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roadmap: Hyprshade toggle BLOCKED (Hyprland 0.55 non-legacy parser disables hyprctl keyword)
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ROADMAP.md

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## Phase 1 — Quick wins (low effort, self-contained warm-ups)
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### 1. Hyprshade quick toggle `[ ]` (e4#3252) — easy
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Screen-shader toggle (blue-light / CRT / vignette / grayscale) alongside the existing NightLight /
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GameMode toggles, plus a shader picker.
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- **Where**: new `services/Hyprshade.qml` (singleton) + toggles in all three styles
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(`modules/common/models/quickToggles/HyprshadeToggle.qml`, `androidStyle/`, `classicStyle/`),
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modelled on `NightLight`/`GameMode`.
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- **How**: shell `hyprshade on <name>` / `hyprshade off`; current shader from `hyprshade current`;
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list from `hyprshade ls`. Re-apply on wallpaper reload (the known upstream pain point).
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- **Config**: `hyprshade.{enable, defaultShader}`. Settings → Custom section + a picker in the toggle's
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long-press menu. **Dep**: `hyprshade` (NOT installed — add to deps + home.packages).
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### 1. Hyprshade quick toggle `[-]` (e4#3252) — BLOCKED
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Screen-shader toggle (blue-light / CRT / vignette). **Blocked on this system:** Hyprland 0.55.4 uses
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the non-legacy config parser, which rejects `hyprctl keyword` (`keyword can't work with non-legacy
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parsers`). `hyprshade` applies shaders *via* `hyprctl keyword`, so it's a silent no-op here — verified
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empirically (the option `decoration:screen_shader` stays `set: false` after `hyprshade on`). Revisit if
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Hyprland restores runtime `keyword`, or if a non-keyword shader-set path appears.
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⚠ Broader implication: `hyprctl keyword` is disabled shell-wide — audit any existing/planned feature
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that relies on it (runtime option changes), and prefer config-file edits + `hyprctl reload` instead.
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### 2. Translator history + swap `[ ]` (e4#2759) — easy · improves existing
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Recent source/target language pairs remembered and pinned to the top; a swap button + hotkey.

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