I have a scene with two referenced assets. When I use the shape proxy node to switch to the proxy version, it affects both assets simultaneously. I need to be able to control them independently, so that I can switch one asset to its proxy version while the other remains in its high-resolution (render) state. Is there a way to do this using a specific attribute in the Attribute Editor?
I have a scene with two referenced assets. When I use the shape proxy node to switch to the proxy version, it affects both assets simultaneously. I need to be able to control them independently, so that I can switch one asset to its proxy version while the other remains in its high-resolution (render) state. Is there a way to do this using a specific attribute in the Attribute Editor?