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-`ViewUpdateResult` now holds pointers to const `Tile` instances.
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- The `slowlyGetCurrentStates` and `slowlyGetPreviousStates` methods of `TreeTraversalState` now return the state map with a raw pointer to a constant node as the key, even if the node pointer type is a smart pointer.
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-`DebugTileStateDatabase::recordTileState` now expects the states to be provided as `std::unordered_map<const Tile*, TileSelectionState>` instead of `std::unordered_map<IntrusivePointer<Tile>, TileSelectionState>`.
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-`VectorRasterizer::drawPolyline` now takes a `std::vector` instead of a `std::span`.
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##### Additions :tada:
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##### Fixes :wrench:
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- Fixed a bug in `Tileset::updateViewGroupOffline` that would cause it to get stuck in an endless loop when invoked with no frustums.
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- Fixed `ColorMode::Random` in `VectorStyle` producing different results each time a raster overlay tile was rendered.
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- Fixed a bug in `IonRasterOverlay` that would cause unnecessary extra use of Bing Maps sessions when manually reloading the raster overlay after an expired token was automatically refreshed.
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- Fixed a bug that could lead to a crash when using raster overlays with tilesets that use "external tilesets", such as Google Photorealistic 3D Tiles.
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