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Enemies

Rust Types

// TODO

Adding Enemies

  • Add a new entry to the EnemyID enum in the GDExtension.
  • Open the "Walking Enemy" scene and select the animated sprite.
  • Add an idle animation and name it "xxx-Idle" where xxx is the ID of the enemy.
  • Add another one named "xxx-Run" for the running animation.

If adding the enemy into a room:

  • Open the room scene and add a new Walking Enemy instance.
  • Set its enemy_id field accordingly.