I apologize that my native language is not English.
When the playback of a scene card is lagging, and the author has used NC binding to achieve limb movement, directly playing the timeline animation during the intermediate frame where the first NC binding is canceled and the second NC binding takes effect will cause the limbs to stretch and distort before instantly snapping into place. However, when dragging the timeline, only the instant snap is visible, and the limbs do not distort. Why is that?
Another issue is that NC binding conflicts with keyframes of the time animation. For example, when importing a scene card, there is a default keyframe at 0 seconds. If the hand is bound to NC and there are time keyframes for hand rotation and position starting at 0 seconds, directly playing the animation will cause the hand to be misaligned, not moving, or not following the NC rotation. However, manually dragging the keyframes for the skeletal movement works normally. In this case, the hand's time keyframes must not be enabled in order to play the animation correctly.
If necessary, I will record a video.
I apologize that my native language is not English.
When the playback of a scene card is lagging, and the author has used NC binding to achieve limb movement, directly playing the timeline animation during the intermediate frame where the first NC binding is canceled and the second NC binding takes effect will cause the limbs to stretch and distort before instantly snapping into place. However, when dragging the timeline, only the instant snap is visible, and the limbs do not distort. Why is that?
Another issue is that NC binding conflicts with keyframes of the time animation. For example, when importing a scene card, there is a default keyframe at 0 seconds. If the hand is bound to NC and there are time keyframes for hand rotation and position starting at 0 seconds, directly playing the animation will cause the hand to be misaligned, not moving, or not following the NC rotation. However, manually dragging the keyframes for the skeletal movement works normally. In this case, the hand's time keyframes must not be enabled in order to play the animation correctly.
If necessary, I will record a video.