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Copy pathCard.hpp
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124 lines (101 loc) · 2.64 KB
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#pragma once
#include <string>
#include <vector>
class Player;
class Card {
protected:
std::string cardName;
std::string cardDescription;
public:
Card(const std::string& cardName, const std::string& cardDescription);
virtual ~Card() = default;
std::string getCardName() const;
std::string getCardDescription() const;
virtual void useCard(Player*, std::vector<Player*>) = 0;
};
enum CARD_TYPE {
AUTO_USE,
SKILL
};
class AutoUseCard : public Card {
private:
CARD_TYPE cardType;
public:
AutoUseCard(const std::string& cardName, const std::string& cardDescription);
virtual ~AutoUseCard() = default;
CARD_TYPE getCardType() const;
void useCard(Player*, std::vector<Player*>) override = 0;
};
class BirthDayCard : public AutoUseCard {
public:
BirthDayCard();
void useCard(Player*, std::vector<Player*>) override;
};
class DoctorCard : public AutoUseCard {
public:
DoctorCard();
void useCard(Player*, std::vector<Player*>) override;
};
class CampaignCard : public AutoUseCard {
public:
CampaignCard();
void useCard(Player*, std::vector<Player*>) override;
};
class NearestStationCard : public AutoUseCard {
public:
NearestStationCard();
void useCard(Player*, std::vector<Player*>) override;
};
class MoveBackCard : public AutoUseCard {
public:
MoveBackCard();
void useCard(Player*, std::vector<Player*>) override;
};
class ToJailCard : public AutoUseCard {
public:
ToJailCard();
void useCard(Player*, std::vector<Player*>) override;
};
class SkillCard : public Card {
public:
SkillCard(const std::string& cardName, const std::string& cardDescription);
virtual ~SkillCard() = default;
CARD_TYPE getCardType() const;
void useCard(Player*, std::vector<Player*>) override = 0;
};
class MoveCard : public SkillCard {
private:
int moveTileMax;
public:
MoveCard(int);
int getMoveTileMax() const;
void setMoveTileMax(int);
void useCard(Player*, std::vector<Player*>) override;
};
class DiscountCard : public SkillCard {
private:
float discount;
public:
DiscountCard(float);
void useCard(Player*, std::vector<Player*>) override;
};
class ShieldCard : public SkillCard {
public:
ShieldCard();
void useCard(Player*, std::vector<Player*>) override;
};
class TeleportCard : public SkillCard {
public:
TeleportCard();
void useCard(Player*, std::vector<Player*>) override;
};
class LassoCard : public SkillCard {
public:
LassoCard();
void useCard(Player*, std::vector<Player*>) override;
};
class DemolitionCard : public SkillCard {
public:
DemolitionCard();
void useCard(Player*, std::vector<Player*>) override;
};