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1099 lines (1095 loc) · 54.7 KB
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{
"disciplines": [
{
"name": "Obfuscate",
"abilities": [
{
"power": "Cloak of Shadows",
"level": "1",
"reference": "Corebook, 261",
"cost": "Free",
"description": "Maintain cover, make no sound, and don’t move, ONLY detected by mechanical or super-natural means.",
"length": "One Scene"
},
{
"power": "Silence of Death",
"level": "1",
"reference": "Corebook, 261",
"cost": "Free",
"description": "ONLY works on people in earshot. Does NOT fool electronic sound detectors. ONLY works on the sense of hearing.",
"length": "One Scene"
},
{
"power": "Unseen Passage",
"level": "2",
"reference": "Corebook, 261",
"cost": "1 Rouse",
"description": "Vampire can move around while staying hidden. User is functionally invisible, per Obfuscate limitations.",
"length": "One Scene/Detected"
},
{
"power": "Ghost in the Machine",
"level": "3",
"reference": "Corebook, 262",
"cost": "No Additional Cost",
"description": "Appear invisible/masked when viewed live on screen. When viewed later, image seems blurred.",
"length": "Action"
},
{
"power": "Mask of a Thousand Faces",
"level": "3",
"reference": "Corebook, 262",
"cost": "1 Rouse Check",
"description": "Appear as a nondescript stranger. Will not fool unexpected or hostile individuals.",
"length": "1 Scene"
},
{
"power": "Conceal",
"prerequisite": "Auspex, 3",
"level": "4",
"reference": "Corebook, 262",
"cost": "1 Rouse Check",
"dice": "Intelligence + Obfuscate",
"description": "User cloaks an inanimate object. People will behave as if object isn’t there unless someones collides with it or it is pointed out.",
"length": "1 night, with additional night per point of margin of win."
},
{
"power": "Vanish",
"prerequisite": "Cloak of Shadows",
"level": "4",
"reference": "Corebook, 262-3",
"cost": "As per power augmented",
"dice": "Wits + Obfuscate vs Wits + Awareness",
"description": "Activate Cloak of Shadows and Unseen Passage while under direct observation.",
"length": "As per power augmented"
},
{
"power": "Cloak the Gathering",
"level": "5",
"reference": "Corebook, 263",
"cost": "One Rouse Check in addition to the cost of the power extended",
"description": "The vampire can shelter their companions under the cloak of Obfuscate.",
"length": "As power extended"
},
{
"power": "Impostor's Guise",
"prerequisite": "Mask of a Thousand Faces",
"level": "5",
"reference": "Corebook, 263",
"cost": "1 Rouse Check",
"description": "With preparation, vampire can make themselves appear as any build and gender.",
"length": "1 Scene"
}
]
},
{
"name": "Dominate",
"abilities": [
{
"power": "Cloud Memory",
"level": "1",
"reference": "Corebook, 256",
"cost": "Free",
"dice": "Charisma + Dominate vs Wits + Resolve",
"description": "Say, “Forget!” Dominated victim forgets the current moment as well as the last few minutes.",
"length": "Indefinitely"
},
{
"power": "Compel",
"level": "1",
"reference": "Corebook, 256",
"cost": "Free",
"dice": "Charisma + Dominate vs Wits + Resolve",
"description": "With eye contact, issue the victim a single-action command to be obeyed.",
"length": "No more than a single scene"
},
{
"power": "Mesmerize",
"level": "2",
"reference": "Corebook, 256",
"cost": "1 Rouse Check",
"dice": "Manipulation + Dominate vs Intelligence + Resolve",
"description": "Issue complex commands to victim. Instructions must be carried out immediately and no conditional actions.",
"length": "Command is carried out or the scene ends, whichever comes first."
},
{
"power": "Dementation",
"prerequisite": "Obfuscate 2",
"level": "2",
"reference": "Corebook, 256-7",
"cost": "1 Rouse Check, per scene",
"dice": "Manipulation + Dominate vs Composure + Intelligence",
"description": "Requires casual conversation. The victim is agitated as inner demons bubble to the surface, drowning out all reason.",
"length": "1 Scene."
},
{
"power": "The Forgetful Mind",
"level": "3",
"reference": "Corebook, 257",
"cost": "1 Rouse Check",
"dice": "Manipulation + Dominate vs Intelligence + Resolve",
"description": "Rewrite victim’s memories, keep the victim’s gaze and attention. Verbally describes the victim’s new memories.",
"length": "Indefinitely."
