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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

0.3.2 - 2026-03-25

Documentation

  • tighten file header comments
  • (workbench) add bilingual module docs

Miscellaneous Tasks

  • (ci) fix formatting regressions
  • (lint) enforce dual tokei thresholds
  • (lint) improve #[expect] reason detection in tokei scripts

Refactor

  • (ui) split dock and menu modules
  • (dock) simplify panel lookup with conditional let

0.3.1 - 2026-03-07

Added

  • (dock) add window menu hidden panel support

Documentation

  • (bevy_workbench) update readme version references to 0.3

0.3.0 - 2026-03-07

Added

  • (workbench) add extensible settings panel with custom sections
  • (dock) add show_in_window_menu method to WorkbenchPanel trait

Documentation

  • (bevy_workbench) update readme version references to 0.2

Refactor

  • (menu_bar) extract UI functions to reduce nesting
  • (bevy_workbench) conditionally compile native-only features
  • (bevy_workbench) conditionally compile native-only features

0.2.0 - 2026-03-07

Added

  • (control_link) implement drag-and-drop UI for entity linking
  • (ci) add tokei lint checks to crate workflows
  • (i18n) add t_args method for localized strings with arguments
  • (game_view) add toolbar toggle support for external plugins
  • (game_view) add support for external game camera hijacking
  • add configurable toolbar, game view zoom, and menu bar extensions (#4)

Fixed

  • (inspector) wrap inspector UI in catch_unwind to handle reflection panics

Miscellaneous Tasks

  • add clippy configuration
  • (crates) add readme and repository fields to Cargo.toml files
  • (ci) exclude passing tests from nextest run
  • (ci) replace cargo test with cargo-nextest

Refactor

  • extract UI functions to reduce nesting depth
  • (dock) sort center panes with game_view last

0.1.0 - 2026-02-28

Miscellaneous Tasks

  • (bevy_workbench) bump version to 0.1.0