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Updated change log.
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##### Additions :tada:
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- Added option to ignore the `KHR_material_unlit` extension to force default lighting on tilesets.
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- Moved flat normal generation into `CesiumDefaultTilesetShader` pixel shader. Custom lit materials should expose a boolean property `calculateFlatNormals` and generate normals accordingly.
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- Moved flat normal generation into `CesiumDefaultTilesetShader` pixel shader. Custom lit materials should expose a boolean property `computeFlatNormals` and generate normals accordingly.
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## v1.17.0 - 2025-08-01
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