},
{
"power": "Submerged Directive",
"level": "3",
"reference": "Corebook, 257",
"cost": "No additional Cost",
"description": "Mesmerize: Command remains dormant till triggered. \"Submerged Directive\" never expires. One suggestion per victim.",
"length": "Passive."
},
{
"power": "Rationalize",
"level": "4",
"reference": "Corebook, 257",
"cost": "No additional Cost",
"description": "Victim now believes anything they do under the influence of Dominate was of their own free will, however absurd.",
"length": "Indefinitely."
},
{
"power": "Mass Manipulation",
"level": "5",
"reference": "Corebook, 257",
"cost": "1 Rouse Check in addition to the cost of the power amplified",
"description": "Command entire gatherings of mortals and/or vampires. Can issue instructions and manipulate memories.",
"length": "As per power amplified."
},
{
"power": "Terminal Decree",
"level": "5",
"reference": "Corebook, 257",
"cost": "No additional Hunger cost, but the Humanity cost is potentially severe",
"description": "Issue commands that directly lead to the harm or death of the victim. Mortals and Vampires, effected with little effort.",
"length": "Passive"
}
]
},
{
"name": "Animalism",
"abilities": [
{
"power": "Bond Famulus",
"level": "1",
"reference": "Corebook, 245",
"cost": "Animal must be feed users' Blood on three separate nights, each requires a rouse check",
"description": "Get a animal ghoul. Commands require Cha + Animal Ken, DC 2; increase DC for complex commands. 1 famulus at a time.",
"length": "Till death do you part"
},
{
"power": "Sense the Beast",
"level": "1",
"reference": "Corebook, 245",
"cost": "Free",
"description": "Roll Resolve + Animalism vs Composure + Subterfuge. Win: hostile terget? if they're kindred/werewolf. Crit: Exact creature + Hunger/Rage level.",
"length": "Passive"
},
{
"power": "Feral Whispers",
"level": "2",
"reference": "Corebook, 245-6",
"cost": "1 Rouse per type of animal",
"description": "Allows for simple communication. Persuade animal: Manipulation + Animalism, DC varies. Summoning: Charisma + Animalism, DC varies.",
"length": "One Scene"
},
{
"power": "Animal Succulence",
"level": "3",
"reference": "Corebook, 246",
"cost": "Free",
"description": "The vampire can slake additional Hunger from animals. Vampire can consume its famulus, absorbing a sliver of its primary trait.",
"length": "Passive"
},
{
"power": "Quell the Beast",
"level": "3",
"reference": "Corebook, 246",
"cost": "1 Rouse Check",
"description": "Lock eyes with target, place bast into temporary slumber. Mortals become apathetic, can't act other than to stay alive.",
"length": "1 scene, or a number of turns equal to the test margin plus 1."
},
{
"power": "Unliving Hive",
"prerequisite": "Obfuscate 2",
"level": "3",
"reference": "Corebook, 246-7",
"cost": "No additional Cost",
"description": "Allows user to influence swarms of insects such as flies or roaches. Vampires can adopt swarms as famuli.",
"length": "Passive"
},
{
"power": "Subsume the Spirit",
"level": "4",
"reference": "Corebook, 247",
"cost": "1 Rouse Check. Free if used on famulus.",
"description": "Can control animal and use its senses freely, even during the day. Vampire’s body lies immobile as if in torpor.",
"length": "1 Scene"
},
{
"power": "Animal Dominion",
"level": "5",
"reference": "Corebook, 247",
"cost": "2 Rouse Checks",
"dice": "Charisma + Animalism",
"description": "Power held over beasts is great enough to command flocks and packs as if they were extensions of their own body.",
"length": "1 Scene/Fulfilled"
},
{
"power": "Drawing out the Beast",
"level": "5",
"reference": "Corebook, 247-8",
"cost": "1 Rouse Check",
"description": "Can project Beast at the moment of terror or fury frenzy, transferring it into a nearby subject, either mortal or vampire.",
"length": "Frenzy Duration"
}
]
},
{
"name": "Auspex",
"abilities": [
{
"power": "Heightened Senses",
"level": "1",
"reference": "Corebook, 249",
"cost": "Free",
"dice": "Wits + Resolve",
"description": "Senses sharpen to a preternatural degree.",
"length": "Until Deactivated"
},
{
"power": "Sense the Unseen",
"level": "1",
"reference": "Corebook, 249",
"cost": "Free",
"dice": "Wits + Auspex or Resolve + Auspex",
"description": "Senses attuned to dimensions beyond the mundane, sense presences otherwise hidden.",
"length": "Passive"
},
{
"power": "Premonition",
"level": "2",
"reference": "Corebook, 249",
"cost": "Free or 1 Rouse Check",
"dice": "Resolve + Auspex",
"description": "Flashes of insight.",
"length": "Passive"
},
{
"power": "Scry the Soul",
"level": "3",
"reference": "Corebook, 250",
"cost": "1 Rouse Check",
"dice": "Resolve + Auspex",
"description": "Perceive person’s aura as colors. Auras reveal emotional state, Resonance, and supernatural traits.",
"length": "One turn, or Storyteller’s discretion"
},
{
"power": "Share the Senses",
"level": "3",
"reference": "Corebook, 250",
"cost": "1 Rouse Check",
"dice": "Resolve + Auspex",
"description": "Tap into senses. User retains their own perceptions. Stranger: requires line of sight to initiate. Long distance: Victim must have user’s Blood.",
"length": "1 Scene"
},
{
"power": "Spirit's Touch",
"level": "4",
"reference": "Corebook, 250-1",
"cost": "1 Rouse Check",
"dice": "Intelligence + Auspex",
"description": "Touch inanimate object or the ground at a location, sense the emotional residue left by those that handled the object or visited location.",
"length": "One Turn"
},
{
"power": "Clairvoyance",
"level": "5",
"reference": "Corebook, 251",
"cost": "1 Rouse Check",
"dice": "Intelligence + Auspex",
"description": "Enters light trance, becomes master of surroundings. Gather information from roughly a city-block sized area.",
"length": "A few minutes for information gathering, up to a night for vigilance."
},
{
"power": "Posession",
"prerequisite": "Dominate 3",
"level": "5",
"reference": "Corebook, 251-2",
"cost": "2 Rouse Checks",
"description": "Possess mortal body. They can expereince, do anything and go anywhere the subject could.",
"length": "Until ended, voluntarily or involuntarily."
},
{
"power": "Telepathy",
"level": "5",
"reference": "Corebook, 252",
"cost": "One Rouse Check (plus one Willpower vs non-consenting vampires)",
"dice": "Resolve + Auspex vs Wits + Subterfuge",
"description": "Read minds, as well as project their own thoughts into the minds of others.",
"length": "Roughly one minute per Rouse Check. Increased to a full scene w/ consent."
}
]
},
{
"name": "Blood Sorcery",
"abilities": [
{
"power": "Corrosive Vitae",
"level": "1",
"reference": "Corebook, 272",
"cost": "1 or more Rouse Checks",
"description": "Altering the properties of some of their own Blood, the user can make it highly corrosive.",
"length": "N/A"
},
{
"power": "A Taste for Blood",
"level": "1",
"reference": "Corebook, 273",
"cost": "Free",
"dice": "Resolve + Blood Sorcery",
"description": "By tasting a drop of blood, the user can discern certain basic traits of the one to whom it belongs.",
"length": "N/A"
},
{
"power": "Extinguish Vitae",
"level": "2",
"reference": "Corebook, 273",
"cost": "1 Rouse Check",
"dice": "Intelligence + Blood Sorcery vs Stamina +Composure",
"description": "The user can intentionally remove the unlife-giving properties of some of the Blood in another vampire.",
"length": "N/A"
},
{
"power": "Blood of Potency",
"level": "3",
"reference": "Corebook, 273",
"cost": "1 Rouse Check",
"dice": "Resolve + Blood Sorcery",
