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2055 lines (1944 loc) · 94.3 KB
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/**
* @author Landmaster
*/
const Discord = require('discord.js');
const commandLineArgs = require('command-line-args');
const gameloop = require('node-gameloop');
const Promise = require('bluebird');
const rp = require('request-promise');
const _ = require('underscore');
const wu = require('wu');
const bounds = require('binary-search-bounds');
const Long = require("long");
wu.prototype.length = function () {
let len=0;
for (let v of this) ++len;
return len;
};
const optionDefinitions = [
{ name: 'token', type: String, defaultOption: true, defaultValue: process.env.QUIPLASH_DISCORD_TOKEN }
];
const options = commandLineArgs(optionDefinitions);
const client = new Discord.Client();
/**
*
* @template T
* @constructor
* @augments Promise<T>
*/
function ManualResolvePromise() {
Promise.call(this, (res, rej) => {
this.resolve = res;
this.reject = rej;
});
}
ManualResolvePromise.prototype = Object.create(Promise.prototype);
/**
* @param {string} channelId
* @param {string} initiator
* @param {string} [promptURL]
* @constructor
*/
function GameInstance(channelId, initiator, promptURL) {
this.channelId = channelId;
this.initiator = initiator;
/**
*
* @type {Set<string>}
*/
this.players = new Set();
/**
*
* @type {Set<string>}
*/
this.audience = new Set();
/**
*
* @type {Map<string, number>}
*/
this.playerScores = new Map();
this.elapsedTime = 0;
/**
*
* @type {Set<Function>}
*/
this.gameloopHandlers = new Set();
this.gameloopHandlers.add(() => {++this.elapsedTime;});
this.gameloop = gameloop.setGameLoop(delta => {
this.gameloopHandlers.forEach(fn => fn(delta));
}, 1000);
this.round = 0;
this.isVoting = false;
let channel = client.channels.get(this.channelId);
/**
*
* @type {Map<string, ManualResolvePromise<string>>}
*/
this.responses = new Map();
/**
*
* @type {Map<string, ManualResolvePromise<string>>}
*/
this.responses0 = new Map();
/**
*
* @type {?Map<string, boolean>}
* @property {string[]} playersInContest
*/
this.votedFor1 = null;
/**
*
* @type {Map<string, number>[]}
* @property {string[]} playersInContest
*/
this.finalVoteNums = null;
/**
*
* @type {Promise<Array<string>>}
*/
this.prompts = promptURL ? rp(promptURL)
.then(content => {
let arr = content.split('\n').filter(str => !!str);
if (arr.length < this.maxPlayers()*2) {
throw new Error('The amount of prompts in the pack is '+arr.length+', but should be at least '+this.maxPlayers()*2);
}
return arr;
}).catch(err => {
channel.send('---------------\nThere was an **ERROR** retrieving the prompt pack at '+promptURL+':');
channel.send(err.toString());
channel.send('Using default prompt pack\n---------------');
return GameInstance.DEFAULT_PROMPTS;
}) : Promise.resolve(GameInstance.DEFAULT_PROMPTS);
this.curPromptsPromise = this.prompts.then(prompts => _.sample(prompts, this.maxPlayers()*2))
}
GameInstance.prototype.addPlayer = function(playerID) {
let channel = client.channels.get(this.channelId);
let maxPlayers = this.maxPlayers();
if (this.round >= 1) {
this.addAudience(playerID);
// nothing
} else if (participantToGameInstance.has(playerID)) {
channel.send('<@'+playerID+'> has already joined this or some other Quiplash game as player or audience');
} else if (this.players.size <= maxPlayers) {
this.players.add(playerID);
participantToGameInstance.set(playerID, this);
channel.send('<@'+playerID+'> joined');
} else {
channel.send('There are already '+maxPlayers+' players in the game, so <@'+playerID+'> will join as audience');
this.addAudience(playerID);
}
};
GameInstance.prototype.removePlayer = function(playerID, verbose) {
let channel = client.channels.get(this.channelId);
if (!this.players.has(playerID)) {
if (this.audience.has(playerID)) {
this.audience.delete(playerID);
participantToGameInstance.delete(playerID);
if (verbose) channel.send('<@'+playerID+'> left the audience');
} else {
if (verbose) channel.send('<@' + playerID + '> already left or is not in this game');
}
} else {
this.players.delete(playerID);
if (this.responses.has(playerID)) {
let respProm = this.responses.get(playerID);
if (this.players.size >= 3) {
respProm.resolve(GameInstance.SAFETY_QUIP);
} else {
respProm.reject(new Error(''));
}
}
if (this.responses0.has(playerID) && this.players.size >= 3) {
let respProm0 = this.responses0.get(playerID);
if (this.players.size >= 3) {
respProm0.resolve(GameInstance.SAFETY_QUIP);
} else {
respProm0.reject(new Error(''));
}
}
this.playerScores.delete(playerID);
participantToGameInstance.delete(playerID);
if (verbose) {
channel.send('<@'+playerID+'> left');
if (this.round >= 1 && this.players.size < 3) {
channel.send('Not enough players anymore; stopping game early');
this.stop(false);
}
}
}
};
GameInstance.prototype.addAudience = function (playerID) {
let channel = client.channels.get(this.channelId);
if (!participantToGameInstance.has(playerID)) {
this.audience.add(playerID);
participantToGameInstance.set(playerID, this);
channel.send('<@'+playerID+'> was added as audience');
} else {
channel.send('<@'+playerID+'> is already a player or audience');
}
};
GameInstance.prototype.create = function() {
channelToGameInstance.set(this.channelId, this);
let channel = client.channels.get(this.channelId);
channel.send('<@'+this.initiator+'> created a Quiplash game.\n' +
'Text "/ql join" on this channel to join this game, and "/ql leave" to leave the game or audience.\n' +
'A maximum of '+this.maxPlayers()+' players can join.\n' +
'Anyone who joins **after** the game starts or when the game is full, or anyone who texts "/ql aud" becomes part of the audience.\n' +
'<@'+this.initiator+'> can text "/ql start" to start once everyone is ready, or let it start automatically after '+this.autoStartTime()+' seconds.\n' +
'Both this person and anyone capable of deleting messages in this channel can halt this game at any time with "/ql stop".\n'+
'Players, as well as anyone in the audience, can vote for the best quip!');
let autoStartTime = this.autoStartTime();
let self = this;
this.gameloopHandlers.add(function handle() {
if (self.round >= 1) {
self.gameloopHandlers.delete(handle);
return;
}
switch (autoStartTime - self.elapsedTime) {
case 15:
case 30:
case 60:
channel.send((autoStartTime - self.elapsedTime)+' seconds left until Quiplash starts automatically');
}
if (self.elapsedTime === autoStartTime) {
self.start(false);
}
});
};
GameInstance.prototype.maxPlayers = function() { return 8; };
GameInstance.prototype.autoStartTime = function() { return 180; };
GameInstance.prototype.mainPromptRespTime = function() { return 130; };
GameInstance.prototype.start = function (isInitiated) {
let channel = client.channels.get(this.channelId);
if (this.players.size < 3) {
if (!isInitiated) {
channel.send('Quiplash does **not** have enough players! At least 3 are needed, stopping');
this.stop(false);
} else {
channel.send('At least 3 players are needed to start.');
}
} else if (this.round === 0) {
channel.send('Quiplash has started! <@' + client.user.id + '> will send you prompts directly to answer.');
this.executeRound();
}
};
GameInstance.prototype.executeRound = function () {
++this.round;
this.isVoting = false;
this.responses.clear(); this.responses0.clear();
let channel = client.channels.get(this.channelId);
if (this.round <= 2) {
let congaLine = _.shuffle(Array.from(this.players));
if (this.round === 1) {
channel.send('__**ROUND ONE**__\nPoints awarded by the percentage of players that vote for your response.');
} else if (this.round === 2) {
channel.send('__**ROUND TWO**__\n*All point values 2×!*');
}
channel.send('**Players, answer the prompts sent by <@'+client.user.id+'> by direct message now. You have '+this.mainPromptRespTime()+' seconds.**');
this.curPromptsPromise.then(curPrompts => {
for (let i = 0; i < congaLine.length; ++i) {
let member = channel.members.get(congaLine[i]);
let resolvePromise = new ManualResolvePromise();
this.responses.set(congaLine[i], resolvePromise);
let resolvePromise0 = new ManualResolvePromise();
this.responses0.set(congaLine[i], resolvePromise0);
if (!member.user.bot && this.players.has(member.id)) {
//
// FIRST QUESTION
//
member.send('__Answer the prompt:__ '+curPrompts[(this.round-1) * this.maxPlayers() + i]);
} else {
this.responses.get(congaLine[i]).resolve(GameInstance.SAFETY_QUIP);
}
// Once the 1st question has a response, the 2nd question starts.
resolvePromise.then(() => {
if (!member.user.bot && this.players.has(member.id)) {
//
// SECOND QUESTION
//
member.send('__Answer the prompt:__ '+curPrompts[(this.round-1) * this.maxPlayers() + (i + 1) % congaLine.length]);
} else {
this.responses0.get(congaLine[i]).resolve(GameInstance.SAFETY_QUIP);
}
});
}
Promise.all(this.responses.values()).then(() => {
return Promise.all(this.responses0.values()).then(() => {
this.doVoting(curPrompts, congaLine);
});
}).catch(console.error);
let mainPromptRespTime = this.mainPromptRespTime();
let startTime = this.elapsedTime;
let self = this;
this.gameloopHandlers.add(function handle() {
if (self.isVoting) {
self.gameloopHandlers.delete(handle);
return;
}
switch(mainPromptRespTime - (self.elapsedTime - startTime)) {
case 60:
case 30:
case 15:
let warning = (mainPromptRespTime - (self.elapsedTime - startTime))+' seconds left to type in both responses';
for (let playerID of self.players) {
let member = channel.members.get(playerID);
if (!member.user.bot) {
member.send(warning);
}
}
}
//console.log(mainPromptRespTime - (self.elapsedTime - startTime));
if (self.elapsedTime - startTime === mainPromptRespTime) {
//console.log(self.responses, self.responses0);
for (let response of self.responses.values()) {
response.resolve(GameInstance.SAFETY_QUIP);
}
for (let response0 of self.responses0.values()) {
response0.resolve(GameInstance.SAFETY_QUIP);
}
}
});
});
} else if (this.round === 3) {
channel.send('__**THE LAST LASH!**__\nEveryone gets the same prompt!');
let promptStr = '__FINAL PROMPT:__ Come up with a full name for the acronym:\n'
+'**'+genRandLetterWeighted(Math.random)+genRandLetterWeighted(Math.random)+genRandLetterWeighted(Math.random)+'**';
channel.send(promptStr);
let frozenPlayerList = Array.from(this.players);
for (let playerID of frozenPlayerList) {
let player = channel.members.get(playerID);
if (!player.user.bot) player.send(promptStr);
}
channel.send('**Players, answer the prompt sent by <@'+client.user.id+'> by direct message now. You have '+this.finalPromptRespTime()+' seconds.**');
for (let playerID of frozenPlayerList) {
let player = channel.members.get(playerID);
if (!player.user.bot) player.send('**Answer the prompt here!**');
}
for (let playerID of frozenPlayerList) {
let resolvePromise = new ManualResolvePromise();
this.responses.set(playerID, resolvePromise);
if (channel.members.get(playerID).user.bot) {
resolvePromise.resolve(GameInstance.SAFETY_QUIP);
}
}
let finalPromptRespTime = this.finalPromptRespTime();
let startTime = this.elapsedTime;
let self = this;
this.gameloopHandlers.add(function handle() {
if (self.isVoting) {
self.gameloopHandlers.delete(handle);
return;
}
switch(finalPromptRespTime - (self.elapsedTime - startTime)) {
case 60:
case 30:
case 15:
let warning = (finalPromptRespTime - (self.elapsedTime - startTime))+' seconds left to type in a response';
for (let playerID of self.players) {
let member = channel.members.get(playerID);
if (!member.user.bot) {
member.send(warning);
}
}
}
if (self.elapsedTime - startTime === finalPromptRespTime) {
for (let response of self.responses.values()) {
response.resolve(GameInstance.SAFETY_QUIP);
}
}
});
Promise.all(this.responses.values()).then(() => {
this.doFinalVoting(frozenPlayerList, promptStr);
}).catch(console.error);
}
};
GameInstance.prototype.finalPromptRespTime = function () {
return 110;
};
GameInstance.prototype.doFinalVoting = function (frozenPlayerList, finalPrompt) {
this.isVoting = true;
let numVotes = Math.min(3, frozenPlayerList.length - 2);
let channel = client.channels.get(this.channelId);
let voteNuncString = '**Time to vote on the best quip!**\n' +
'The prompt’s responses are numbered 1 to '+this.responses.size+'.\n' +
'Send the numbers of your **'+numVotes+'** favorite responses (**including** your own, as long as you do **not** pick yourself as the 1st choice), in **order of preference**, **directly** to <@'+client.user.id+'> to vote!\n' +
'The audience can join in too!';
channel.send(voteNuncString);
channel.send(finalPrompt);
for (let guildMember of channel.members.values()) {
if (!guildMember.user.bot && this.isPlayerActive(guildMember.user.id)) {
guildMember.send(voteNuncString);
guildMember.send(finalPrompt);
}
}
let finalVoteDelayTime = this.finalVoteDelayTime();
let finalVoteTime = this.finalVoteTime();
let startTime = null;
let self = this;
this.gameloopHandlers.add(function handle() {
if (startTime === null) {
startTime = self.elapsedTime;
}
if (self.elapsedTime - startTime === finalVoteDelayTime) {
self.finalVoteNums = new Array(numVotes);
for (let i=0; i<self.finalVoteNums.length; ++i) {
self.finalVoteNums[i] = new Map();
}
self.finalVoteNums.playersInContest = frozenPlayerList;
let finalRespsListStr = '';
for (let idx=0; idx<frozenPlayerList.length; ++idx) {
finalRespsListStr += '__Answer '+(idx+1)+':__ '+self.responses.get(frozenPlayerList[idx]).value()+'\n';
}
channel.send(finalRespsListStr);
channel.send('Vote for your **'+numVotes+'** favorites directly to <@'+client.user.id+'>!');
for (let guildMember of channel.members.values()) {
if (!guildMember.user.bot && self.isPlayerActive(guildMember.user.id)) {
guildMember.send(finalRespsListStr);
guildMember.send('Vote for your **'+numVotes+'** favorites here! You have '+finalVoteTime+' seconds to vote!');
let curIdx = frozenPlayerList.indexOf(guildMember.user.id);
if (curIdx >= 0) {
guildMember.send('(__Answer '+(curIdx+1)+'__ is your own. You can still vote for it, as long as it is not your 1st pick.)');
}
}
}
}
if (finalVoteDelayTime < self.elapsedTime - startTime && self.elapsedTime - startTime < finalVoteDelayTime + finalVoteTime) {
switch (finalVoteDelayTime + finalVoteTime - (self.elapsedTime - startTime)) {
case 10:
case 25:
case 50:
let notifStr = `${finalVoteDelayTime + finalVoteTime - (self.elapsedTime - startTime)} seconds left to vote!`;
//channel.send('@here\n'+notifStr);
for (let guildMember of channel.members.values()) {
if (!guildMember.user.bot && self.isPlayerActive(guildMember.user.id)) {
guildMember.send(notifStr);
}
}
}
}
if (self.elapsedTime - startTime === finalVoteDelayTime + finalVoteTime) {
let playerListEnum = Array.from(wu(frozenPlayerList).enumerate());
let finalVoteCount = new Array(frozenPlayerList.length);
for (let i=0; i<finalVoteCount.length; ++i) {
finalVoteCount[i] = new Array(numVotes);
finalVoteCount[i].fill(0);
}
for (let i=0; i<self.finalVoteNums.length; ++i) {
for (let val of self.finalVoteNums[i].values()) {
++finalVoteCount[val][i];
}
}
playerListEnum.sort(([playerID,idx], [playerID0,idx0]) => {
for (let i=0; i<self.finalVoteNums.length; ++i) {
if (finalVoteCount[idx][i] !== finalVoteCount[idx0][i]) {
return finalVoteCount[idx][i] - finalVoteCount[idx0][i];
}
}
return 0;
});
let finalScores = new Array(frozenPlayerList.length);
let prevCount = new Array(numVotes);
prevCount.fill(0);
let curScore = 0;
for (let [playerID,idx] of playerListEnum) {
if (!_.isEqual(prevCount, finalVoteCount[idx])) {
curScore += 500;
}
finalScores[idx] = curScore;
prevCount = finalVoteCount[idx];
}
for (let i=0; i<finalScores.length; ++i) {
if (finalScores[i]) {
//console.log(finalScores[i]);
finalScores[i] += (frozenPlayerList.length*500 - finalScores[playerListEnum[playerListEnum.length-1][1]]);
}
self.playerScores.set(frozenPlayerList[i], (self.playerScores.get(frozenPlayerList[i])||0) + finalScores[i] );
}
let finalScoreIncrsString = '';
for (let i=0; i<frozenPlayerList.length; ++i) {
finalScoreIncrsString += `__Answer ${i+1}__ belonged to <@${frozenPlayerList[i]}>, who gets ${finalScores[i]} points (${finalVoteCount[i][0] || 0} gold, ${finalVoteCount[i][1] || 0} silver, ${finalVoteCount[i][2] || 0} bronze)\n`;
}
channel.send(finalScoreIncrsString);
for (let guildMember of channel.members.values()) {
if (!guildMember.user.bot && self.isPlayerActive(guildMember.user.id)) {
guildMember.send(finalScoreIncrsString);
}
}
self.recap(true);
self.stop(false);
}
});
};
GameInstance.prototype.finalVoteDelayTime = function() {
return 7;
};
GameInstance.prototype.finalVoteTime = function() {
return 70;
};
GameInstance.prototype.recap = function (final) {
let recapString = '';
recapString += final ? '__**Final Scores:**__\n' : '__**Scoreboard:**__\n';
let playersByScore = Array.from(this.players).sort((p1,p2) => (this.playerScores.get(p2)||0) - (this.playerScores.get(p1)||0));
for (let playerID of playersByScore) {
recapString += '<@'+playerID+'>: '+(this.playerScores.get(playerID)||0)+'\n';
}
let channel = client.channels.get(this.channelId);
channel.send(recapString);
for (let guildMember of channel.members.values()) {
if (!guildMember.user.bot && this.isPlayerActive(guildMember.user.id)) {
guildMember.send('Check out '+channel+' for the score recap!');
}
}
if (final) {
let congratsString = '__**Winner(s):**__\n';
let maxScore = null;
for (let playerID of playersByScore) {
if (maxScore === null) {
maxScore = (this.playerScores.get(playerID)||0);
}
if ((this.playerScores.get(playerID)||0) === maxScore) {
congratsString += '<@'+playerID+'>\n';
}
}
congratsString += '**Congratulations!**';
channel.send(congratsString);
}
};
GameInstance.prototype.isPlayerActive = function (playerID) { return this.audience.has(playerID) || this.players.has(playerID); };
GameInstance.prototype.doVoting = function (curPrompts, congaLine) {
this.isVoting = true;
let channel = client.channels.get(this.channelId);
let voteNuncString = '**Time to vote on the best quip!**\n' +
'2 choices will be posted for each prompt.\n' +
'Send "1" or "2" **directly** to <@'+client.user.id+'> to pick which numbered quip is the funniest!\n' +
'The audience can join in too!';
channel.send(voteNuncString);
for (let guildMember of channel.members.values()) {
if (!guildMember.user.bot && this.isPlayerActive(guildMember.user.id)) {
guildMember.send(voteNuncString);
}
}
let voteDelayTime = this.voteDelayTime();
let voteTime = this.voteTime();
let MODULUS = voteTime + 2*voteDelayTime;
let startTime = null;
let self = this;
this.gameloopHandlers.add(function handle() {
if (startTime === null) {
startTime = self.elapsedTime;
}
let timeOffset = self.elapsedTime - startTime;
let promptIdx = Math.floor(timeOffset / MODULUS);
if (promptIdx >= congaLine.length) {
self.gameloopHandlers.delete(handle);
self.recap(false);
let endTime = self.elapsedTime;
let endVoteDelayTime = self.endVoteDelayTime();
self.gameloopHandlers.add(function handle2() {
if (self.elapsedTime - endTime === endVoteDelayTime) {
self.executeRound();
}
});
return;
}
let playerID = congaLine[promptIdx], playerID0 = congaLine[ (promptIdx+congaLine.length-1) % congaLine.length ];
if (timeOffset % MODULUS === 0) {
let promptStr = '__**Prompt:**__ '+curPrompts[(self.round - 1) * self.maxPlayers() + promptIdx];
channel.send(promptStr);
for (let guildMember of channel.members.values()) {
if (!guildMember.user.bot && self.isPlayerActive(guildMember.user.id)) {
guildMember.send(promptStr);
}
}
}
if (timeOffset % MODULUS === voteDelayTime) {
//console.log(channel.members.get(playerID).displayName, channel.members.get(playerID0).displayName);
let respString = '__Answer 1:__ '+self.responses.get(playerID).value();
let respString0 = '__Answer 2:__ '+self.responses0.get(playerID0).value();
channel.send(respString+'\n'+respString0+'\nSend "1" or "2" **directly** to <@'+client.user.id+'> now!');
for (let guildMember of channel.members.values()) {
if (!guildMember.user.bot && self.isPlayerActive(guildMember.user.id)) {
guildMember.send(respString+'\n'+respString0);
if ([playerID,playerID0].indexOf(guildMember.user.id) < 0) {
guildMember.send('**Vote "1" or "2" for your favorite __here!__ You have '+voteTime+' seconds.**');
} else {
guildMember.send('(One of these responses is yours, so no voting for now.)');
}
}
}
self.votedFor1 = new Map();
self.votedFor1.playersInContest = [playerID, playerID0];
}
switch (voteTime - (timeOffset % MODULUS - voteDelayTime)) {
case 25:
case 10:
let warning = (voteTime - (timeOffset % MODULUS - voteDelayTime))+' seconds left to vote!';
for (let playerID of self.players) {
let member = channel.members.get(playerID);
if (!member.user.bot) {
member.send(warning);
}
}
}
if (timeOffset % MODULUS === voteDelayTime + voteTime) {
//console.log(self.votedFor1);
let mainVotesFor1Iter = wu(self.votedFor1)
.filter(kv => self.players.has(kv[0]) && kv[1]);
let mainVotesFor1 = wu(self.votedFor1)
.filter(kv => self.players.has(kv[0]) && kv[1]).length();
let mainVotesFor2Iter = wu(self.votedFor1)
.filter(kv => self.players.has(kv[0]) && !kv[1]);
let mainVotesFor2 = wu(self.votedFor1)
.filter(kv => self.players.has(kv[0]) && !kv[1]).length();
let allVotesFor1 = wu(self.votedFor1)
.filter(kv => kv[1])
.length();
let allVotesFor2 = self.votedFor1.size - allVotesFor1;
let respString = '__Answer 1__ was provided by <@'+playerID+'>.\n__Answer 2__ was provided by <@'+playerID0+'>.\n';
if (allVotesFor1+allVotesFor2 === 0) {
respString += '**NO VOTES FOR EITHER ANSWER THIS TIME!**\nNo points awarded.';
} else {
let pc1 = Math.round(100 * allVotesFor1 / (allVotesFor1+allVotesFor2)),
pc2 = Math.round(100 * allVotesFor2 / (allVotesFor1+allVotesFor2));
respString += 'The player(s) that voted for __Answer 1__:\n';
for (let kv of mainVotesFor1Iter) {
respString += channel.members.get(kv[0]).displayName+'\n';
}
if (mainVotesFor1 === 0) respString += '*No player*\n';
respString += 'The player(s) that voted for __Answer 2__:\n';
for (let kv of mainVotesFor2Iter) {
respString += channel.members.get(kv[0]).displayName+'\n';
}
if (mainVotesFor2 === 0) respString += '*No player*\n';
respString += (allVotesFor1 - mainVotesFor1) + ' audience members voted for __Answer 1__\n';
respString += (allVotesFor2 - mainVotesFor2) + ' audience members voted for __Answer 2__\n';
respString += allVotesFor1+' people ('+pc1+'%) in total voted for __Answer 1__\n'+allVotesFor2+' people ('+pc2+'%) in total voted for __Answer 2__\n';
if (allVotesFor1 === allVotesFor2) {
self.playerScores.set(playerID, (self.playerScores.get(playerID)||0) + 500*self.getRoundMultipler());
self.playerScores.set(playerID0, (self.playerScores.get(playerID0)||0) + 500*self.getRoundMultipler());
respString += '**TIE!**\nBoth <@'+playerID+'> and <@'+playerID0+'> get '+500*self.getRoundMultipler()+' points!';
} else if (mainVotesFor1 === 0 && allVotesFor1 < allVotesFor2) {
self.playerScores.set(playerID0, (self.playerScores.get(playerID0)||0) + (10*pc2 + 250)*self.getRoundMultipler());
respString += '**QUIPLASH!**\n<@'+playerID0+'> gets '+10*pc2*self.getRoundMultipler()+'+'+250*self.getRoundMultipler()+' points!';
} else if (mainVotesFor2 === 0 && allVotesFor1 > allVotesFor2) {
self.playerScores.set(playerID, (self.playerScores.get(playerID)||0) + (10*pc1 + 250)*self.getRoundMultipler());
respString += '**QUIPLASH!**\n<@'+playerID+'> gets '+10*pc1*self.getRoundMultipler()+'+'+250*self.getRoundMultipler()+' points!';
} else if (allVotesFor1 < allVotesFor2) {
self.playerScores.set(playerID, (self.playerScores.get(playerID)||0) + 10*pc1*self.getRoundMultipler());
self.playerScores.set(playerID0, (self.playerScores.get(playerID0)||0) + (10*pc2+100)*self.getRoundMultipler());
respString += '**<@'+playerID0+'>wins!**\n<@'+playerID0+'> gets '+10*pc2*self.getRoundMultipler()+'+'+100*self.getRoundMultipler()+' points\n'
+'<@'+playerID+'> gets '+10*pc1*self.getRoundMultipler()+' points';
} else {
self.playerScores.set(playerID, (self.playerScores.get(playerID)||0) + (10*pc1+100)*self.getRoundMultipler());
self.playerScores.set(playerID0, (self.playerScores.get(playerID0)||0) + 10*pc2*self.getRoundMultipler());
respString += '**<@'+playerID+'>wins!**\n<@'+playerID+'> gets '+10*pc1*self.getRoundMultipler()+'+'+100*self.getRoundMultipler()+' points\n'
+'<@'+playerID0+'> gets '+10*pc2*self.getRoundMultipler()+' points';
}
}
channel.send(respString);
for (let guildMember of channel.members.values()) {
if (!guildMember.user.bot && self.isPlayerActive(guildMember.user.id)) {
guildMember.send(respString);
}
}
self.votedFor1 = null;
}
});
};
GameInstance.prototype.getRoundMultipler = function() {
return this.round;
};
GameInstance.prototype.voteDelayTime = function() {return 7;};
GameInstance.prototype.voteTime = function() {return 45;};
GameInstance.prototype.endVoteDelayTime = function() {return 7;};
Object.defineProperty(GameInstance, 'SAFETY_QUIP', {value: ''});
/**
*
* @param {string} playerID
* @param {string} resp
*/
GameInstance.prototype.registerResponse = function(playerID, resp) {
//console.log('ID: '+playerID+'; response: '+resp);
let mainChannel = client.channels.get(this.channelId);
let member = mainChannel.members.get(playerID);
if (this.responses.has(playerID)) {
let prom = this.responses.get(playerID);
if (!prom.isFulfilled()) {
prom.resolve(resp);
if (this.round === 3) {
member.send('Thanks for replying!');
}
} else if (this.responses0.has(playerID)) {
let prom0 = this.responses0.get(playerID);
if (!prom0.isFulfilled()) {
prom0.resolve(resp);
member.send('Thanks for replying!');
}
}
}
};
GameInstance.prototype.registerVote = function(playerID, vote) {
let voteNum = parseInt(vote, 10);
//console.log('Voting: '+playerID);
if (!this.isPlayerActive(playerID)) return;
if (this.isVoting) {
let mainChannel = client.channels.get(this.channelId);
let member = mainChannel.members.get(playerID);
if (this.votedFor1 !== null
&& this.votedFor1.playersInContest.indexOf(playerID) < 0
&& !this.votedFor1.has(playerID)) {
switch (voteNum) {
case 1:
this.votedFor1.set(playerID, true);
break;
case 2:
this.votedFor1.set(playerID, false);
break;
default:
member.send('Invalid vote "' + vote + '"');
return;
}
member.send('Thanks for voting!');
} else if (this.finalVoteNums !== null) {
if (voteNum >= 1 && voteNum <= this.finalVoteNums.playersInContest.length) {
let curIdx = this.finalVoteNums.playersInContest.indexOf(playerID);
let i=0;
let prevVotes = new Set();
for ( ; i<this.finalVoteNums.length; ++i) {
if (!this.finalVoteNums[i].has(playerID)) {
if (curIdx === voteNum-1 && i === 0) {
member.send('You cannot vote for yourself as the 1st choice!');
return;
}
if (prevVotes.has(voteNum-1)) {
member.send('You already voted for this!');
return;
}
this.finalVoteNums[i].set(playerID, voteNum-1);
break;
}
prevVotes.add(this.finalVoteNums[i].get(playerID));
}
if (i === 0) {
member.send('1st choice received');
}
if (i === 1) {
member.send('2nd choice received');
}
if (i === 2) {
member.send('3rd choice received');
}
if (i === this.finalVoteNums.length-1) {
member.send('Thanks for voting!');
}
} else {
member.send('Invalid vote "' + vote + '"');
}
}
}
};
/**
*
* @param {boolean} isInitiated
*/
GameInstance.prototype.stop = function(isInitiated) {
channelToGameInstance.delete(this.channelId);
gameloop.clearGameLoop(this.gameloop);
this.gameloopHandlers.clear();
for (let playerID of this.players) {
this.removePlayer(playerID, false);
}
let channel = client.channels.get(this.channelId);
if (isInitiated) {
channel.send('The Quiplash game was stopped.');
}
};
/**
*
* @type {Map<string, GameInstance>}
*/
const channelToGameInstance = new Map();
/**
*
* @type {Map<string, GameInstance>}
*/
const participantToGameInstance = new Map();
client.on('message', msg => {
if (msg.content.startsWith('/ql') && !(msg.channel instanceof Discord.DMChannel)) {
let remContent = msg.content.substring(4);
let brokenRemContent = remContent.split(/\s+/).filter(str => !!str);
//console.log(brokenRemContent);
if (brokenRemContent.length === 0) {
brokenRemContent = ['help'];
}
switch (brokenRemContent[0]) {
case 'create':
if (!channelToGameInstance.has(msg.channel.id)) {
let GI = new GameInstance(msg.channel.id, msg.author.id, brokenRemContent[1]);
GI.create();
} else {
msg.channel.send('Quiplash game already created or in progress');
}
break;
case 'start':
if (channelToGameInstance.has(msg.channel.id)) {
let GI = channelToGameInstance.get(msg.channel.id);
