When simulating a room with very low absorption coefficients (0.001) and only the image-source method, the IR looks as expected.

When ray-tracing is True, the IR displays an "endless" reverb tail, indicating there is no distance attenuation applied.

The documentation confirms that (unless I misunderstood something) The constructed RIR still lacks air absorption and distance absorption.
Is there a reason why this is the case, and is it possible to add distance attenuation to ray tracing as well?
When simulating a room with very low absorption coefficients (0.001) and only the image-source method, the IR looks as expected.

When ray-tracing is

True, the IR displays an "endless" reverb tail, indicating there is no distance attenuation applied.The documentation confirms that (unless I misunderstood something) The constructed RIR still lacks air absorption and distance absorption.
Is there a reason why this is the case, and is it possible to add distance attenuation to ray tracing as well?