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import { fireEvent, render, screen } from "@testing-library/react";
import { describe, expect, it, vi } from "vitest";
import { AmountInput, AmountInputSkeleton } from "./AmountInput";
import * as ReducedMotionContext from "../context/ReducedMotionContext";
import { readFileSync } from "fs";
import { resolve } from "path";
describe("AmountInput", () => {
const creditLine = {
id: "cl-001",
name: "Business Line of Credit",
limit: 50000,
available: 35000,
utilization: 30,
riskBand: "Standard" as const,
termMonths: 24,
};
it("connects inline validation messaging to the input with aria-describedby including helper text", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const input = screen.getByLabelText(/draw amount/i);
const describedBy = input.getAttribute("aria-describedby");
expect(describedBy).toContain("draw-amount-helper");
});
it("adds error message ID to aria-describedby when amount exceeds availability", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const input = screen.getByLabelText(/draw amount/i) as HTMLInputElement;
fireEvent.change(input, {
target: { value: "36000" },
});
const describedBy = input.getAttribute("aria-describedby");
expect(describedBy).toContain("draw-amount-helper");
expect(describedBy).toContain("draw-amount-error");
expect(input).toHaveAttribute("aria-invalid", "true");
});
it("shows an inline error and keeps continue disabled when the amount exceeds availability", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
fireEvent.change(screen.getByLabelText(/draw amount/i), {
target: { value: "36000" },
});
expect(screen.getByText("Exceeds available credit")).toBeInTheDocument();
expect(screen.getByRole("button", { name: /continue/i })).toBeDisabled();
});
it("displays validation error with danger type when amount is below minimum", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
fireEvent.change(screen.getByLabelText(/draw amount/i), {
target: { value: "0.50" },
});
expect(screen.getByText("Minimum amount required")).toBeInTheDocument();
expect(screen.getByRole("button", { name: /continue/i })).toBeDisabled();
});
it("renders Max button with accessible label", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
expect(
screen.getByRole("button", { name: /set amount to maximum/i }),
).toBeInTheDocument();
});
it("sets amount to maximum available when Max button is clicked", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
fireEvent.click(
screen.getByRole("button", { name: /set amount to maximum/i }),
);
const input = screen.getByLabelText(/draw amount/i) as HTMLInputElement;
expect(input.value).toBe(creditLine.available.toString());
});
it("shows success message when valid amount is entered", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
fireEvent.change(screen.getByLabelText(/draw amount/i), {
target: { value: "10000" },
});
expect(screen.getByText("Draw amount looks good")).toBeInTheDocument();
expect(
screen.getByRole("button", { name: /continue/i }),
).not.toBeDisabled();
});
it("enables continue button only when amount is valid", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const continueButton = screen.getByRole("button", { name: /continue/i });
expect(continueButton).toBeDisabled();
fireEvent.change(screen.getByLabelText(/draw amount/i), {
target: { value: "15000" },
});
expect(continueButton).not.toBeDisabled();
});
it("sanitizes pasted currency strings (strips $, commas, whitespace)", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const input = screen.getByLabelText(/draw amount/i) as HTMLInputElement;
fireEvent.paste(input, {
clipboardData: {
getData: (type: string) => {
if (type === "text") return "$1,500.00";
return "";
},
},
});
expect(input.value).toBe("1500.00");
expect(
screen.getByText("Pasted value sanitized to $1,500.00"),
).toBeInTheDocument();
});
it("rejects non-numeric pasted text and announces the error", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const input = screen.getByLabelText(/draw amount/i) as HTMLInputElement;
fireEvent.paste(input, {
clipboardData: {
getData: (type: string) => {
