Skip to content

Help understand interactions with lua/ui/game/rangeoverlayparams.lua #64

@Garanas

Description

@Garanas

The parameters that you can provide through Lua are reasonably self-explanatory, but how does the engine determine the radius value? And would it be possible to introduce new range rings?

As a few examples:

  • Possibility for separate shield, TMD and SMD rings
  • Possibility for separate tactical missiles, strategical missiles and artillery rings

Question originates from: FAForever/fa#5856

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions