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Finally fix that corruption bug
Java CI with Gradle #5884: Commit 812e2c5 pushed by IMS212
1m 48s 26.1
Push on 26.1
CodeQL #132: by IMS212
2m 26s 26.1
2m 26s
Add Sodium 0.9.1 support
Java CI with Gradle #5882: Commit 2eee6a9 pushed by IMS212
2m 8s 26.1
Push on 26.1
CodeQL #131: by IMS212
2m 28s 26.1
2m 28s
Sodium 0.9.1 final
Java CI with Gradle #5881: Commit 20e226b pushed by IMS212
2m 7s 26.2
Scheduled
CodeQL #130: by github-advanced-security AI
3m 2s 26.1
3m 2s
Scheduled
CodeQL #129: by github-advanced-security AI
2m 49s 26.1
2m 49s
Push on 26.1
CodeQL #128: by IMS212
2m 35s 26.1
2m 35s
Added FISM optimisations
Java CI with Gradle #5872: Commit 82e39b0 pushed by IMS212
1m 15s 26.1
Push on 26.1
CodeQL #127: by IMS212
2m 9s 26.1
2m 9s
Scheduled
CodeQL #126: by github-advanced-security AI
2m 34s 26.1
2m 34s
Avoid concrete Sodium screen cast (#3167)
Java CI with Gradle #5864: Commit 779a349 pushed by IMS212
2m 45s 26.2
Fix #3162 and others
Java CI with Gradle #5861: Commit 455195e pushed by IMS212
1m 47s 26.2
Scheduled
CodeQL #125: by github-advanced-security AI
2m 27s 26.1
2m 27s
A smarter solution to that problem
Java CI with Gradle #5859: Commit 52a6910 pushed by IMS212
1m 34s 26.2
OH NO THERE'S IDENTITY CHECKS IN THE RENDERTYPE
Java CI with Gradle #5858: Commit efb1365 pushed by IMS212
1m 53s 26.2
(seemingly) fix block crumbling animation
Java CI with Gradle #5857: Commit 80b4240 pushed by IMS212
1m 51s 26.2
fix keybind
Java CI with Gradle #5856: Commit 24711ad pushed by IMS212
1m 59s 26.2