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I'm running on Windows with Skia and UseWgl=true. I have a MainWindow which uses a control derived from use bmp = new RenderTargetBitmap(psize, Vector(96,96))
this.Measure(size);
this.Arrange(new Rect(size));
bmp.Render(this)I get an
Thanks for any help. |
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Replies: 2 comments 1 reply
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Unfortunately right now RenderTargetBitmap is always software-only, so it's not possible to use GPU-backend surfaced to render into it. |
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4 years pass, is there any progress on this issue? @kekekeks |
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Unfortunately right now RenderTargetBitmap is always software-only, so it's not possible to use GPU-backend surfaced to render into it.
We are reworking our rendering stack to make them GPU backed, but that effort is temporally stalled due to recent events.