Maya USD skeleton export is still broken when using the `unit` flag to export at meter scale. I added a MetaHuman test scene to this ticket. You can open it without any plugins except Maya USD `0.36.0_202604211024-04a277d`, of course. This bug was reported before and marked as "closed", but it still exists: https://github.com/Autodesk/maya-usd/issues/4377 In the video you can see first a regular export without using the unit flag, which works as expected. The second export is using the unit flag, which results in a usd file with a completely scrambled character / usd skeleton. https://github.com/user-attachments/assets/b37bb185-4d00-45a3-b71b-2669d477507c ## To reproduce - Open the Maya scene attached to this ticket. - Select the `rig` group and its hierarchy. - Export the selection as USD. - Enable skeleton export: - Skeleton: All - Skin Clusters: All - Blend Shapes - Under "Advanced", set the unit flag to `meter`. ## Maya Scene [maya_usd_scale_export_bug.zip](https://github.com/user-attachments/files/29041777/maya_usd_scale_export_bug.zip) ## Specs - Windows 11 - Maya 2025 - Maya USD 0.36.0_202604211024-04a277d
Maya USD skeleton export is still broken when using the
unitflag to export at meter scale.I added a MetaHuman test scene to this ticket. You can open it without any plugins except Maya USD
0.36.0_202604211024-04a277d, of course.This bug was reported before and marked as "closed", but it still exists: #4377
In the video you can see first a regular export without using the unit flag, which works as expected.
The second export is using the unit flag, which results in a usd file with a completely scrambled character / usd skeleton.
2026-06-17.11-53-49.mp4
To reproduce
riggroup and its hierarchy.meter.Maya Scene
maya_usd_scale_export_bug.zip
Specs