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Usd Skeleton export with 'unit' flag still broken #4652

Description

@paulgolter

Maya USD skeleton export is still broken when using the unit flag to export at meter scale.

I added a MetaHuman test scene to this ticket. You can open it without any plugins except Maya USD 0.36.0_202604211024-04a277d, of course.

This bug was reported before and marked as "closed", but it still exists: #4377

In the video you can see first a regular export without using the unit flag, which works as expected.

The second export is using the unit flag, which results in a usd file with a completely scrambled character / usd skeleton.

2026-06-17.11-53-49.mp4

To reproduce

  • Open the Maya scene attached to this ticket.
  • Select the rig group and its hierarchy.
  • Export the selection as USD.
  • Enable skeleton export:
    • Skeleton: All
    • Skin Clusters: All
    • Blend Shapes
    • Under "Advanced", set the unit flag to meter.

Maya Scene

maya_usd_scale_export_bug.zip

Specs

  • Windows 11
  • Maya 2025
  • Maya USD 0.36.0_202604211024-04a277d

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