if (type === "text") return "invalid-amount";
return "";
},
},
});
expect(input.value).not.toBe("invalid-amount");
expect(
screen.getByText("Invalid amount pasted. Please enter a numeric value."),
).toBeInTheDocument();
});
it("renders a suggested buffer hint to make reserve guidance clearer", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
expect(screen.getByText("Suggested buffer")).toBeInTheDocument();
expect(screen.getByText(/keep a small safety buffer/i)).toBeInTheDocument();
});
it("renders explicit +/- stepper buttons with accessible labels", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const decreaseButton = screen.getByRole("button", {
name: /decrease amount/i,
});
const increaseButton = screen.getByRole("button", {
name: /increase amount/i,
});
expect(decreaseButton).toBeInTheDocument();
expect(decreaseButton).toBeDisabled();
expect(increaseButton).toBeInTheDocument();
expect(increaseButton).not.toBeDisabled();
});
it("increments amount by the step value when increase is clicked", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const increaseButton = screen.getByRole("button", {
name: /increase amount/i,
});
const input = screen.getByLabelText(/draw amount/i) as HTMLInputElement;
fireEvent.click(increaseButton);
expect(input.value).toBe("100");
});
it("decrements amount by the step value when decrease is clicked", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const input = screen.getByLabelText(/draw amount/i) as HTMLInputElement;
fireEvent.change(input, { target: { value: "500" } });
fireEvent.click(screen.getByRole("button", { name: /decrease amount/i }));
expect(input.value).toBe("400");
});
it("does not increment past the available credit", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const input = screen.getByLabelText(/draw amount/i) as HTMLInputElement;
fireEvent.change(input, { target: { value: "34900" } });
fireEvent.click(screen.getByRole("button", { name: /increase amount/i }));
expect(input.value).toBe(creditLine.available.toString());
});
it("does not decrement below zero", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const input = screen.getByLabelText(/draw amount/i) as HTMLInputElement;
fireEvent.change(input, { target: { value: "50" } });
fireEvent.click(screen.getByRole("button", { name: /decrease amount/i }));
expect(input.value).toBe("0");
});
it("responds to ArrowUp and ArrowDown keys as stepper shortcuts", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const input = screen.getByLabelText(/draw amount/i) as HTMLInputElement;
fireEvent.change(input, { target: { value: "500" } });
fireEvent.keyDown(input, { key: "ArrowUp" });
expect(input.value).toBe("600");
fireEvent.keyDown(input, { key: "ArrowDown" });
expect(input.value).toBe("500");
});
it("sets the input step attribute", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const input = screen.getByLabelText(/draw amount/i) as HTMLInputElement;
expect(input).toHaveAttribute("step", "100");
});
it("sets input to invalid state with proper styling when error occurs", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const input = screen.getByLabelText(/draw amount/i) as HTMLInputElement;
fireEvent.change(input, {
target: { value: "50000" },
});
expect(input).toHaveAttribute("aria-invalid", "true");
});
describe("Skeleton Loading State (v7)", () => {
it("renders loading skeleton on first paint when isLoading is true", () => {
render(<AmountInput creditLine={creditLine} isLoading={true} />);
const skeletonRegion = screen.getByTestId("amount-input-skeleton");
expect(skeletonRegion).toBeInTheDocument();
expect(skeletonRegion).toHaveAttribute("aria-busy", "true");
expect(skeletonRegion).toHaveAttribute(
"aria-label",
"Loading amount input",
);
expect(screen.queryByLabelText(/draw amount/i)).not.toBeInTheDocument();
});
it("renders themed empty state when creditLine is not yet provided and not loading", () => {
const onBack = vi.fn();
render(<AmountInput isLoading={false} onBack={onBack} />);
const emptyRegion = screen.getByTestId("amount-input-empty");
expect(emptyRegion).toBeInTheDocument();
expect(screen.getByRole("heading", { name: "No credit line selected" })).toBeInTheDocument();
expect(screen.getByText(/Select a credit line from the dashboard/)).toBeInTheDocument();
expect(screen.getByRole("button", { name: "Go back" })).toBeInTheDocument();
});
it("renders skeleton when creditLine is not yet provided but loading", () => {
render(<AmountInput isLoading={true} />);
const skeletonRegion = screen.getByTestId("amount-input-skeleton");
expect(skeletonRegion).toBeInTheDocument();
expect(skeletonRegion).toHaveAttribute("aria-busy", "true");
});
it("renders standalone AmountInputSkeleton correctly with accessibility attributes", () => {
render(<AmountInputSkeleton />);
const skeletonRegion = screen.getByTestId("amount-input-skeleton");
expect(skeletonRegion).toBeInTheDocument();
expect(skeletonRegion).toHaveAttribute("role", "region");
expect(skeletonRegion).toHaveAttribute("aria-busy", "true");
expect(skeletonRegion).toHaveAttribute(
"aria-label",
"Loading amount input",
);
});
});
describe("Design Tokens & Typography Spacing (v7)", () => {
it("pins root container spacing and header typography to design tokens", () => {
render(<AmountInput creditLine={creditLine} onAmountChange={vi.fn()} />);
const heading = screen.getByRole("heading", { name: /enter amount/i });
expect(heading).toHaveClass(
"text-2xl",
"sm:text-3xl",
"font-bold",
"text-foreground",
"leading-[var(--lh-heading)]",
"tracking-tight",
);
});
it("applies design token classes to input box, dollar prefix, and stepper controls", () => {
render(<AmountInput creditLine={creditLine} onAmountChange={vi.fn()} />);
const input = screen.getByLabelText(/draw amount/i);
expect(input).toHaveClass("tabular-nums", "leading-[var(--lh-display)]");
const maxButton = screen.getByRole("button", {
name: /set amount to maximum/i,
});
expect(maxButton).toHaveClass(
"text-accent",
"focus-visible:ring-accent",
"min-h-[44px]",
);
});
it("maps severity validation tones to semantic status color tokens", () => {
render(<AmountInput creditLine={creditLine} onAmountChange={vi.fn()} />);
const input = screen.getByLabelText(/draw amount/i);
// Exceed availability -> danger tone mapped to error token
fireEvent.change(input, { target: { value: "40000" } });
const wrapper = input.closest(".border-2");
expect(wrapper).toHaveClass("border-error/70");
});
it("pins quick preset chips and main action buttons to semantic design tokens", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const presetButton = screen.getByRole("button", { name: /25 percent/i });
expect(presetButton).toHaveClass(
"border-border",
"hover:border-accent",
"focus-visible:ring-accent",
"min-h-[44px]",
);
const continueButton = screen.getByRole("button", { name: /continue/i });
expect(continueButton).toHaveClass(
"bg-accent",
"focus-visible:ring-accent",
"min-h-[44px]",
);
const backButton = screen.getByRole("button", { name: /back/i });
expect(backButton).toHaveClass(
"border-border",
"text-foreground",
"focus-visible:ring-accent",
"min-h-[44px]",
);
});
it("renders constraint boxes with typography rhythm tokens and tabular numerals", () => {
render(<AmountInput creditLine={creditLine} onAmountChange={vi.fn()} />);
const minLabel = screen.getByText("Minimum draw");
expect(minLabel).toHaveClass(
"text-[11px]",
"font-semibold",
"uppercase",
"tracking-wider",
"text-muted",
"leading-[var(--lh-small)]",
);
});
});
describe("Reduced Motion (v7)", () => {
it("adds data-reduced-motion=true attribute on root when reduced motion is active", () => {
vi.spyOn(ReducedMotionContext, "useReducedMotion").mockReturnValue({
motionOverride: "reduced",
toggleMotionOverride: vi.fn(),
setMotionOverride: vi.fn(),
isReducedMotionActive: true,
});
const { container } = render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const root = container.querySelector(".amount-input-root");
expect(root).toHaveAttribute("data-reduced-motion", "true");
vi.restoreAllMocks();
});
it("omits data-reduced-motion attribute when reduced motion is not active", () => {
vi.spyOn(ReducedMotionContext, "useReducedMotion").mockReturnValue({
motionOverride: "system",
toggleMotionOverride: vi.fn(),
