Bug or user error? Face vertex indices in the wrong order when a mesh is not triangulated #2926
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ChristophePlourde
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Hello!





I noticed an issue when exporting a mesh with maya usd. But, it may also very well be a user error or a setting I am missing somewhere, so I wanted to ask here first before logging an issue.
So, in maya, I created a cube and moved two vertices. It gave me this:
Then, I put it in a group to be able to export to Usd. When I open it in usd view, I have this:
In the usd file, I have this:
If I changed them manually to this:
Then I have the same display in usd view and in Maya:
Then, if I go back to maya, I select my mesh, and I triangulate it:



Now I have the same in usd view (no need to manually edit the usda file):
Which means the face vertex indices for triangles seem to match between maya and usd-view
So, I wonder, is it:
a) An inconsistency between maya-usd and usd-view to decide which vertex is index 3 for example?
b) A setting in maya that I need to change?
c) "Normal" to have undefined behavior if I don't triangulate in this situation? If so, why?
Thank you in advance and if anything is not clear please let me know and I'd happily clarify/elaborate!
P.S.: I am using maya 2022.4 with maya-usd 0.20.0, in case it is relevant!
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