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Copy pathBelt.cpp
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66 lines (47 loc) · 1.62 KB
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#include "Belt.h"
Belt::Belt(const CellPosition & startCellPos, const CellPosition & endCellPos) : GameObject(startCellPos)
{
this->endCellPos = endCellPos;
///TODO: Do the needed validation
}
void Belt::Draw(Output* pOut) const
{
pOut->DrawBelt(position, endCellPos);
}
void Belt::Apply(Grid* pGrid, Player* pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) to implement this function ==
// 1- Print a message "You have reached a belt. Click to continue ..." and wait mouse click
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
pOut->PrintMessage("You have reached a belt. Click to continue ...");
int x, y;
pIn->GetPointClicked(x, y);
// 2- Apply the belt's effect by moving the player to the endCellPos
// Review the "pGrid" functions and decide which function can be used for that
pGrid->UpdatePlayerCell(pPlayer , endCellPos);
pGrid->UpdateInterface();
}
CellPosition Belt::GetEndPosition() const
{
return endCellPos;
}
void Belt::Save(ofstream& OutFile, string file)
{
if (!OutFile.is_open())
OutFile.open(file, ios::out);
OutFile << position.GetCellNum() << " " << endCellPos.GetCellNum() << endl;
}
void Belt::Load(ifstream& Infile, string file)
{
if (!Infile.is_open())
Infile.open(file, ios::in);
int EndcellNum,StartcellNum;
Infile >> StartcellNum>>EndcellNum;
position = CellPosition::GetCellPositionFromNum(StartcellNum);
endCellPos = CellPosition::GetCellPositionFromNum(EndcellNum);
}
Belt::~Belt()
{
}