Commit 70d0377
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Moth and felinid mutation toxins can be part of random recipes. (tgstation#95173)
## About The Pull Request
A small nitpick I noticed when looking through mutation toxin code. Moth
and felinid mutation toxins, at some point, were made reactable in green
extracts using cellulose and milk, respectively, so there's less
justification for them not appearing in random recipes.
## Why It's Good For The Game
For consistency's sake, mutation toxins that can be made from green
extracts should be allowed to be part of random recipes.
## Changelog
:cl:
qol: Moth Mutation Toxin and Felinid Mutation Toxin may be required for
randomized recipes. Remember, they are each obtained using cellulose and
milk in a green slime extract, respectively.
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