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Hiya, Is there a way to offset the animation of a cache within Maya once the USD has been imported? For example, my cache has animation from frame 1 to 100, could I make that happen on the timeline from frames 51 to 150? |
Answered by
jcoelho88
Oct 31, 2023
Replies: 1 comment 3 replies
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Hi @asuter, From what I gather if its imported back to Maya data then there will be a bunch of blendShape nodes that will contain the keys. Run this on a python tab in the script editor to select the blendShape nodes (assuming your import is the only thing in the scene) cmds.select(cmds.ls(type="blendShape"))You should see the keys on the timeline, using the timeline you can select and shift the keys. Just a note: Depending on how many blendShape nodes and how many keys it could take a minute. Hope this helps. Cheers, Jason Coelho |
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Answer selected by
asuter
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Hi @asuter,
From what I gather if its imported back to Maya data then there will be a bunch of blendShape nodes that will contain the keys.
Run this on a python tab in the script editor to select the blendShape nodes (assuming your import is the only thing in the scene)
You should see the keys on the timeline, using the timeline you can select and shift the keys.
Just a note: Depending on how many blendShape nodes and how many keys it could take a minute.
Hope this helps.
Cheers,
Jason Coelho