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@@ -17,23 +17,35 @@ However, BlueMap directly reads chunk data from disk, instead of via the server.
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This is why it can be useful to run a tool to fix the data in these chunks first before we start rendering the map.
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We recommend using Chunky since it is supported on most platforms that BlueMap runs on, but for Bukkit-based servers Light Cleaner is also an option.
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## Chunky Instructions
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## Chunky Instructions
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First make sure you have Chunky installed. You can download it at [modrinth.com/plugin/chunky](https://modrinth.com/plugin/chunky)
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Now to fix lighting issues in the world, we will want to force re-loading of all the chunks in the world. This can be done using the steps outlined below:
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### You have a pre-generated world and know the size
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1. Open the config file for Chunky: `Chunky/config.yml`
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1. Set the option `force-load-existing-chunks` to `true`, and save the file
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1. Restart the server, or run `chunky reload` to reload the configuration file on the server
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1. Set the world using `/chunky world <world-name>`
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1. Set the area of your world that you want to fix/generate (see the [chunky-wiki](https://github.com/pop4959/Chunky/wiki/Commands#selection) for how to do that)
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1. Run `/chunky start` to start the loading process. This may take a long time, so patience is required.
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1. Restart the server when this completes. This is important to make sure all fixed chunks have been saved properly.
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1. Run `/bluemap purge <map-id>` to re-render your world, this time hopefully with fixed lighting!
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### You don't have a pre-generated world
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1. Open the config file for Chunky: `Chunky/config.yml`
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2. Set the option `force-load-existing-chunks` to `true`, and save the file
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3. Restart the server, or run `chunky reload` to reload the configuration file on the server
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4. Set the world using `/chunky world <world-name>`
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5. Set the radius using `/chunky radius 100000` (or large enough to cover the entire world)
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6. Set the world pattern using `/chunky pattern world` which will specify re-loading only existing chunks in the world
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7. Run `/chunky start` to start the loading process. This may take a long time, so patience is required.
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8. Restart the server when this completes. This is important to make sure all fixed chunks have been saved properly.
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9. Run `/bluemap purge <map-id>` to re-render your world, this time hopefully with fixed lighting!
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1. Set the option `force-load-existing-chunks` to `true`, and save the file
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1. Restart the server, or run `chunky reload` to reload the configuration file on the server
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1. Set the world using `/chunky world <world-name>`
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1. Set the radius using `/chunky radius 100000` (or large enough to cover the entire world)
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1. Set the world pattern using `/chunky pattern world` which will specify re-loading only existing chunks in the world
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1. Run `/chunky start` to start the loading process. This may take a long time, so patience is required.
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1. Restart the server when this completes. This is important to make sure all fixed chunks have been saved properly.
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1. Run `/bluemap purge <map-id>` to re-render your world, this time hopefully with fixed lighting!
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## Light Cleaner Instructions
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First make sure you have Light Cleaner installed. You can download it at [spigotmc.org/resources/light-cleaner.42469/](https://www.spigotmc.org/resources/light-cleaner.42469/)
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Now to fix lighting issues in the world, we will want to run the light cleaner:
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1. Run `/cleanlight world earth` (or the name of the world if not named "earth")
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2. Check `/cleanlight status` for progress. This may take a long time so patience is required.
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3. Restart the server when this completes. This is important to make sure all fixed chunks have been saved properly.
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4. Run `/bluemap purge <map-id>` to re-render your world, this time hopefully with fixed lighting!
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1. Check `/cleanlight status` for progress. This may take a long time so patience is required.
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1. Restart the server when this completes. This is important to make sure all fixed chunks have been saved properly.
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1. Run `/bluemap purge <map-id>` to re-render your world, this time hopefully with fixed lighting!

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