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Particles.py
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59 lines (47 loc) · 1.33 KB
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import pygame,random
from pygame.locals import *
xmax = 1000 #width of window
ymax = 600 #height of window
class Particle():
def __init__(self, startx, starty, col):
self.x = startx
self.y = random.randint(0, starty)
self.col = col
self.sx = startx
self.sy = starty
def move(self):
if self.y < 0:
self.x=self.sx
self.y=self.sy
else:
self.y-=1
self.x+=random.randint(-2, 2)
def main():
pygame.init()
screen = pygame.display.set_mode((xmax,ymax))
white = (255, 255, 255)
black = (0,0,0)
grey = (128,128,128)
clock=pygame.time.Clock()
particles = []
for part in range(300):
if part % 2 > 0: col = black
else: col = grey
particles.append( Particle(515, 500, col) )
exitflag = False
while not exitflag:
for event in pygame.event.get():
if event.type == QUIT:
exitflag = True
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
exitflag = True
screen.fill(white)
for p in particles:
p.move()
pygame.draw.circle(screen, p.col, (p.x, p.y), 2)
pygame.display.flip()
clock.tick(50)
pygame.quit()
if __name__ == "__main__":
main()