This demo was an excellent introduction to the new Godot 3.0 rendering engine. Thank you for providing it! This "issue" is really just a new feature suggestion.
On my dual 4K monitors with a GTX970 I initially had a very low frame rate (~3 FPS). I know, it's shocking! But seriously, I had some trouble understanding how to control the resolution, the rendering quality and the fullscreen options because of the way that the options were inter-related. Being able to control the resolution independently of the fullscreen option would be particularly useful. Also, I was interested in toggling each of the advanced rendering options independently to compare appearance and frame rates. I was able address most of these issues by loading the project in the Godot editor and adjusting the settings manually, but this demo would be greatly improved by making them more configurable at run time.
Also I noticed that that the model at http://www.crytek.com/cryengine/cryengine3/downloads was slightly different, containing some foliage and other features missing from the Godot demo. Was this just because it was built with an older version of the model or was there a specific decision to exclude portions of the asset?
Thanks again for a great demo!
This demo was an excellent introduction to the new Godot 3.0 rendering engine. Thank you for providing it! This "issue" is really just a new feature suggestion.
On my dual 4K monitors with a GTX970 I initially had a very low frame rate (~3 FPS). I know, it's shocking! But seriously, I had some trouble understanding how to control the resolution, the rendering quality and the fullscreen options because of the way that the options were inter-related. Being able to control the resolution independently of the fullscreen option would be particularly useful. Also, I was interested in toggling each of the advanced rendering options independently to compare appearance and frame rates. I was able address most of these issues by loading the project in the Godot editor and adjusting the settings manually, but this demo would be greatly improved by making them more configurable at run time.
Also I noticed that that the model at http://www.crytek.com/cryengine/cryengine3/downloads was slightly different, containing some foliage and other features missing from the Godot demo. Was this just because it was built with an older version of the model or was there a specific decision to exclude portions of the asset?
Thanks again for a great demo!