// TODO
- Add a new entry to the
EnemyIDenum in the GDExtension. - Open the "Walking Enemy" scene and select the animated sprite.
- Add an idle animation and name it "xxx-Idle" where xxx is the ID of the enemy.
- Add another one named "xxx-Run" for the running animation.
- Open the room scene and add a new Walking Enemy instance.
- Set its
enemy_idfield accordingly.