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Copy pathFlag.cpp
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57 lines (41 loc) · 1.28 KB
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#include "Flag.h"
#include"Output.h"
Flag::Flag(const CellPosition& flagposition) : GameObject(flagposition)
{
}
void Flag::Draw(Output* pOut) const
{
pOut->DrawFlag(position);
}
void Flag::Apply(Grid* pGrid, Player* pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) to implement this function ==
// 1- Print a message "You have reached a flag. Click to continue ..." and wait mouse click
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
pOut->PrintMessage("You have reached a flag. Click to continue ...");
int x, y;
pIn->GetPointClicked(x, y);
// 2- Apply the flag's effect by ending the game
// <Review the "pGrid" functions and decide which function can be used for that
pGrid->SetEndGame(true);
pGrid->UpdateInterface();
}
void Flag::Save(ofstream& OutFile, string file)
{
if (!OutFile.is_open())
OutFile.open(file, ios::out);
OutFile << position.GetCellNum() << endl;
}
void Flag::Load(ifstream& Infile, string file)
{
if (!Infile.is_open())
Infile.open(file, ios::in);
int cellNum;
Infile >> cellNum;
position = CellPosition::GetCellPositionFromNum(cellNum);
}
Flag::~Flag()
{
}