"description": "The vampire can concentrate their Blood, increasing its potency temporarily.",
"length": "1 Scene or 1 Night"
},
{
"power": "Scorpion's Touch",
"level": "3",
"reference": "Corebook, 273-4",
"cost": "1 or More Rouse Checks",
"dice": "Strength + Blood Sorcery vs Stamina + Occult or Fortitude",
"description": "Blood becomes poisonous, capable of affecting mortals and vampires alike.",
"length": "The poison remains potent for one scene"
},
{
"power": "Theft of Vitae",
"level": "4",
"reference": "Corebook, 274",
"cost": "1 Rouse Check",
"dice": "Wits + Blood Sorcery vs Wits + Occult",
"description": "Opens a wound in a major artery, blood shoots through air to mouth of the user. Mortal acts as if in the throes of the Kiss.",
"length": "1 Feeding"
},
{
"power": "Baal's Caress",
"level": "5",
"reference": "Corebook, 274",
"cost": "1 or More Rouse Checks",
"dice": "Strength + Blood Sorcery vs Stamina + Occult or Fortitude",
"description": "The vampire can transmute their Blood into an extremely aggressive poison, lethal to mortal and Kindred alike.",
"length": "1 Scene"
},
{
"power": "Cauldron of Blood",
"level": "5",
"reference": "Corebook, 274",
"cost": "1 Rouse Check and gain 1 (or more) Stains",
"description": "Boil the blood of a victim in their own veins, causing massive damage and excruciating pain.",
"length": "1 Turn"
}
]
},
{
"name": "Celerity",
"abilities": [
{
"power": "Cat's Grace",
"level": "1",
"reference": "Corebook, 252",
"cost": "Free",
"description": "Balance and grace. Walk and/or run on ledges and wires. Keep balance on the slimmest of supports.",
"length": "Passive"
},
{
"power": "Rapid Reflexes",
"level": "1",
"reference": "Corebook, 253",
"cost": "Free",
"description": "Can’t defy the laws of nature, perceive events instantly and can react to them with superhuman alacrity.",
"length": "Passive"
},
{
"power": "Fleetness",
"level": "2",
"reference": "Corebook, 253",
"cost": "1 Rouse Check",
"description": "Their mastery of Celerity now allows the vampire to move and react with dizzying speed.",
"length": "1 Scene"
},
{
"power": "Blink",
"level": "3",
"reference": "Corebook, 253",
"cost": "1 Rouse Check",
"dice": "Dexterity + Athletics, or as needed",
"description": "Closes in on a foe, engaging or escaping in the blink of an eye.",
"length": "1 Turn"
},
{
"power": "Traversal",
"level": "3",
"reference": "Corebook, 253-4",
"cost": "1 Rouse Check",
"dice": "Dexterity + Athletics",
"description": "Can run or climb along any surface, including vertical and even liquid mediums.",
"length": "1 Turn"
},
{
"power": "Draught of Elegance",
"level": "4",
"reference": "Corebook, 254",
"cost": "1 Rouse Check",
"description": "Blood becomes saturated with the power of Celerity, conveying a part of that power to anyone who drinks of it.",
"length": "One night; until the next feeding or the vampire reaches Hunger 5"
},
{
"power": "Unerring Aim",
"prerequisite": "Auspex 2",
"level": "4",
"reference": "Corebook, 254",
"cost": "1 Rouse Check",
"description": "Can aim and throw or fire any weapon at a target as if the target were stationary.",
"length": "A single attack"
},
{
"power": "Lightning Strike",
"level": "5",
"reference": "Corebook, 254",
"cost": "1 Rouse Check",
"description": "Vampire can strike with fist or melee weapon at such speed that the opponent is unable to defend or take evasive action.",
"length": "A single attack"
},
{
"power": "Split Second",
"level": "5",
"reference": "Corebook, 254",
"cost": "1 Rouse Check",
"description": "Speed vampire moves catches up with their supercharged perception, allowing them to react to events around them at a moment’s notice.",
"length": "Roughly one action, as determined by the Storyteller."
