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Copy pathWaterPit.cpp
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55 lines (38 loc) · 1.28 KB
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#include "WaterPit.h"
#include"Player.h"
WaterPit::WaterPit(const CellPosition & waterPitPosition):GameObject(waterPitPosition)
{
}
void WaterPit::Draw(Output * pOut) const
{
pOut->DrawWaterPit(position);
}
void WaterPit::Apply(Grid * pGrid, Player * pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) to implement this function ==
// 1- Print a message informing the player about drowning
pGrid->GetOutput()->PrintMessage("You drowned in a water pit. Player loses All health points. Click to continue...");
pGrid->GetInput()->GetCellClicked(); // Wait for user acknowledgment
// 2- Reduce the player's health by 10
pPlayer->SetHealth(pPlayer->GetHealth() - 10);
// 3- Update the interface to reflect changes
pGrid->UpdateInterface();
}
void WaterPit::Save(ofstream& OutFile, string file)
{
if (!OutFile.is_open())
OutFile.open(file, ios::out);
OutFile << position.GetCellNum() << endl;
}
void WaterPit::Load(ifstream& Infile, string file)
{
if (!Infile.is_open())
Infile.open(file, ios::in);
int cellNum;
Infile >> cellNum;
position = CellPosition::GetCellPositionFromNum(cellNum);
}
WaterPit::~WaterPit()
{
}