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/* Magic Mirror
* Module: Weather
*
* By Michael Teeuw https://michaelteeuw.nl
* MIT Licensed.
*
* This class is the blueprint for a day which includes weather information.
*
* Currently this is focused on the information which is necessary for the current weather.
* As soon as we start implementing the forecast, mode properties will be added.
*/
class WeatherObject {
constructor(units, tempUnits, windUnits, useKmh) {
this.units = units;
this.tempUnits = tempUnits;
this.windUnits = windUnits;
this.useKmh = useKmh;
this.date = null;
this.windSpeed = null;
this.windDirection = null;
this.sunrise = null;
this.sunset = null;
this.temperature = null;
this.minTemperature = null;
this.maxTemperature = null;
this.weatherType = null;
this.humidity = null;
this.rain = null;
this.snow = null;
this.precipitation = null;
this.feelsLikeTemp = null;
}
beaufortWindSpeed() {
const windInKmh = this.windUnits === "imperial" ? this.windSpeed * 1.609344 : this.useKmh ? this.windSpeed : (this.windSpeed * 60 * 60) / 1000;
const speeds = [1, 5, 11, 19, 28, 38, 49, 61, 74, 88, 102, 117, 1000];
for (const [index, speed] of speeds.entries()) {
if (speed > windInKmh) {
return index;
}
}
return 12;
}
kmhWindSpeed() {
const windInKmh = this.windUnits === "imperial" ? this.windSpeed * 1.609344 : (this.windSpeed * 60 * 60) / 1000;
return windInKmh;
}
nextSunAction() {
return moment().isBetween(this.sunrise, this.sunset) ? "sunset" : "sunrise";
}
feelsLike() {
if (this.feelsLikeTemp) {
return this.feelsLikeTemp;
}
const windInMph = this.windUnits === "imperial" ? this.windSpeed : this.windSpeed * 2.23694;
const tempInF = this.tempUnits === "imperial" ? this.temperature : (this.temperature * 9) / 5 + 32;
let feelsLike = tempInF;
if (windInMph > 3 && tempInF < 50) {
feelsLike = Math.round(35.74 + 0.6215 * tempInF - 35.75 * Math.pow(windInMph, 0.16) + 0.4275 * tempInF * Math.pow(windInMph, 0.16));
} else if (tempInF > 80 && this.humidity > 40) {
feelsLike =
-42.379 +
2.04901523 * tempInF +
10.14333127 * this.humidity -
0.22475541 * tempInF * this.humidity -
6.83783 * Math.pow(10, -3) * tempInF * tempInF -
5.481717 * Math.pow(10, -2) * this.humidity * this.humidity +
1.22874 * Math.pow(10, -3) * tempInF * tempInF * this.humidity +
8.5282 * Math.pow(10, -4) * tempInF * this.humidity * this.humidity -
1.99 * Math.pow(10, -6) * tempInF * tempInF * this.humidity * this.humidity;
}
return this.tempUnits === "imperial" ? feelsLike : ((feelsLike - 32) * 5) / 9;
}
}