IntroP1 = {
{text = '[Coalition HQ]: Commander, you are being gated in to the mining facility\'s main military installation.', vid = '', bank = 'JJ_VO2', cue = 'Intro1_1', faction = 'UEF'},
{text = '[Coalition HQ]: That\'s strange… the military base is destroyed and the mining structures are … abandoned.', vid = '', bank = 'JJ_VO2', cue = 'Intro1_2', faction = 'UEF'},
{text = '[Coalition HQ]: We need to figure out what is going on here; set up a base and construct a T3 radar. HQ out.', vid = '', bank = 'JJ_VO2', cue = 'Intro1_3', faction = 'UEF'},
}
Secondary1P1 = {
{text = '[Coalition HQ]: Commander, we are detecting two Cybran bases in the area. We are unsure who they\'re being operated by but they are hostile. Destroy them. HQ out.', vid = '', bank = 'JJ_VO2', cue = 'Secondary1P1', faction = 'UEF'},
}
Secondary1endP1 = {
{text = '[Coalition HQ]: Great work Commander, the enemy bases have been destroyed, proceed with your objectives. HQ out.', vid = '', bank = 'JJ_VO2', cue = 'Secondary1endP1', faction = 'UEF'},
}
IntroP2 = {
{text = '[Coalition HQ]: Commander, we have confirmation that QAI is on planet and is attempting to extract ACU grade crystals off planet.', vid = '', bank = 'JJ_VO2', cue = 'Intro2_1', faction = 'UEF'},
{text = '[Coalition HQ]: We can not risk QAI acquiring a large amount of crystals, you must stop as many convoys heading for the gate as you can.', vid = '', bank = 'JJ_VO2', cue = 'Intro2_2', faction = 'UEF'},
{text = '[Coalition HQ]: QAI has two large bases in your way, but the gate and the convoys are your objective. Get it done, commander. HQ out', vid = '', bank = 'JJ_VO2', cue = 'Intro2_3', faction = 'UEF'},
}
ConvoySpawnP2 = {
{text = '[Coalition HQ]: Commander, a new convoy has been detected. HQ out.', vid = '', bank = 'JJ_VO2', cue = 'ConvoySpawnP2', faction = 'UEF'},
}
ConvoyDeathP2 = {
{text = '[Coalition HQ]: Commander, a convoy has been destroyed. HQ out.', vid = '', bank = 'JJ_VO2', cue = 'ConvoyDeathP2', faction = 'UEF'},
}
Secondary1P2 = {
{text = '[Coalition HQ]: Commander, QAI has a large stockpile of crystals in two depot locations. Destroy the depots to prevent those crystals from going anywhere. HQ out.', vid = '', bank = 'JJ_VO2', cue = 'Secondary1P2', faction = 'UEF'},
}
Secondary1endP2 = {
{text = '[Coalition HQ]: Good work. QAI is going to have to mine some more crystals if he wants to get them off this world. HQ out.', vid = '', bank = 'JJ_VO2', cue = 'Secondary1endP2', faction = 'UEF'},
}
IntroP3 = {
{text = '[Coalition HQ]: Commander, we are detecting two ACUs on planet.', vid = '', bank = 'JJ_VO2', cue = 'Intro3_1', faction = 'UEF'},
{text = '[Coalition HQ]: We have having a hard time breaking the jamming field that the crystals are generating, but we believe QAI might have more mining operations on the planet.', vid = '', bank = 'JJ_VO2', cue = 'Intro3_2', faction = 'UEF'},
{text = '[Coalition HQ]: We need to destroy QAI\'s operation on this planet. Destroy all of his commanders.', vid = '', bank = 'JJ_VO2', cue = 'Intro3_3', faction = 'UEF'},
}
Secondary1P3 = {
{text = '[Coalition HQ]: Commander, the Central Administration center is still standing. If you can capture that we might be able to bring online some of the planetary defenses. HQ out.', vid = '', bank = 'JJ_VO2', cue = 'Secondary1P2', faction = 'UEF'},
}
Secondary1endP3 = {
{text = '[Coalition HQ]: Good work, commander. Turns out they had a defense satellite. It it under your command now. Keep the center alive, commander; we might be able to bring more assets online. HQ out.', vid = '', bank = 'JJ_VO2', cue = 'Secondary1endP2', faction = 'UEF'},
}
Secondary2FailP3 = {
{text = '[Coalition HQ]: Commander, we have lost the Central Administration center.', vid = '', bank = 'JJ_VO2', cue = 'Secondary1endP2', faction = 'UEF'},
}
Secondary2endP3 = {
{text = '[Coalition HQ]: Commander we have brought two T3 artillery pieces online. Use them to complete your objectives.', vid = '', bank = 'JJ_VO2', cue = 'Secondary1endP2', faction = 'UEF'},
