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Lack of distance attenuation in ray-tracing #428

@Achillx

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@Achillx

When simulating a room with very low absorption coefficients (0.001) and only the image-source method, the IR looks as expected.
Image

When ray-tracing is True, the IR displays an "endless" reverb tail, indicating there is no distance attenuation applied.
Image

The documentation confirms that (unless I misunderstood something) The constructed RIR still lacks air absorption and distance absorption.

Is there a reason why this is the case, and is it possible to add distance attenuation to ray tracing as well?

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