Setting up Variant Sets in native Maya data for export to USD #1054
Replies: 3 comments 10 replies
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Hey TechArtistG, On a slightly related note we did add the ability to set variants through the Outliner when using the proxyShape (not the export workflow you're asking about). Do you have some workflows in mind for how you would like variant authoring on export to work? |
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We have spent time thinking on this. Probably the most robust thing we can do is expose variant authoring in the stage (select a prim and add create/edit variant sets by adding references/payload, etc). The problem on the export side is that you need to have a concept in the DCC that maps to variant sets as mentioned previously. We could create simple wrappers for exporting scene objects as an asset with variant sets but it would be very limited to very specific structures. The other viable solution is to use Bifrost USD as it has nodes for generating variants today. |
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We are turning some of our attention soon to improved USD Asset Authoring (building proper USD components with variants). As such, we would love to start getting some more feedback from the community on the workflows you are using today (if any) to generate variants.
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Hi all, is there currently a way to setup Variant Sets in native Maya data that will translate to USD through file export? I know about the old renderLayerMode exporter option and how to setup the scene for that but seems very legacy.
What the current workflow people are using for an artist to setup a variant set?
Thanks!
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