}
]
},
{
"name": "Fortitude",
"abilities": [
{
"power": "Resilience",
"level": "1",
"reference": "Corebook, 258",
"cost": "Free",
"description": "Endowed with supernatural endurance, the user can strengthen their physical resolve.",
"length": "Passive"
},
{
"power": "Unswayable Mind",
"level": "1",
"reference": "Corebook, 258",
"cost": "Free",
"description": "Ability to resist attempts to sway them through mundane charms, coercion, and wiles.",
"length": "Passive"
},
{
"power": "Toughness",
"level": "2",
"reference": "Corebook, 258",
"cost": "1 Rouse Check",
"description": "Innate ability to ignore damage that would otherwise inconvenience and even disable others.",
"length": "1 Scene"
},
{
"power": "Enduring Beasts",
"prerequisite": "Animalism 1",
"level": "2",
"reference": "Corebook, 258-9",
"cost": "Free (for famulus); One Rouse Check (for other animals)",
"description": "User shares a small portion of their unnatural toughness with the animals they influence.",
"length": "1 Scene"
},
{
"power": "Defy Bane",
"level": "3",
"reference": "Corebook, 259",
"cost": "1 Rouse Check",
"description": "Can make themselves temporarily resistant causes of Final Death.",
"length": "1 scene or until expired, whichever comes first"
},
{
"power": "Fortify the Inner Facade",
"level": "3",
"reference": "Corebook, 259",
"cost": "Free",
"description": "User protects thoughts and emotions from supernatural prying.",
"length": "1 Scene"
},
{
"power": "Draught of Endurance",
"level": "4",
"reference": "Corebook, 259",
"cost": "1 Rouse Check",
"description": "Blood saturated with the power of Fortitude, conveying a part of that power to anyone who drinks of it.",
"length": "One night; until the next feeding or the vampire reaches Hunger 5"
},
{
"power": "Flesh of Marble",
"level": "5",
"reference": "Corebook, 259-60",
"cost": "2 Rouse Checks",
"description": "Blood causes skin to harden, taking on a marble-like sheen that stops almost any blow.",
"length": "1 Scene"
},
{
"power": "Prowess from Pain",
"level": "5",
"reference": "Corebook, 260",
"cost": "1 Rouse Check",
"description": "Injuries and impairments now only make user stronger.",
"length": "1 Scene"
}
]
},
{
"name": "Potence",
"abilities": [
{
"power": "Lethal Body",
"level": "1",
"reference": "Corebook, 264",
"cost": "Free",
"description": "User’s unarmed attacks can now do Aggravated Health damage to mortals.",
"length": "Passive"
},
{
"power": "Soaring Leap",
"level": "1",
"reference": "Corebook, 264",
"cost": "Free",
"description": "User can jump equal to 3xs their BP vertically, and 5xs horizontally.",
"length": "Passive"
},
{
"power": "Prowess",
"level": "2",
"reference": "Corebook, 264",
"cost": "One Rouse Check",
"description": "Add BP of user to their unarmed damage value + to feats of Strength.",
"length": "One Scene"
},
{
"power": "Brutal Feeding",
"level": "3",
"reference": "Corebook, 264",
"cost": "Free",
"description": "Drain human completely in seconds. Every point of Hunger slaked causes one point of Aggravated Health damage.",
"length": "One Feeding"
},
{
"power": "Spark of Rage",
"prerequisite": "Presence 3",
"level": "3",
"reference": "Corebook, 265",
"cost": "One Rouse Check",
"dice": "Manipulation + Potence",
"description": "User adds their BP to any attempt to rile or incite a person/crowd to violence.",
"length": "One Scene"
},
{
"power": "Uncanny Grip",
"level": "3",
"reference": "Corebook, 265",
"cost": "One Rouse Check",
"description": " A vampire using this power automatically succeeds on any Skill test to climb a non-metallic surface.",
"length": "One Scene"
},
{
"power": "Draught of Might",
"level": "4",
"reference": "Corebook, 265",
"cost": "One Rouse Check",
"description": "Drinking 1 Rouse worth of Blood from user gifts drinker w/ temporary BP one half of the BP (rounded down) of the donor.",
"length": "One Night/Feeding/Hunger 5"
},
{
"power": "Earthshock",
"level": "5",
"reference": "Corebook, 265",
"cost": "Two Rouse Checks",
"description": "No additional test needed for shockwave. Anyone within 5 meter radius must make a Dex + Ath roll (DC 3).",
"length": "One Use"
},
{
"power": "Fist of Caine",
"level": "5",
"reference": "Corebook, 266",
"cost": "One Rouse Check",
"description": "For one scene the user can inflict Aggravated Health damage to mortals and supernaturals alike while Brawling.",
"length": "One Scene"
}
]
},
{
"name": "Presence",
"abilities": [
{
"power": "Awe",
"level": "1",
"reference": "Corebook, 267",
"cost": "Free",
"description": "Add Presence to Pers, Perf, or Cha rolls. Resist w/ Comp + Int vs Man + Pres.",
"length": "One Scene/Ended"
},
{
"power": "Daunt",