}
IntroP4 = {
{text = '[Coalition HQ]: Commander, we are detecting a massive energy signature to your east.', vid = '', bank = 'JJ_VO2', cue = 'Intro3_1', faction = 'UEF'},
{text = '[Coalition HQ]: What the hell?! QAI has set up an ACU factory! He is using the crystals to build an army behind our lines!', vid = '', bank = 'JJ_VO2', cue = 'Intro3_2', faction = 'UEF'},
{text = '[Coalition HQ]: It is not the only one, we are detecting two more in the area, QAI is trying to overwhelm you with ACUs. Destroy all of them, commander! HQ out. ', vid = '', bank = 'JJ_VO2', cue = 'Intro3_2', faction = 'UEF'},
}
Secondary1P4 = {
{text = '[Coalition HQ]: Commander, QAI is attempting to construct an experimental mobile artillery piece. Take it out, HQ out.', vid = '', bank = 'JJ_VO2', cue = 'Secondary1endP2', faction = 'UEF'},
}
Secondary1endP4 = {
{text = '[Coalition HQ]: Commander, we have brought two T3 artillery pieces online. Use them to complete your objectives.', vid = '', bank = 'JJ_VO2', cue = 'Secondary1endP2', faction = 'UEF'},
}
PlayerWin = {
{text = '[Coalition HQ]: ALl ACU factories are destroyed! Great job commander!.', vid = '', bank = 'JJ_VO2', cue = 'Intro3_1', faction = 'UEF'},
}
RevealP1 = {
{text = '[QAI]:The Coalition responded faster than I calculated. No matter, I will still complete my objectives in time. You will not stop me.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'RevealP1', faction = 'Cybran'},
}
TAUNT1P1 = {
{text = '[QAI]: Brackman was a fool. I am immortal.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT1P1', faction = 'Cybran'},
}
TAUNT2P1 = {
{text = '[QAI]: Your presence here will not hinder the Seraphim\'s plans.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT2P1', faction = 'Cybran'},
}
TAUNT3P1 = {
{text = '[QAI]: I know all your tactics, your defeat is 98% guaranteed.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT3P1', faction = 'Cybran'},
}
TAUNT1P2 = {
{text = '[QAI]: These crystals will bring doom to humanity.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT1P2', faction = 'Cybran'},
}
TAUNT2P2 = {
{text = '[QAI]: I have unlimited units, you will fall.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT2P2', faction = 'Cybran'},
}
TAUNT3P2 = {
{text = '[QAI]: The Seraphim are gods, you are nothing compared to them.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT3P2', faction = 'Cybran'},
}
TAUNT1P3 = {
{text = '[QAI]: My drones are smarter than you are.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT1P3', faction = 'Cybran'},
}
TAUNT2P3 = {
{text = '[QAI]: Only a fool would use such a tactic.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT2P3', faction = 'Cybran'},
}
TAUNT3P3 = {
{text = '[QAI]: Even if you stop me, I have already succeeded.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT3P3', faction = 'Cybran'},
}
TAUNT1P4 = {
{text = '[QAI]: My ACUs will overwhelm you, your struggle is hopeless.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT1P4', faction = 'Cybran'},
}
TAUNT2P4 = {
{text = '[QAI]: I will harvest this planet dry. The Coaltion can not stop me.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT2P4', faction = 'Cybran'},
}
TAUNT3P4 = {
{text = '[QAI]: The Seraphim can not be stopped, nor can I.', vid = 'QAI.sfd', bank = 'JJ_VO2', cue = 'TAUNT3P4', faction = 'Cybran'},
}
Debriefing_Win = {
{text = '[Coalition HQ]: Good work commander. You have just prevented QAI from launching a massive attack from this location. We have another situation developing elsewhere and you are needed. Prepare to gate out. HQ out.', vid = '', bank = 'JJ_VO2', cue = 'victoryend-1', faction = 'UEF'},
}
Debriefing_Lose = {
{text = '[Coalition HQ]: We are getting reports of dozens of QAI drones assaulting the sector. We have no choice but to call off the chase of the Seraphim forces!', vid = '', bank = 'JJ_VO2', cue = 'Defeat-1', faction = 'UEF'},
}
Fixes suggested on Discord by Cordy: