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gui.py
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172 lines (148 loc) · 5.84 KB
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import tkinter as tk
from tkinter import ttk
from game import Board
from ai import best_move
from stats import StatsTracker
MODE_HVH = "Human vs Human"
MODE_HVC = "Human vs Computer"
MODE_CVC = "Computer vs Computer"
MODES = (MODE_HVH, MODE_HVC, MODE_CVC)
AI_DELAY_MS = 350
class TicTacToeApp:
def __init__(self, root):
self.root = root
self.root.title("Tic Tac Toe")
self.root.resizable(False, False)
self.board = Board()
self.mode_var = tk.StringVar(value=MODE_HVH)
self.human_side_var = tk.StringVar(value="X")
self.difficulty_var = tk.StringVar(value="Hard")
self.status_var = tk.StringVar(value="X's turn")
self._pending_after = None
self._stats = StatsTracker()
self._stats.load()
self._result_recorded = False
self._build_controls()
self._build_board()
self._build_stats()
self._build_status()
self._refresh()
def _build_controls(self):
controls = ttk.Frame(self.root, padding=(10, 10, 10, 0))
controls.grid(row=0, column=0, sticky="ew")
ttk.Label(controls, text="Mode:").grid(row=0, column=0, sticky="w")
mode_menu = ttk.OptionMenu(
controls, self.mode_var, MODE_HVH, *MODES, command=lambda _=None: self._on_mode_change()
)
mode_menu.grid(row=0, column=1, padx=(4, 12), sticky="w")
ttk.Label(controls, text="Human plays:").grid(row=0, column=2, sticky="w")
self.side_menu = ttk.OptionMenu(
controls, self.human_side_var, "X", "X", "O", command=lambda _=None: self._new_game()
)
self.side_menu.grid(row=0, column=3, padx=(4, 12), sticky="w")
ttk.Label(controls, text="Difficulty:").grid(row=0, column=4, sticky="w")
self.difficulty_menu = ttk.OptionMenu(
controls, self.difficulty_var, "Hard", "Easy", "Hard",
command=lambda _=None: self._new_game()
)
self.difficulty_menu.grid(row=0, column=5, padx=(4, 12), sticky="w")
self.difficulty_menu.configure(state="disabled")
ttk.Button(controls, text="New Game", command=self._new_game).grid(row=0, column=6, sticky="e")
def _build_board(self):
frame = ttk.Frame(self.root, padding=10)
frame.grid(row=1, column=0)
self.buttons = []
for i in range(9):
btn = tk.Button(
frame,
text=" ",
width=4,
height=2,
font=("Helvetica", 28, "bold"),
command=lambda idx=i: self._on_cell_click(idx),
)
btn.grid(row=i // 3, column=i % 3, padx=2, pady=2)
self.buttons.append(btn)
def _build_stats(self):
frame = ttk.Frame(self.root, padding=(10, 0))
frame.grid(row=2, column=0, sticky="ew")
self._stats_var = tk.StringVar()
ttk.Label(frame, textvariable=self._stats_var).pack(side="left")
ttk.Button(frame, text="Reset Stats", command=self._reset_stats).pack(side="right")
def _build_status(self):
status = ttk.Label(self.root, textvariable=self.status_var, padding=(10, 0, 10, 10))
status.grid(row=3, column=0, sticky="ew")
def _on_mode_change(self):
if self.mode_var.get() == MODE_HVC:
self.side_menu.configure(state="normal")
self.difficulty_menu.configure(state="normal")
else:
self.side_menu.configure(state="disabled")
self.difficulty_menu.configure(state="disabled")
self._new_game()
def _reset_stats(self):
self._result_recorded = False
self._stats.reset()
self._refresh_stats()
def _new_game(self):
self._result_recorded = False
if self._pending_after is not None:
self.root.after_cancel(self._pending_after)
self._pending_after = None
self.board.reset()
self._refresh()
self._maybe_schedule_ai()
def _on_cell_click(self, index):
if self.board.is_game_over():
return
if self._is_ai_turn():
return
if self.board.cells[index] != " ":
return
self.board.make_move(index)
self._refresh()
self._maybe_schedule_ai()
def _is_ai_turn(self):
mode = self.mode_var.get()
if mode == MODE_HVH:
return False
if mode == MODE_CVC:
return True
return self.board.current_player != self.human_side_var.get()
def _maybe_schedule_ai(self):
if self.board.is_game_over():
return
if self._is_ai_turn():
self._pending_after = self.root.after(AI_DELAY_MS, self._play_ai_turn)
def _play_ai_turn(self):
self._pending_after = None
if self.board.is_game_over():
return
if not self._is_ai_turn():
return
difficulty = (
self.difficulty_var.get().lower()
if self.mode_var.get() == MODE_HVC
else "hard"
)
move = best_move(self.board, self.board.current_player, difficulty)
self.board.make_move(move)
self._refresh()
self._maybe_schedule_ai()
def _refresh_stats(self):
s = self._stats
self._stats_var.set(f"X wins: {s.x_wins} O wins: {s.o_wins} Draws: {s.draws}")
def _refresh(self):
for i, btn in enumerate(self.buttons):
btn.configure(text=self.board.cells[i])
winner = self.board.winner()
if winner is not None:
self.status_var.set(f"{winner} wins!")
elif self.board.is_draw():
self.status_var.set("Draw")
else:
self.status_var.set(f"{self.board.current_player}'s turn")
if self.board.is_game_over() and not self._result_recorded:
self._stats.record(winner if winner else "draw")
self._result_recorded = True
self._refresh_stats()