (mat, rb, _, _) = CreateSlidingBox(); |
| 118 | + |
| 119 | + AddOriented( rb.gameObject, mat, FrictionModel.PrimaryDirection.Z ); |
| 120 | + |
| 121 | + yield return TestUtils.SimulateSeconds( 3 ); |
| 122 | + |
| 123 | + TestSlides( rb, false ); |
| 124 | + } |
| 125 | + |
| 126 | + [UnityTest] |
| 127 | + public IEnumerator TestMainAxisShape() |
| 128 | + { |
| 129 | + var (mat, rb, shape, _) = CreateSlidingBox(); |
| 130 | + |
| 131 | + AddOriented( shape.gameObject, mat, FrictionModel.PrimaryDirection.X ); |
| 132 | + |
| 133 | + yield return TestUtils.SimulateSeconds( 3 ); |
| 134 | + |
| 135 | + TestSlides( rb, true ); |
| 136 | + } |
| 137 | + |
| 138 | + [UnityTest] |
| 139 | + public IEnumerator TestOffAxisShape() |
| 140 | + { |
| 141 | + var (mat, rb, shape, _) = CreateSlidingBox(); |
| 142 | + |
| 143 | + AddOriented( shape.gameObject, mat, FrictionModel.PrimaryDirection.Z ); |
| 144 | + |
| 145 | + yield return TestUtils.SimulateSeconds( 3 ); |
| 146 | + |
| 147 | + TestSlides( rb, false ); |
| 148 | + } |
| 149 | + |
| 150 | + [UnityTest] |
| 151 | + public IEnumerator TestMainAxisObserverFrame() |
| 152 | + { |
| 153 | + var (mat, rb, _, oFrame) = CreateSlidingBox(); |
| 154 | + |
| 155 | + AddOriented( oFrame.gameObject, mat, FrictionModel.PrimaryDirection.X ); |
| 156 | + |
| 157 | + yield return TestUtils.SimulateSeconds( 3 ); |
| 158 | + |
| 159 | + TestSlides( rb, true ); |
| 160 | + } |
| 161 | + |
| 162 | + [UnityTest] |
| 163 | + public IEnumerator TestOffAxisObserverFrame() |
| 164 | + { |
| 165 | + var (mat, rb, _, oFrame) = CreateSlidingBox(); |
| 166 | + |
| 167 | + AddOriented( oFrame.gameObject, mat, FrictionModel.PrimaryDirection.Z ); |
| 168 | + |
| 169 | + yield return TestUtils.SimulateSeconds( 3 ); |
| 170 | + |
| 171 | + TestSlides( rb, false ); |
| 172 | + } |
| 173 | + } |
| 174 | +} |
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