@@ -18,15 +18,20 @@ not a work-in-progress. Treat the live artifacts below as the source of truth.
1818
1919| Thing | Current | Where |
2020| -------| ---------| -------|
21- | ** Core package** | ` @chanmeng666/archlang@1.4 .0 ` (published, ` latest ` ) | npmjs.com/package/@chanmeng666/archlang |
21+ | ** Core package** | ` @chanmeng666/archlang@1.5 .0 ` (published, ` latest ` ) | npmjs.com/package/@chanmeng666/archlang |
2222| ** Agent interface** | the ` arch ` ** CLI** (` --json ` , exit codes, stdin) + ` SKILL.md ` + ` spec.llm.md ` — ** no MCP** | ` src/cli.ts ` , ` SKILL.md ` , ` spec.llm.md ` |
2323| ** VS Code extension** | ` ChanMeng.archlang@0.3.0 ` (published, live) | marketplace.visualstudio.com/items?itemName=ChanMeng.archlang |
2424| ** Playground** | deployed | https://archlang-playground.vercel.app |
2525| ** Docs site** | deployed (VitePress) | https://archlang-docs.vercel.app |
26- | ** Git** | ` main ` , tags ` v1.0.0 ` → ` v1.4 .0 ` (latest) | github.com/ChanMeng666/archlang |
27- | ** Tests** | 461 passing (51 files); typecheck + build clean | — |
26+ | ** Git** | ` main ` , tags ` v1.0.0 ` → ` v1.5 .0 ` (latest) | github.com/ChanMeng666/archlang |
27+ | ** Tests** | 463 passing (51 files); typecheck + build clean | — |
2828
29- ** Latest release — v1.4.0 (physical-correctness & circulation; a 2nd Claude × Codex pass).**
29+ ** Latest release — v1.5.0 (` arch repair ` clears doorways + snaps floating fixtures).** The corrector
30+ now iterates each piece to a stable position across three closed-form fixes (wall → doorway →
31+ floating), converges, and reports rather than guesses (ADR 0006). On the motivating plans it drives
32+ every furniture-placement warning to zero.
33+
34+ ** v1.4.0 (physical-correctness & circulation; a 2nd Claude × Codex pass).**
3035The compiler stays a faithful deterministic renderer; corrective arranging is an ** explicit
3136source-to-source transform** (` arch repair ` ), never invisible render behavior (see ADR 0006). v1.4
3237adds: ** ` dims auto walls ` ** + per-room dims in the page margin; lint ** ` W_FURNITURE_WALL_COLLISION ` ** ,
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