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## How to start
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**Video Tutorial: https://www.bilibili.com/video/BV1Dz421k7P6/** (pull this repo, get EOS SDK, compile, run the demo project.)
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**Video Tutorial: https://youtu.be/7CHBd7MAiu0** (pull this repo, get EOS SDK, compile, run the demo project.)
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1. Get `GD-EOS` plugin:
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- Download pre-compiled plugin from release page.
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## How to run `demo`
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**Video Tutorial: https://www.bilibili.com/video/BV1Dz421k7P6/** (pull this repo, get EOS SDK, compile, run the demo project.)
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**Video Tutorial: https://youtu.be/7CHBd7MAiu0** (pull this repo, get EOS SDK, compile, run the demo project.)
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1. Enable required features for you product in developer portal. For convenience, you can enable all features of your client policy, or use the redefine policy "Peer2Peer".
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2. Set your product parameters to the root node of "main.tscn" scene.
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## How to compile
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**Video Tutorial: https://www.bilibili.com/video/BV1Dz421k7P6/** (pull this repo, get EOS SDK, compile, run the demo project.)
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**Video Tutorial: https://youtu.be/7CHBd7MAiu0** (pull this repo, get EOS SDK, compile, run the demo project.)
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1. Clone this repo with submodule (godot-cpp).
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2. Download EOS C SDK from Epic Developer Portal, and place is at "thirdparty/eos-sdk". (Because I have not right to redistribute it).
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## Exporting for Android
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**Video Tutorial:https://www.bilibili.com/video/BV19M4m1D7dH/** (Exporting for Android)
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**Video Tutorial:https://youtu.be/Sh08JCT1lhg** (Exporting for Android)
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1. Download "EOS Android SDK 1.16.3(or 1.16.2, but not recommend)" from [Epic Developer Portal](https://dev.epicgames.com/portal), unzip it and put its `SDK` folder under the `thirdparty/eos-sdk` directory, then compile this plugin:
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