Item with multiple controllers desync in MP #17268
UnhappyWithMyUsername
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Disclaimers
What happened?
An item with multiple controllers with different SelectKeys defined where one of the controllers is responsible for letting the character enter the item is desyncing in multiplayer.
I've added hiding in lockers in Enhanced Immersion and this works fine in singleplayer, however in multiplayer when normally interacting with the locker (left-click to interact with its inventory and not entering it) the player interacting with it won't feel anything wrong, but to all other players the character interacting with the locker becomes invisible and looks as if he entered the locker, even though the controller responsible for doing that was never triggered.
View of the player interacting with the cabinet:

View of any other player nearby:

Reproduction steps
Bug prevalence
Happens every time I play
Single player or multiplayer?
Multiplayer hosted from the in-game menu (= using a listen server)
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No response
Version
v1.12.6.2 (Spring Update 2026)
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No response
Which operating system did you encounter this bug on?
Linux
Relevant error messages and crash reports
No response
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