setMotionOverride: vi.fn(),
isReducedMotionActive: false,
});
const { container } = render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const root = container.querySelector(".amount-input-root");
expect(root).not.toHaveAttribute("data-reduced-motion");
vi.restoreAllMocks();
});
it("renders transition classes on stepper and action buttons when motion is active", () => {
vi.spyOn(ReducedMotionContext, "useReducedMotion").mockReturnValue({
motionOverride: "system",
toggleMotionOverride: vi.fn(),
setMotionOverride: vi.fn(),
isReducedMotionActive: false,
});
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const decreaseBtn = screen.getByRole("button", { name: /decrease amount/i });
const increaseBtn = screen.getByRole("button", { name: /increase amount/i });
const continueBtn = screen.getByRole("button", { name: /continue/i });
expect(decreaseBtn.className).toContain("transition-all");
expect(increaseBtn.className).toContain("transition-all");
expect(continueBtn.className).toContain("transition-all");
vi.restoreAllMocks();
});
it("omits transition classes on buttons when reduced motion is active", () => {
vi.spyOn(ReducedMotionContext, "useReducedMotion").mockReturnValue({
motionOverride: "reduced",
toggleMotionOverride: vi.fn(),
setMotionOverride: vi.fn(),
isReducedMotionActive: true,
});
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const decreaseBtn = screen.getByRole("button", { name: /decrease amount/i });
const increaseBtn = screen.getByRole("button", { name: /increase amount/i });
const continueBtn = screen.getByRole("button", { name: /continue/i });
expect(decreaseBtn.className).not.toContain("transition-all");
expect(increaseBtn.className).not.toContain("transition-all");
expect(continueBtn.className).not.toContain("transition-all");
vi.restoreAllMocks();
});
it("AmountInput CSS file includes prefers-reduced-motion reduce rule", () => {
const cssPath = resolve(__dirname, "AmountInput.css");
const css = readFileSync(cssPath, "utf-8");
expect(css).toContain("prefers-reduced-motion: reduce");
expect(css).toContain("transition-duration: 0s");
});
});
describe("Responsive Breakpoints (v7)", () => {
it("uses grid-cols-2 on narrow viewports and xs:grid-cols-4 for preset chips", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const presetButton = screen.getByRole("button", { name: /25 percent/i });
const presetGrid = presetButton.closest(".grid");
expect(presetGrid).toHaveClass("grid-cols-2");
expect(presetGrid).toHaveClass("xs:grid-cols-4");
});
it("stacks action buttons vertically on narrow and row on wider viewports", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const backButton = screen.getByRole("button", { name: /back/i });
const actionRow = backButton.closest(".flex.flex-col");
expect(actionRow).toHaveClass("flex-col");
expect(actionRow).toHaveClass("xs:flex-row");
});
it("constraint cards use single-column grid on narrow viewports with sm:grid-cols-3", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
/>,
);
const constraintsGrid = document.getElementById("draw-amount-constraints");
expect(constraintsGrid).toHaveClass("grid");
expect(constraintsGrid).toHaveClass("sm:grid-cols-3");
});
it("stepper buttons resize from w-10/h-10 on narrow to xs:w-11/xs:h-11", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const decreaseBtn = screen.getByRole("button", { name: /decrease amount/i });
expect(decreaseBtn).toHaveClass("w-10", "h-10");
expect(decreaseBtn).toHaveClass("xs:w-11", "xs:h-11");
});
it("action buttons are full width on narrow and auto on wider viewports", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
const continueBtn = screen.getByRole("button", { name: /continue/i });
expect(continueBtn).toHaveClass("w-full");
expect(continueBtn).toHaveClass("xs:w-auto");
});
});
it("renders keyboard shortcut hint for arrow key stepper controls", () => {
render(
<AmountInput
creditLine={creditLine}
onAmountChange={vi.fn()}
onNext={vi.fn()}
onBack={vi.fn()}
/>,
);
expect(screen.getByText("↑ / ↓")).toBeInTheDocument();
expect(screen.getByText("Adjust amount")).toBeInTheDocument();
});
});