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52 lines (51 loc) · 1.61 KB
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# Empty Strings are ignored or equivalent to false
# Beta branch to build. Leave it commented out to use the stable (public) branch, which
# is where Build 42 lives now. There is no open beta at the moment.
# STEAMAPPBRANCH=<branch-name>
LANG=en_US.UTF-8
NOSTEAM=False
CACHEDIR=
MODFOLDERS=workshop,steam,mods
DEBUG=False
ADMINUSERNAME=admin
ADMINPASSWORD=ChangeMePlease
SERVERNAME=
SERVERPRESET=
IP=
PORT=16261
UDPPORT=16262
STEAMVAC=True
STEAMPORT1=
STEAMPORT2=
MEMORY=2048m
SOFTRESET=False
MOD_IDS=
WORKSHOP_IDS=
PROJECT_ZOMBOID_DATA=./data
PROJECT_ZOMBOID_WORKSHOP_MODS=./workshop-mods
# --- Optional variables, all of them documented in the README ---
# Uncomment the ones you need. They are commented out because an unset variable keeps
# whatever is already written in the server INI file.
# Server and RCON passwords
#PASSWORD=
#RCONPASSWORD=
# Shows (true) or hides (false) the server in the in-game browser
#PUBLIC=
# Name shown in the server browser
#DISPLAYNAME=
# JVM memory. When both are set, they take precedence over MEMORY
#MIN_MEMORY=2048m
#MAX_MEMORY=4096m
# Runs a coop server instead of a dedicated one
#COOP=False
# Keeps the Mods and WorkshopItems entries of the INI file untouched
#SELF_MANAGED_MODS=False
# Updates the server on every start
#FORCEUPDATE=False
# Refreshes the steamclient.so libraries before starting. Only needed when the Workshop
# downloads are failing
#FORCESTEAMCLIENTSOUPDATE=False
# Overwrites an already existing SandboxVars file with the one from SERVERPRESET
#SERVERPRESETREPLACE=False
# Build time only: extra locales to generate in the image, so LANG can select them
#EXTRA_LOCALES=es_ES.UTF-8