Skip to content
Navigation Menu
Sign in
Appearance settings
Platform
AI CODE CREATION
GitHub Copilot
Write better code with AI
GitHub Copilot app
Direct agents from issue to merge
MCP Registry
Integrate external tools
DEVELOPER WORKFLOWS
Actions
Automate any workflow
Codespaces
Instant dev environments
Issues
Plan and track work
Code Review
Manage code changes
Code Quality
Enforce quality at merge
APPLICATION SECURITY
GitHub Advanced Security
Find and fix vulnerabilities
Code security
Secure your code as you build
Secret protection
Stop leaks before they start
EXPLORE
Why GitHub
Documentation
Blog
Changelog
Marketplace
View all features
Solutions
BY COMPANY SIZE
Enterprises
Small and medium teams
Startups
Nonprofits
BY USE CASE
App Modernization
DevSecOps
DevOps
CI/CD
View all use cases
BY INDUSTRY
Healthcare
Financial services
Manufacturing
Government
View all industries
View all solutions
Resources
EXPLORE BY TOPIC
AI
Software Development
DevOps
Security
View all topics
EXPLORE BY TYPE
Customer stories
Events & webinars
Ebooks & reports
Business insights
GitHub Skills
SUPPORT & SERVICES
Documentation
Customer support
Community forum
Trust center
Partners
View all resources
Open Source
COMMUNITY
GitHub Sponsors
Fund open source developers
PROGRAMS
Security Lab
Maintainer Community
Accelerator
GitHub Stars
Archive Program
REPOSITORIES
Topics
Trending
Collections
Enterprise
ENTERPRISE SOLUTIONS
Enterprise platform
AI-powered developer platform
AVAILABLE ADD-ONS
GitHub Advanced Security
Enterprise-grade security features
Copilot for Business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Pricing
Search
/
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
JoeAbiN
/
pbd-cmps299
Public
Notifications
You must be signed in to change notification settings
Fork
0
Star
0
Code
Issues
0
Pull requests
0
Actions
Projects
Security and quality
0
Insights
Additional navigation options
Code
Issues
Pull requests
Actions
Projects
Security and quality
Insights
Files
Expand file tree
master
Breadcrumbs
pbd-cmps299
/
How I compiled from Openmesh to work in unity.txt
Copy path
Blame
More file actions
Blame
More file actions
Latest commit
History
History
History
12 lines (12 loc) · 1.09 KB
master
Breadcrumbs
pbd-cmps299
/
How I compiled from Openmesh to work in unity.txt
Copy path
Top
File metadata and controls
Code
Blame
12 lines (12 loc) · 1.09 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
1st step: Downloaded Openmesh source files.
2nd step: downloaded Cmake & cmakegui (will set source as openmesh root path)
3rd step: create a build directory in root openmesh folder (to be selected as build location in cmake gui)
4th step: in Openmesh...Apps create a project folder and include cmakelists.txt (copy mine) and add source .cc file
5th step in Apps cmakelists.txt add subdirectory to new directrory.
6th step: configure and build. This will build a visual studio project in the root build directory.
7th step: Open the built VS project and build with Visual studio. This will create a .off file of the compiled openmesh .cc file
8th step: download openflipper pre-compiled
9th step: Import created .off file in openflipper and add save object (to properly configure the .off file)
10th step: Download custom scripts for unity (to convert .off file to .asset file)
11th step: Add both scripts to unity assets folder and add updated .off file to assets in unity.
12th step: Click on .off asset in unity and select from the custom menu "Off to mesh". The asset will be in your unity assets folder
You can’t perform that action at this time.