"level": "1",
"reference": "Corebook, 267",
"cost": "Free",
"description": "User’s Presence added to Int rolls. Attack: Res+Comp roll at DC2. Cannot use both Awe and Daunt.",
"length": "One Scene/Ended"
},
{
"power": "Lingering Kiss",
"level": "2",
"reference": "Corebook, 267",
"cost": "Free",
"description": "Mortals, addicted to the kiss. Add Presence to Cha rolls against target. Resist: WP roll. 3 consecutive weeks or get a crit.",
"length": "Until resisted"
},
{
"power": "Dread Gaze",
"level": "3",
"reference": "Corebook, 267-8",
"cost": "One Rouse Check",
"dice": "Charisma + Presence vs Composure + Resolve",
"description": "Displaying fangs, face predatory, user rolls a contest of Cha + Pres vs Comp + Res.",
"length": "One Turn"
},
{
"power": "Entrancement",
"level": "3",
"reference": "Corebook, 268",
"cost": "One Rouse Check",
"dice": "Charisma + Presence vs Composure + Wits",
"description": "Have subject’s attention and win contest. Success: user adds dice equal to Presence to Social dp against the entranced subject.",
"length": "One Hour + 1/margin point"
},
{
"power": "Irresistible Voice",
"level": "4",
"prerequisite": "Dominate 1",
"reference": "Corebook, 268",
"cost": "Free",
"description": "The vampire now only needs their voice to be heard in order to employ Dominate powers.",
"length": "Passive"
},
{
"power": "Summon",
"level": "4",
"reference": "Corebook, 268",
"cost": "One Rouse Check",
"dice": "Manipulation + Presence vs Composure + Intelligence",
"description": "User concentrates for 5 minutes and thinks of person being summoned, then rolls Man + Prese vs Comp + Int.",
"length": "One Night"
},
{
"power": "Majesty",
"level": "5",
"reference": "Corebook, 268-9",
"cost": "Two Rouse Checks",
"dice": "Charisma + Presence vs Composure + Resolve",
"description": "People in the presence of the user stare or avert their eyes in fear or submission.",
"length": "One Scene"
},
{
"power": "Star Magnetism",
"level": "5",
"reference": "Corebook, 269",
"cost": "Additional Rouse Check",
"description": "Awe, Daunt, and Entrancement can be transmitted through live feeds via screens or phones.",
"length": "As Power Used"
}
]
},
{
"name": "Protean",
"abilities": [
{
"power": "Eye of the Beast",
"level": "1",
"reference": "Corebook, 269",
"cost": "Free",
"description": "Red eyes, gives user sight in total absence of light. +2 dice for intimidation against mortals.",
"length": "As long as desired."
},
{
"power": "Weight of the Feather",
"level": "1",
"dice": "Wits + Survival",
"reference": "Corebook, 269-70",
"cost": "Free",
"description": "With time to prepare no roll is required. Reaction: Wits + Sur vs DC3.",
"length": "As long as desired"
},
{
"power": "Feral Weapons",
"level": "2",
"reference": "Corebook, 270",
"cost": "One Rouse Check",
"description": "No roll needed. +2 modifier to Brawl, and causes aggravated health damage to mortal. Superficial damage is not halved.",
"length": "One Scene"
},
{
"power": "Earth Meld",
"level": "3",
"reference": "Corebook, 270",
"cost": "One Rouse Check",
"description": "No test is required beyond being on a natural surface. It takes a turn to sink into the surface.",
"length": "One day or more, or until disturbed."
},
{
"power": "Shapechange",
"level": "3",
"reference": "Corebook, 270-1",
"cost": "One Rouse Check",
"description": "No test is required and the transformation takes one turn with no other actions.",
"length": "One Scene/Ended"
},
{
"power": "Metamorphosis",
"level": "4",
"reference": "Corebook, 271",
"cost": "One Rouse Check",
"description": "Grants an additional animal form, same as Shapechange, but user can change their size.",
"length": "One Scene/Ended"
},
{
"power": "Mist Form",
"level": "5",
"reference": "Corebook, 271",
"cost": "1-3 Rouse Checks",
"description": "No roll, takes up to 3 turns. Can only be damaged by sunlight, fire, and immaterial supernatural attacks.",
"length": "One Scene/Ended"
},
{
"power": "The Unfettered Heart",
"level": "5",
"reference": "Corebook, 271",
"cost": "Free",
"description": "Increases Staking diff +3. Requires crit to penetrate in combat. Resist: Rouse and Str + Res (DC5) 1 per hour. Cannot be done at Hunger 5.",
"length": "Passive"
}
]
},
{
"name": "Rituals",
"abilities": [
{
"power": "Blood Walk",
"level": "1",
"reference": "Corebook, 276",
"ingredients": "A silver cup filled with Blood from the subject. (One Rouse Check’s worth).",
"process": "User mixes their Blood with subject’s and repeats an incantation for roughly an hour.",
"summary": "Expands upon the power A Taste for Blood allowing the user to learn more details about the subject studied."