if (msg.author.id === GI.initiator || msg.channel.permissionsFor(msg.channel.members.get(msg.author.id)).has(Discord.Permissions.FLAGS.MANAGE_MESSAGES)) {
GI.start(true);
} else {
msg.channel.send('Quiplash game can only be started by <@'+GI.initiator+'> or someone who can delete messages in this channel.');
}
} else {
msg.channel.send('Quiplash game not active');
}
break;
case 'stop':
if (channelToGameInstance.has(msg.channel.id)) {
let GI = channelToGameInstance.get(msg.channel.id);
if (msg.author.id === GI.initiator || msg.channel.permissionsFor(msg.channel.members.get(msg.author.id)).has(Discord.Permissions.FLAGS.MANAGE_MESSAGES)) {
GI.stop(true);
} else {
msg.channel.send('Quiplash game can only be stopped by <@'+GI.initiator+'> or someone who can delete messages in this channel.');
}
} else {
msg.channel.send('Quiplash game not active');
}
break;
case 'join':
if (channelToGameInstance.has(msg.channel.id)) {
let GI = channelToGameInstance.get(msg.channel.id);
GI.addPlayer(msg.author.id);
} else {
msg.channel.send('Quiplash game not active');
}
break;
case 'leave':
if (channelToGameInstance.has(msg.channel.id)) {
let GI = channelToGameInstance.get(msg.channel.id);
GI.removePlayer(msg.author.id, true);
} else {
msg.channel.send('Quiplash game not active');
}
break;
case 'listPlayers':
if (channelToGameInstance.has(msg.channel.id)) {
let GI = channelToGameInstance.get(msg.channel.id);
let respString = 'Players list:\n';
for (let playerID of GI.players) {
respString += msg.channel.members.get(playerID).displayName + '\n';
}
msg.channel.send(respString);
} else {
msg.channel.send('Quiplash game not active');
}
break;
case 'aud':
if (channelToGameInstance.has(msg.channel.id)) {
let GI = channelToGameInstance.get(msg.channel.id);
GI.addAudience(msg.author.id);
} else {
msg.channel.send('Quiplash game not active');
}
break;
case 'help':
msg.channel.send('__HELP__\n' +
'\u200B/ql create [promptURL] – Create a Quiplash game on this channel. If [promptURL] is specified, use the custom list of prompts (a text file, one line per prompt) at that URL.\n' +
'\u200B/ql start – Start the Quiplash game created on this channel (if there is any)\n' +
'\u200B/ql stop — Stop the Quiplash game on this channel\n' +
'\u200B/ql join — Join a Quiplash game that has been created but not started on this channel\n' +
'\u200B/ql aud — Join a Quiplash game as audience\n' +
'\u200B/ql leave — Leave the Quiplash game on this channel\n' +
'\u200B/ql listPlayers — Display a list of current players\n' +
'\u200B/ql help — Show this help');
break;
default:
//msg.channel.send('Invalid command "'+msg+'"');
}
} else if (msg.channel instanceof Discord.DMChannel) {
if (msg.author.id !== client.user.id && participantToGameInstance.has(msg.author.id)) {
let GI = participantToGameInstance.get(msg.author.id);
if (!GI.isVoting) {
GI.registerResponse(msg.author.id, msg.content);
} else {
GI.registerVote(msg.author.id, msg.content);
}
}
}
});
client.on('error', console.error);
const getDefaultChannel = async (guild) => {
// get "original" default channel
if(guild.channels.has(guild.id))
return guild.channels.get(guild.id);
// Check for a "general" channel, which is often default chat
const generalChannel = guild.channels.find(channel => channel.name === "general");
if (generalChannel)
return generalChannel;
// Now we get into the heavy stuff: first channel in order where the bot can speak
// hold on to your hats!
return guild.channels
.filter(c => c.type === "text" &&
c.permissionsFor(guild.client.user).has("SEND_MESSAGES"))
.sort((a, b) => a.position - b.position ||
Long.fromString(a.id).sub(Long.fromString(b.id)).toNumber())
.first();
};
client.on('guildMemberAdd', async member => {
let defChannel = await getDefaultChannel(member.guild);
defChannel.send('Hello <@'+member.id+'>! Type "/ql" for a list of what I can do!');
});
client.login(options.token).then(token => {
console.log('Logged in with token '+token)
}).catch(err => {
console.error(err);
});