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hellwalker.lua
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77 lines (75 loc) · 2.89 KB
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------------reload--------------------
minetest.register_tool("rangedweapons:hellwalker", {
stack_max= 1,
wield_scale = {x=0.9,y=0.9,z=1.0},
description = "",
range = 0,
groups = {not_in_creative_inventory = 1},
rw_next_reload = "rangedweapons:hellwalker_rr",
load_sound = "rangedweapons_handgun_mag_in",
inventory_image = "hellwalker_rr.png",
})
minetest.register_tool("rangedweapons:hellwalker_rr", {
stack_max= 1,
wield_scale = {x=0.9,y=0.9,z=1.0},
description = "",
range = 0,
groups = {not_in_creative_inventory = 1},
rw_next_reload = "rangedweapons:hellwalker_rrr",
load_sound = "rangedweapons_reload_a",
inventory_image = "hellwalker_rrr.png",
})
minetest.register_tool("rangedweapons:hellwalker_rrr", {
stack_max= 1,
wield_scale = {x=0.9,y=0.9,z=1.0},
description = "",
range = 0,
groups = {not_in_creative_inventory = 1},
rw_next_reload = "rangedweapons:hellwalker",
load_sound = "rangedweapons_reload_b",
inventory_image = "hellwalker.png",
})
minetest.register_tool("rangedweapons:hellwalker_rld", {
stack_max= 1,
wield_scale = {x=0.9,y=0.9,z=1.0},
description = "",
range = 0,
loaded_gun = "rangedweapons:hellwalker",
groups = {not_in_creative_inventory = 1},
inventory_image = "hellwalker.png",
})
-----------------gun--------------
minetest.register_tool("rangedweapons:hellwalker", {
description = "" ..core.colorize("#8B0000","Speedloadn' Hellwalker\n") ..core.colorize("#FFFFFF", "Ranged damage: 45\n")..core.colorize("#FFFFFF", "Accuracy: 60%\n") ..core.colorize("#FFFFFF", "Gun knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n")..core.colorize("#FFFFFF", "Reload delay: 0.5\n")..core.colorize("#FFFFFF", "Clip size: 2\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.625\n") ..core.colorize("#FFFFFF", "Gun type: Sawed off Shotgun \n") ..core.colorize("#FFFFFF", "Bullet velocity: 220\n") ..core.colorize("#FF0000", "[Our time has come, my demons.]"),
range = 0,
wield_scale = {x=0.9,y=0.9,z=1.0},
inventory_image = "hellwalker.png",
RW_gun_capabilities = {
gun_damage = {fleshy=45,knockback=10},
gun_crit = 50,
gun_critEffc = 2.0,
suitable_ammo = {{"rangedweapons:shell",2}},
gun_skill = {"shotgun_skill",40},
gun_icon = "hellwalker_icon.png",
gun_unloaded = "rangedweapons:hellwalker_rr",
gun_cooling = "rangedweapons:hellwalker_rld",
gun_velocity = 220,
gun_accuracy = 65,
gun_cooldown = 0.025,
gun_reload = 0.5/4,
gun_projectiles = 10,
has_shell = 0,
gun_durability = 600,
gun_smokeSize = 15,
gun_unload_sound = "rangedweapons_handgun_mag_out",
gun_sound = "sawed_off_boom",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
on_use = function(itemstack, user, pointed_thing)
rangedweapons_shoot_gun(itemstack, user)
return itemstack
end,
})