},
{
"power": "Clinging of the Insect",
"level": "1",
"reference": "Corebook, 276",
"ingredients": "A living spider.",
"process": "Fills vial with Blood and crushes spider into it before ingesting. (No Hunger gained.) Only works on themselves; others gain no benefit.",
"summary": "Gains ability to cling to walls like a grotesque insect or spider."
},
{
"power": "Craft Bloodstone",
"level": "1",
"reference": "Corebook, 276",
"ingredients": "A pebble of iron ore or a small magnet and a liter of blood from any source in a silver bowl",
"process": "Blood into bowl, recites chant for an hour for 2 nights. The 'stone' absorbs blood for 3 nights; liquid appears translucent.",
"summary": "Creating a magical tracker to which the caster always knows the direction as well as general distance."
},
{
"power": "Wake with Evening’s Freshness",
"level": "1",
"reference": "Corebook, 276-7",
"ingredients": "The burnt bones and feathers of a rooster",
"process": "Mixes ashes with their own Blood, drawing a circle with the mixture around their place of sleep.",
"summary": "Allows the caster to awake at any sign of danger, fully alert as if awake during the night."
},
{
"power": "Ward Against Ghouls",
"level": "1",
"reference": "Corebook, 277",
"ingredients": "Nothing apart from the usual requirement of the caster’s Blood.",
"summary": "Wary Tremere created this ritual to protect themselves from the minions of vengeful rivals."
},
{
"power": "Communicate with Kindred Sire",
"level": "2",
"reference": "Corebook, 277",
"ingredients": "An object previously possessed by the sire and a silver bowl filled with clear water.",
"process": "Submerges object in water and lets their Blood drip into the bowl, concentrating upon the last memory of their sire for up to 30 minutes.",
"summary": "Uses bond between sire and childe to open a bridge between minds, creates telepathic link for long-distance communication."
},
{
"power": "Eyes of Babel",
"level": "2",
"reference": "Corebook, 277",
"ingredients": "A fresh eye and tongue of a person",
"process": "Ingredients fresh from the victim, vampire chews and swallows them. (This most likely incurs a Stain.)",
"summary": "Ingest the tongue and an eye of a person, gain the ability to read and speak any language known by the victim."
},
{
"power": "Illuminate the Trail of Prey",
"level": "2",
"reference": "Corebook, 277",
"ingredients": "A white satin ribbon.",
"process": "The performer of the ritual soaks the ribbon in their own Blood, setting it alight.",
"summary": "Caster can perceive previous whereabouts of a designated person as a subtly glowing trail, visible only to them."
},
{
"power": "Truth of Blood",
"level": "2",
"reference": "Corebook, 277",
"ingredients": "One pint of blood from the subject.",
"process": "Mixes their own Blood with that of the subject in a vessel large enough to allow for the dipping of the finger.",
"summary": "Ritual creates a mystic potion capable of sifting lies from truth."
},
{
"power": "Ward Against Spirits",
"level": "2",
"reference": "Corebook, 278",
"ingredients": "A handful of salt (in some versions, a handful of brick dust) mixed with the Blood.",
"summary": "Wards item against incorporeal beings. Any attempt by them to manipulate or pass through the item triggers the effect."
},
{
"power": "Warding Circle Against Ghouls",
"level": "2",
"reference": "Corebook, 278",
"ingredients": "The caster draws the Warding circle with a human bone dipped in the blood.",
"summary": "This Ritual creates a circular Ward on the floor or ground, intended to prevent the passage of ghouls."
},
{
"power": "Dagon’s Call",
"level": "3",
"reference": "Corebook, 278",
"ingredients": "A gold inlaid ceremonial dagger.",
"process": "Must be exposed the caster’s Blood. Min 1 hour, Max 1 week. Caster pierces their own skin with the ceremonial dagger.",
"summary": "User ruptures the blood vessels of the victim."
},
{
"power": "Deflection of Wooden Doom",
"level": "3",
"reference": "Corebook, 278",
"ingredients": "Wood splinters or shavings.",
"process": "Mixes shavings with their Blood and draws a circle around themselves. Meditate in circle for an hour, then place wooden splinter under their tongue.",
"summary": "Protects themselves from being staked. Stake shatters before penetrating the skin."
