I'm not a C++ / Rust developer so my contribution will / could be very limited to make CaptureSight work for SV (3.0.1).
Any contribution is appreciated !
What doesn't work (but really want to):
I try to work with :
CaptureSight base code (from main branch, I reapplied the original sv branch)
Pointer values found here https://github.com/Manu098vm/SVResearches/blob/master/RAM%20Pointers/RAM%20Pointers.txt
Other pointer values from other public repo (like https://github.com/LegoFigure11/RaidCrawler)
But i don't know what values are correct, so each time I try something, I'm rolling a D20 without knowing where I'm going !
I'm not a C++ / Rust developer so my contribution will / could be very limited to make CaptureSight work for SV (3.0.1).
Any contribution is appreciated !
What doesn't work (but really want to):
I try to work with :
CaptureSight base code (from main branch, I reapplied the original sv branch)
Pointer values found here https://github.com/Manu098vm/SVResearches/blob/master/RAM%20Pointers/RAM%20Pointers.txt
Other pointer values from other public repo (like https://github.com/LegoFigure11/RaidCrawler)
But i don't know what values are correct, so each time I try something, I'm rolling a D20 without knowing where I'm going !