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memory.c
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250 lines (213 loc) · 5.97 KB
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#include <stdlib.h>
#include "compiler.h"
#include "memory.h"
#include "vm.h"
#ifdef DEBUG_LOG_GC
#include <stdio.h>
#include "debug.h"
#endif
#define GC_HEAP_GROW_FACTOR 2
void *reallocate(void *pointer, const size_t old_size, const size_t new_size) {
// TODO Ahem? I think this is bad idea, to sub two unsigned values
// I don't know, why it's work correctly .__.
vm.bytes_allocated += (new_size - old_size);
// printf("new size = %lu\nold size = %lu\nres = %lu\n", new_size, old_size, new_size - old_size);
// printf("vm bytes = %lu\n\n", vm.bytes_allocated);
if (new_size > old_size) {
// Bad for performance, but good for finding bugs
#ifdef DEBUG_STRESS_GC
collect_garbage();
#endif
if (vm.bytes_allocated > vm.next_gc) {
collect_garbage();
}
}
if (new_size == 0) {
free(pointer);
return NULL;
}
void *result = realloc(pointer, new_size);
if (result == NULL) exit(1);
return result;
}
void mark_object(Obj *object) {
// Because can have cycle of gray objects
if (object == NULL || object->is_marked) return;
#ifdef DEBUG_LOG_GC
printf("%p mark ", (void*)object);
print_value(OBJ_VAL(object));
printf("\n");
#endif
// Tricolor abstraction. We need it for multithreading approach in future...
// If white, is_marked == false, if black, then true, if gray, then true and add to worklist
object->is_marked = true;
// Can be any other data structure instead of gray stack.
// Use this, because it easy to implement
if (vm.gray_capacity < vm.gray_count + 1) {
vm.gray_capacity = GROW_CAPACITY(vm.gray_capacity);
vm.gray_stack = (Obj**)realloc(vm.gray_stack, sizeof(Obj*) * vm.gray_capacity);
if (vm.gray_stack == NULL) exit(1);
}
vm.gray_stack[vm.gray_count++] = object;
}
void mark_value(Value value) {
if (IS_OBJ(value)) mark_object(AS_OBJ(value));
}
static void mark_array(ValueArray *array) {
for (int i = 0; i < array->length; ++i) {
mark_value(array->values[i]);
}
}
// Make black
// More cases with more types
static void blacken_object(Obj *object) {
#ifdef DEBUG_LOG_GC
printf("%p blacken ", (void*)object);
print_value(OBJ_VAL(object));
printf("\n");
#endif
switch (object->type) {
case OBJ_ACTOR: {
ObjActor *actor = (ObjActor*)object;
mark_object((Obj*)actor->name);
mark_table(&actor->messages);
break;
}
case OBJ_CLOSURE: {
ObjClosure *closure = (ObjClosure*)object;
mark_object((Obj*)closure->function);
for (int i = 0; i < closure->upvalue_count; ++i) {
mark_object((Obj*)closure->upvalues[i]);
}
break;
}
case OBJ_FUNCTION: {
ObjFunction *function = (ObjFunction*)object;
mark_object((Obj*)function->name);
mark_array(&function->chunk.constants);
break;
}
case OBJ_INSTANCE: {
ObjInstance *instance = (ObjInstance*)object;
mark_object((Obj*)instance->actor);
mark_table(&instance->fields);
break;
}
case OBJ_UPVALUE:
mark_value(((ObjUpvalue*)object)->closed);
break;
// Because they don't need to be processed
case OBJ_NATIVE:
case OBJ_STRING:
break;
}
}
static void free_object(Obj *object) {
#ifdef DEBUG_LOG_GC
printf("%p free type %d\n", (void*)object, object->type);
#endif
switch (object->type) {
case OBJ_ACTOR: {
ObjActor *actor = (ObjActor*)object;
free_table(&actor->messages);
FREE(ObjActor, object);
break;
}
case OBJ_CLOSURE: {
const ObjClosure *closure = (ObjClosure*)object;
// TODO need to uncomment, but there is a bug...
FREE_ARRAY(ObjUpvalue*, closure->upvalues, closure->upvalue_count);
FREE(ObjClosure, object);
break;
}
case OBJ_FUNCTION: {
ObjFunction *function = (ObjFunction*)object;
free_chunk(&function->chunk);
FREE(ObjFunction, object);
break;
}
case OBJ_INSTANCE: {
ObjInstance *instance = (ObjInstance*)object;
free_table(&instance->fields);
FREE(ObjInstance, object);
break;
}
case OBJ_NATIVE:
FREE(ObjNative, object);
break;
case OBJ_STRING: {
ObjString *string = (ObjString*)object;
reallocate(string, sizeof(ObjString) + string->length + 1, 0);
break;
}
case OBJ_UPVALUE:
FREE(ObjUpvalue, object);
break;
}
}
static void mark_roots() {
for (Value *slot = vm.stack; slot < vm.stack_top; ++slot) {
mark_value(*slot);
}
for (int i = 0; i < vm.frame_count; ++i) {
mark_object((Obj*)vm.frames[i].closure);
}
for (ObjUpvalue *upvalue = vm.open_upvalues; upvalue != NULL; upvalue = upvalue->next) {
mark_object((Obj*)upvalue);
}
mark_globals(&vm.globals);
mark_compiler_roots();
mark_object((Obj*)vm.init_string);
}
static void trace_references() {
while (vm.gray_count > 0) {
Obj *object = vm.gray_stack[--vm.gray_count];
blacken_object(object);
}
}
// Common "delete node from singly linked list" algorithm
static void sweep() {
Obj *previous = NULL;
Obj *object = vm.objects;
while (object != NULL) {
if (object->is_marked) {
object->is_marked = false;
previous = object;
object = object->next;
continue;
}
Obj *unreached = object;
object = object->next;
if (previous != NULL) {
previous->next = object;
} else {
vm.objects = object;
}
free_object(unreached);
}
}
void collect_garbage() {
#ifdef DEBUG_LOG_GC
printf("-- gc begin\n");
const size_t before = vm.bytes_allocated;
#endif
mark_roots();
trace_references();
table_remove_white(&vm.strings);
sweep();
vm.next_gc = vm.bytes_allocated * GC_HEAP_GROW_FACTOR;
#ifdef DEBUG_LOG_GC
printf("-- gc end\n");
printf(" collected %zu bytes (from %zu to %zu) next at %zu\n",
before - vm.bytes_allocated, before, vm.bytes_allocated, vm.next_gc);
#endif
}
void free_objects() {
Obj *object = vm.objects;
while (object != NULL) {
Obj *next = object->next;
free_object(object);
object = next;
}
free(vm.gray_stack);
}