},
{
"power": "Essence of Air",
"level": "3",
"reference": "Corebook, 278",
"ingredients": "Leaves and berries of belladonna.",
"process": "Steeps belladonna in their Blood, reducing the brew over a brazier while incanting words of power.",
"summary": "Potion that when imbibed allows for limited flight."
},
{
"power": "Firewalker",
"level": "3",
"reference": "Corebook, 279",
"ingredients": "A fingertip of the caster.",
"process": "Cuts one of their fingertips off and burns it together with their Blood in a golden chalice or bowl.",
"summary": "Make themselves and even their comrades resistant to fire."
},
{
"power": "Ward Against Lupines",
"level": "3",
"reference": "Corebook, 279",
"ingredients": "A handful of silver dust mixed with the Blood.",
"summary": "Wards item against werewolves, in any form. Any attempt by them to touch the item triggers the effect."
},
{
"power": "Warding Circle Against Spirits",
"level": "3",
"reference": "Corebook, 279",
"ingredients": "The caster draws the Warding circle with an iron knife dipped in salt and Blood.",
"summary": "Circular Ward on the floor or ground, prevent passage of spirits."
},
{
"power": "Defense of the Sacred Haven",
"level": "4",
"reference": "Corebook, 279",
"ingredients": "Nothing but the Blood of the caster.",
"process": "Inscribes a number of sigils and glyphs on and around the area to be protected.",
"summary": "Can ward their haven against the sun itself."
},
{
"power": "Eyes of the Nighthawk",
"level": "4",
"reference": "Corebook, 279-80",
"ingredients": "The eyes of the bird used, taken at the conclusion of the Ritual.",
"process": "The caster feeds their Blood to the bird and enters a trance.",
"summary": "Possess a carnivorous fowl, directing its flight and seeing through its eyes."
},
{
"power": "Incorporeal Passage",
"level": "4",
"reference": "Corebook, 280",
"ingredients": "A mirror.",
"process": "The caster spills their Blood on the mirror, chanting, and then breaks it.",
"summary": "Assumes an incorporeal state, able to freely pass through objects and rendered totally immune to physical damage."
},
{
"power": "Ward Against Cainites",
"level": "4",
"reference": "Corebook, 280",
"ingredients": "Ash from still-burning fire; risk terror frenzy, and cannot complete the night of a terror frenzy.",
"summary": "Wards an item against all vampires except the caster. Any attempt by them to touch the item triggers the effect."
},
{
"power": "Warding Circle Against Lupines",
"level": "4",
"reference": "Corebook, 280",
"ingredients": "The caster draws the Warding circle with a silver knife dipped in wolfsbane and Blood.",
"summary": "This ward uses the standard rules for Warding circles (p. 275)."
},
{
"power": "Escape to True Sanctuary",
"level": "5",
"reference": "Corebook, 280",
"ingredients": "Two charred circles of approximately a meter in diameter.",
"process": "Burns circles into the ground or floor with an open flame. 2 hours of chanting per night and 2 Rouse Checks, 3 nights. In total, 12 Rouse Checks of Blood from caster.",
"summary": "2 mystic circles in an arduous ritual, caster can instantly travel from one to the other."
},
{
"power": "Heart of Stone",
"level": "5",
"reference": "Corebook, 281",
"ingredients": "A stone slab and a wax candle drenched with the Blood of the caster.",
"process": "Lies on stone slab with candle on their chest letting it burn down to nothing. 1 Agg damagage + terror frenzy DC3. To reverse process, they must repeat the ritual.",
"summary": "Ritual turns caster’s unliving heart to stone. This makes them immune to stakes and completely remorseless and cold-hearted."
},
{
"power": "Shaft of Belated Dissolution",
"level": "5",
"reference": "Corebook, 281",
"ingredients": "A stake carved of rowan wood, inscribed with baneful runes.",
"process": "Drenches stake with 2 Rouse Checks worth of Blood, while blackening it in an oak-wood fire while reading incantations over it. Ritual takes 5 hours to complete.",
"summary": "Seeks out the heart of the vampire it’s aimed at but actually causes Final Death when reaching its target."
},
{
"power": "Warding Circle Against Cainites",
"level": "5",
"reference": "Corebook, 281",
"ingredients": "Draw Warding Circle with a rowan wand dipped in the mixture of ash from a still-burning fire and Blood.",