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26 lines (20 loc) · 895 Bytes
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Copy pathasteroid.py
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26 lines (20 loc) · 895 Bytes
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import pygame
import random
from circleshape import CircleShape
from constants import *
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius < ASTEROID_MIN_RADIUS:
return
random_angle = random.uniform(20, 50)
asteroid_left = Asteroid(self.position.x, self.position.y, self.radius - ASTEROID_MIN_RADIUS)
asteroid_right = Asteroid(self.position.x, self.position.y, self.radius - ASTEROID_MIN_RADIUS)
asteroid_left.velocity = self.velocity.rotate(random_angle) * 1.2
asteroid_right.velocity = self.velocity.rotate(-random_angle) * 1.2