Skip to content

Latest commit

 

History

History
34 lines (23 loc) · 1.64 KB

File metadata and controls

34 lines (23 loc) · 1.64 KB

Playing Local Files

HISPlayer Meta Quest SDK for Unreal can play local content from the Unreal project. You can load the content from the path relative to your Content folder, in case you have added the content into your project (Ex: Movies/movie.mp4).

Project videos

In order to add local content to your Unreal project, create a diretory named Movies inside the main Content folder of your project.

Then, in your Windows/Mac file explorer, add your video into that folder. Then, drag and drop the content into the editor's Movies folder, to create the movie.uasset element. It's very important that the content exists on the Content/Movies folder of your project, otherwise it might not copy to the device (just the uasset might not be enough):

Then, add your video's relative path to your Content's folder. In this example, will be Movies/movie.mp4:

If you launch the project directly into your device, by going to Platforms -> Quick Launch -> YourDeviceName, the content of the Movies directory will be automatically copied into the Android device, enabling HISPlayer to find and reproduce the local file.

Otherwise, if you choose to package the project, save it in your PC/Mac, and then installing the APK manually into the device, this content will not be copied into the project, preventing HISPlayer from finding it.