-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathindex.ts
More file actions
147 lines (131 loc) · 4.83 KB
/
Copy pathindex.ts
File metadata and controls
147 lines (131 loc) · 4.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
import * as mc from 'minecraft-protocol';
import { setupValues } from './configSetup';
import { sleep, type FileSink } from 'bun';
function sendCommandToServer(command: string) {
if (serverProcess && serverProcess.stdin && typeof serverProcess.stdin !== 'number') {
const std = serverProcess.stdin;
const encoder = new TextEncoder();
std.write(encoder.encode(`${command}\n`));
std.flush();
} else {
console.error(`Failed to get Minecraft server process' stdin`);
}
}
function serverInit(server: mc.Server) {
server.on('login', initRealServer);
}
function spawnServerProcess() {
try {
serverProcess = Bun.spawn(config.launchCmd.trim().split(' '), {
cwd: config.serverDir,
stdin: 'pipe',
stdout: 'inherit',
async onExit(_proc, exitCode, _signalCode, error) {
if (exitCode !== 0) {
if (config.watchdogDelay > 0) {
console.debug(locale[language].error.serverCrashed, config.watchdogDelay);
await sleep(config.watchdogDelay * 1000);
spawnServerProcess();
} else {
throw error;
}
} else {
console.debug(locale[language].log.serverRestarting);
server = mc.createServer(serverConfig);
serverInit(server);
}
}
});
} catch (e) {
console.debug(locale[language].error.serverLaunchError, e);
server = mc.createServer(serverConfig);
serverInit(server);
}
}
function initRealServer(client?: mc.ServerClient) {
console.debug(locale[language].log.realServerStarting, `${process.cwd()}/${config.serverDir}`, config.launchCmd);
if (client) client.end(locale[language].serverActions.disconnectReason);
server.close();
spawnServerProcess();
}
async function exitProgram() {
if (serverProcess) {
console.debug(locale[language].log.serverStopMinecraft);
sendCommandToServer('stop');
await serverProcess.exited;
} else {
console.debug(locale[language].log.serverStop);
server.close();
}
console.log(locale[language].log.nightyClose);
process.exit();
}
async function reloadConfig() {
console.debug(locale[language].log.serverStop);
server.close();
console.debug(locale[language].log.configInit);
config = await setupValues();
serverConfig.host = config.serverIp;
serverConfig.port = config.serverPort;
serverConfig.version = config.serverVersion;
serverConfig.motd = `${locale[language].motd.sleepPrefix} ${config.serverMotd}
${locale[language].motd.wakeUpTip}`;
serverConfig.maxPlayers = config.maxPlayers;
serverConfig.favicon = config.favicon;
console.debug(locale[language].log.serverRestarting);
server = mc.createServer(serverConfig);
serverInit(server);
}
console.debug('Reading the localization file...');
const localeFile = Bun.file('locale.json');
const locale = await localeFile.json();
const language = process.env.LANGUAGE ? process.env.LANGUAGE : 'en_US';
console.debug(locale[language].log.configInit);
let config = await setupValues();
const serverConfig = {
host: config.serverIp,
port: config.serverPort,
version: config.serverVersion,
'online-mode': false,
motd: `${locale[language].motd.sleepPrefix} ${config.serverMotd}
${locale[language].motd.wakeUpTip}`,
maxPlayers: config.maxPlayers,
favicon: config.favicon,
}
console.debug(locale[language].log.nightyInit, config.version);
let serverProcess: Bun.Subprocess | null = null;
let server: mc.Server = mc.createServer(serverConfig);
serverInit(server);
process.on("SIGINT", async () => {
console.log(locale[language].log.interrupt);
await exitProgram();
});
console.log(locale[language].log.serverStarted, config.serverVersion, config.serverIp, config.serverPort, Bun.nanoseconds() / 1000000000);
while (1) {
console.write('> ');
for await (const line of console) {
if (serverProcess && !(serverProcess as Bun.Subprocess).killed) {
sendCommandToServer(line);
} else {
switch (line) {
case 'exit':
case 'stop':
await exitProgram();
break;
case 'reloadConfig':
await reloadConfig();
break;
case 'startServer':
initRealServer();
break;
case 'help':
console.log(locale[language].serverActions.help);
break;
default:
console.log(locale[language].serverActions.unknownCommand);
break;
}
console.write('> ');
}
}
}