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Copy pathdarkpack_config.txt
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## Defines whether or not mentors can see ckeys alongside mobnames.
## uncomment to hide ckeys from mentors
#MENTORS_MOBNAME_ONLY
## Defines whether the server uses the legacy mentor system with mentors.txt or the SQL system.
## uncomment to use mentors.txt instead of SQL
#MENTOR_LEGACY_SYSTEM
## Uncomment to use Requiem jump windup
#JUMP_WINDUP
## Comment to remove Apocrypha post-jump slowdown
JUMP_SLOWDOWN
## If the server has NSFW content enabled.
#NSFW_CONTENT
## Log subtle messages
LOG_SUBTLE
## Log subtler messages
LOG_SUBTLER
## Uncomment to use extra success exploding dice
#ON_CRIT_ADDITIONAL_SUCCESS
## Uncomment to use actual exploding dice
ON_CRIT_ADDITIONAL_DIE
## If having 0 dot in abilities can hardlock you out of features
#PUNISHING_ZERO_DOTS
##Artifact spawn chance from crates - note, crates usually drop random artifact subtype, so this probability is typically multiplied by the random probability
ARTIFACT_CRATE_PROBABILITY 20
##Artifact spawn chance from mapped in random spots
ARTIFACT_RANDOM_PROBABILITY 50
## Time til day define
TIME_TILL_DAY 198000
## Time till roundend define
TIME_TILL_ROUNDEND 216000
## World of Darkness splats
ROUNDSTART_SPLATS splat_kindred
ROUNDSTART_SPLATS splat_ghoul
ROUNDSTART_SPLATS splat_kinfolk
ROUNDSTART_SPLATS splat_garou
ROUNDSTART_SPLATS splat_corax
## If dead people and ghosts can LOOC to people who are alive.
DISABLE_GHOST_LOOC
## Character slots
## Oldcode default was 20.
## DOWNSTREAMS! Consider leaving/setting this low to encourage people to support the service that makes this game possible. <3 BYOND <3
MAX_SAVE_SLOTS 5
EXTRA_SAVE_SLOTS_BYOND_MEMBER 5
## log stat and pref changes
LOG_STATS
#HUMANITY_SUNLIGHT_RESISTANCE
#EXTRA_ISSUE_URLS https://github.com/DarkPack13/SecondCity
## Bool for if roleplay only merits/quirks are enabled
ROLEPLAY_ONLY_MERITS 1
## String for how ttrpg accurate our merits must be. Offical, Storyteller Vault, or Homebrew
TTRPG_ACCURATE_CUTOFF_MERITS Homebrew
## Configs for the type of attack we use when we click at a ranged distance. Only one can be enabled at a time.
#DIRECTIONAL_COMBAT
SWING_COMBAT