In order to fully support the "Trim mode" of TexturePacker, the code will require some further implementation in the Slot logic.
The "Trim" option helps to win precious surface on the texture atlases by removing transparent pixels. It would be a real plus to finish its support in DragonBonesAS.
Thanks in advance!
TODO references in the code:
|
//textureData.frame = textureAtlas.getFrame(textureName); |
|
//textureData.frame = textureAtlas.getFrame(textureName); // TODO |
In order to fully support the "Trim mode" of TexturePacker, the code will require some further implementation in the Slot logic.
The "Trim" option helps to win precious surface on the texture atlases by removing transparent pixels. It would be a real plus to finish its support in DragonBonesAS.
Thanks in advance!
TODO references in the code:
DragonBonesAS/Starling/Starling_1.x/src/dragonBones/starling/StarlingTextureAtlasData.as
Line 26 in 450d4d3
DragonBonesAS/Starling/Starling_2.x/src/dragonBones/starling/StarlingTextureAtlasData.as
Line 26 in 450d4d3